Currency

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Currency may refer to:

Gold

Gold concept art.[11]

Money will play a big part in the in-game. However, with that being said, there are organizational specific currencies that can't be traded. So there is like a general gold that will be very important end-game, but then there's also your progression within certain religions, societies, or nodes will also have... there will be progression-based currencies as well.[2]Steven Sharif

Gold is the general in-game currency in Ashes of Creation.[1][2][3]

Bound currencies

Bound currencies are specific progression-based currencies that cannot be traded. Bound currencies are utilized by various systems.[1][4][2]

There are bound currencies that exist within the game; and then there is the general currencies that's usually achieved through certificates and the ability to trade those certificates in to get gold that we've talked about in the past. But some of those bound currencies are like favor: these are points that you achieve doing some divine questlines, participating in divine story-arcs; or honor, which is like PvP-oriented unique currency stuff like that.[1]Steven Sharif
A bound currency that's used to purchase a number of different types of vendorable items that exist within nodes. It is not player-to-player currency. It is not intended to be traded between players, but instead it interacts with these unique vendors that supply a large segment of necessary components for a number of different things: whether it be crafting, enchantments, a lot of different things that exist within the node. This is the reason why you would want to acquire that currency so you have access to those types of items.[22]Steven Sharif
  • Node currencies stay bound to the player, even if their node is destroyed or they drop citizenship. They will be able to use their node currency once they are a citizen of a new node (of the same type).[23][1]
Node currency stays with the player even if their node is destroyed or they drop citizenship. This is something that you have available to you and you carry forward to your next location. But you may only spend your node currency at nodes that you're a citizen of.[23]Steven Sharif
  • Players must have enough node reputation in order to purchase certain items with node currency.[23]
You have to have enough node rep to be able to buy certain tiers of things from the node with your node currency. Even though the currency is generic, you still need the rep with the node to unlock better purchases.[23]John Collins

Embers

embers.JPG

Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and previously within Ashes of Creation Apocalypse.[9] Embers may be obtained in the following ways:

  • Once used, embers cannot be refunded or exchanged for different items.[9]

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[10]

  • This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[10]
  • Personal information, including usernames, are not used for referrals due to privacy constraints.[27]

Referrals require the registration of a new account, either with a personal referral code or via a referral link.[10]

  • Referrals cannot be retroactively attached to an existing account.[28]

Saqueo

Alpha-2 looting UI preview.[29]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[29]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[30]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[31][32][33]

  • Group loot rules are defined on a per-rarity basis.[29]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[30]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[34]
  • There won't be auto-looting pets.[35]
  • It will be possible to kick a player from a party prior to them acquiring loot.[36]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[36]Steven Sharif
Free-for-all.[33]
  • Whoever is first to loot gets the loot.[31]
Lootmaster.[29][33]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[33]
Round-robin.[29][33]
Need or greed.[29][33]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
Bidding system.[33]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[33]
    • The highest bidder wins the item.[33]
    • The gold then goes into a pool that is split among the rest of the party members.[33]

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[10]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[38]Steven Sharif

Item rendering

Items that are dragged out of a player's inventory are destroyed.[39]

  • Allowing player-dropped items (such as Equipo and Currency) to exist in the world is likely not going to be allowed.[39][40]

Sistemas de seguridad

Habrá sistemas de seguridad para combatir las trampas, exploits, bots, la venta de oro/transacciones con dinero real (RMT), la duplicación de objetos y otras cuestiones que afectan a la economía a partir de la Alpha-0.[41][42][43][44]

  • Estos sistemas recogen datos de los usuarios y marcan las actividades anómalas para su investigación. Esto, combinado con las funciones de información de los jugadores, genera un "mapa de calor" en tiempo real que llama la atención sobre comportamientos inusuales..[41][44]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[41]Steven Sharif
  • Los bots, tramposos, vendedores de oro y RMT se enfrentarán a duras sanciones por parte del equipo activo de GM/equipo comunitario.[45][44]
It's important to note that there is a sanctity that must be protected within the game from RMTing; and let me just go into a little diatribe about this: But in games that I've played where the company or the publisher does not enforce rules, it becomes the standard that you buy gold if you want to be competitive. If you want to compete at the top tier levels in certain games, and everyone's buying gold, you almost either have to buy the gold or you're just not going to be able to compete with those people and that's a really shitty feeling to have. Excuse my French, I apologize. That is sucky; and in order for that not to be the case it is the responsibility of the publisher or the developers both to make sure that we have stringent practices from a CS- from a customer customer service perspective- to enforce our rules and to make sure that players are aware if they partake in this there is a huge risk in doing so. It's not going to be a slap on the hand. It's not going to be a "we told you once, we told you twice, we told you three, four, five six times okay. We're just taking some gold away", that thing. We have got to ensure that it is feared to do those things because that ashes has active GMS, it has active customer service, it has an active community team.[45]Steven Sharif

Visuales

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Pódcast, 2023-07-15 (15:14).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Entrevista, 2020-07-18 (27:11).
  3. 3.0 3.1 3.2 3.3 3.4 Transmisión en vivo, 2017-05-24 (44:14).
  4. 4.0 4.1 4.2 steven-estate-auction-currency.png
  5. 5.0 5.1 5.2 Transmisión en vivo, 2023-10-31 (1:06:32).
  6. 6.0 6.1 6.2 Vídeo, 2023-10-31 (3:34).
  7. 7.0 7.1 7.2 7.3 Entrevista, 2023-09-10 (53:47).
  8. 8.0 8.1 8.2 Transmisión en vivo, 2021-10-29 (1:06:31).
  9. 9.0 9.1 9.2 9.3 Zendesk - What are Embers and how do I use them?
  10. 10.0 10.1 10.2 10.3 10.4 Ashes of Creation referral program.
  11. Ashes of Creation Press Kit.
  12. Vídeo, 2023-01-27 (4:09).
  13. Transmisión en vivo, 2021-03-26 (1:07:00).
  14. steven-glint.png
  15. Transmisión en vivo, 2017-05-26 (54:00).
  16. vaknar-gold.png
  17. Transmisión en vivo, 2021-03-26 (1:07:33).
  18. a419c5398b542a713545e4f393d67215.png
  19. Pódcast, 2017-05-05 (43:05).
  20. Entrevