Banking

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[1]

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[4][5][6]

Almacenes

Almacenes are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[9][10][5][3][11][12]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[31][32][33]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Player to player trading

There is player-to-player trading in Ashes of Creation.[37][38][39][40]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[39]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[38]Steven Sharif

Buying and selling

Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[45]

Puestos de jugador Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[19][47][48]
  • Player must be online and present at the shop.[19][48]
N/A
Storage
Advertising
Pvp
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[25]
N/A

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[57]Steven Sharif

Gear binding

Pueden darse casos en donde el equipo se ligue al jugador (BoE or BoP) pero serán contadas excepciones, ya que esto no facilita los objetivos respecto a la economía.[60]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[62]Steven Sharif

Robo

No habrá una mecánica de robo en Ashes of Creation en lo que respecta a los jugadores vivos.[63][64]

  • Puede que haya acciones relacionadas con misiones que impliquen algún tipo de robo, pero no de objetos reales del inventario, de un jugador, en las que el jugador sea identificado como el objetivo de la misión mediante un título o algún otro medio.[63][65]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[65]Steven Sharif

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[64]Steven Sharif

Sistemas de seguridad

Habrá sistemas de seguridad para combatir las trampas, exploits, bots, la venta de oro/transacciones con dinero real (RMT), la duplicación de objetos y otras cuestiones que afectan a la economía a partir de la Alpha-0.[41][42][43][44]

  • Estos sistemas recogen datos de los usuarios y marcan las actividades anómalas para su investigación. Esto, combinado con las funciones de información de los jugadores, genera un "mapa de calor" en tiempo real que llama la atención sobre comportamientos inusuales..[41][44]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[41]Steven Sharif
  • Los bots, tramposos, vendedores de oro y RMT se enfrentarán a duras sanciones por parte del equipo activo de GM/equipo comunitario.[66][44]
It's important to note that there is a sanctity that must be protected within the game from RMTing; and let me just go into a little diatribe about this: But in games that I've played where the company or the publisher does not enforce rules, it becomes the standard that you buy gold if you want to be competitive. If you want to compete at the top tier levels in certain games, and everyone's buying gold, you almost either have to buy the gold or you're just not going to be able to compete with those people and that's a really shitty feeling to have. Excuse my French, I apologize. That is sucky; and in order for that not to be the case it is the responsibility of the publisher or the developers both to make sure that we have stringent practices from a CS- from a customer customer service perspective- to enforce our rules and to make sure that players are aware if they partake in this there is a huge risk in doing so. It's not going to be a slap on the hand. It's not going to be a "we told you once, we told you twice, we told you three, four, five six times okay. We're just taking some gold away", that thing. We have got to ensure that it is feared to do those things because that ashes has active GMS, it has active customer service, it has an active community team.[66]Steven Sharif

Escrow system

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[67]

Ver además

Referencias

  1. Npc vending.jpg
  2. 2.0 2.1 Transmisión en vivo, 2019-06-28 (1:23:31).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2018-04-8 (AM) (23:18).
  4. 4.0 4.1 Vídeo, 2023-06-30 (19:20).
  5. 5.0 5.1 Entrevista, 2018-12-06 (20:30).
  6. Vídeo, 2020-05-31 (47:32).
  7. Transmisión en vivo, 2023-06-30 (18:45).
  8. 8.0 8.1 Vídeo, 2023-08-31 (25:00).
  9. Blog: Development Update with Village Node.
  10. Transmisión en vivo, 2023-08-31 (50:25).
  11. 11.0 11.1 11.2 11.3 Entrevista, 2020-07-08 (57:46).
  12. 12.0 12.1 12.2 12.3 12.4 Transmisión en vivo, 2020-04-30 (1:14:44).
  13. steven-cargo.png
  14. Transmisión en vivo, 2023-10-31 (1:08:57).
  15. steven-completed-items2.png
  16. steven-completed-items.png
  17. Entrevista, 2023-09-10 (47:13).
  18. 18.0 18.1 steven-siege-warehouses.png
  19. 19.0 19.1 19.2 19.3 Transmisión en vivo, 2020-10-30 (1:03:52).
  20. Entrevista, 2020-07-19 (41:32).
  21. Entrevista, 2023-07-09 (1:36:24).
  22. Transmisión en vivo, 2022-10-14 (52:31).
  23. Pódcast, 2021-09-29 (14:21).
  24. 24.0 24.1 siege spoils.png
  25. 25.0 25.1 25.2 25.3 25.4 25.5 Transmisión en vivo, 2020-10-30 (1:04:59).
  26. 26.0 26.1 26.2 Transmisión en vivo, 2023-02-24 (1:12:24).
  27. 27.0 27.1 27.2 Transmisión en vivo, 2022-10-28 (24:28).
  28. 28.0 28.1 28.2 Transmisión en vivo, 2021-04-30 (1:14:49).
  29. 29.0 29.1 personal caravan launch points.png
  30. 30.0 30.1 Transmisión en vivo, 2021-06-25 (22:34).
  31. 31.0 31.1 31.2 Transmisión en vivo, 2021-07-30 (1:14:33).
  32. 32.0 32.1 32.2 32.3 Vídeo, 2020-05-31 (47:32).
  33. Transmisión en vivo, 2018-08-17 (10:54).
  34. Transmisión en vivo, 2021-04-30 (1:12:33).
  35. 35.0 35.1 Transmisión en vivo, 2020-06-26 (51:58).
  36. steven-personal-storage-access.png
  37. 37.0 37.1 37.2 Vídeo, 2023-11-30 (58:54).
  38. 38.0 38.1 38.2 steven-rmt.png
  39. 39.0 39.1 Transmisión en vivo, 2017-05-15 (10:32).
  40. Transmisión en vivo, 2018-01-18 (46:56).
  41. 41.0 41.1 41.2 41.3 Entrevista, 2020-07-19 (1:12:37).
  42. 42.0 42.1 Transmisión en vivo, 2017-11-17 (38:35).
  43. 43.0 43.1 Massively OP, 2017-06-1
  44. 44.0 44.1 44.2 44.3 Transmisión en vivo, 2018-02-09 (20:40).
  45. 45.0 45.1 45.2 steven-player-stalls-shops.png
  46. steven-shops-on-ships.png
  47. 47.0 47.1 Transmisión en vivo, 2017-05-10 (16:36).
  48. 48.0 48.1 48.2 steven-player-stalls-shops-online.png
  49. 49.0 49.1 49.2 49.3 49.4 Transmisión en vivo, 2020-07-31 (1:34:06).
  50. 50.0 50.1 50.2 50.3 Transmisión en vivo, 2017-10-16 (59:39).
  51. 51.0 51.1 51.2 steven-player-shops-placement.png
  52. 52.0 52.1 52.2 52.3 Transmisión en vivo, 2019-05-30 (1:26:16).
  53. Entrevista, 2020-07-08 (55:05).
  54. 54.0 54.1 54.2 54.3 Know Your Nodes: Economic Node Type.
  55. 55.0 55.1 55.2 steven-ah-purchases.png
  56. Transmisión en vivo, 2017-05-10 (35:16).
  57. 57.0 57.1 57.2 57.3 Transmisión en vivo, 2021-01-29 (1:14:53).
  58. Vídeo, 2018-09-06 (3:53).
  59. Transmisión en vivo, 2018-07-09 (50:16).
  60. Transmisión en vivo, 2017-05-15 (13:06).
  61. 61.0 61.1 Entrevista, 2020-07-18 (52:57).
  62. 62.0 62.1 62.2 Entrevista, 2018-08-24 (4:15).
  63. 63.0 63.1 Entrevista, 2021-02-07 (16:05).
  64. 64.0 64.1 Pódcast, 2017-05-05 (43:05).
  65. 65.0 65.1 Entrevista, 2021-02-07 (19:00).
  66. 66.0 66.1 Transmisión en vivo, 2022-08-26 (1:32:45).
  67. 67.0 67.1 Transmisión en vivo, 2017-05-10 (32:22).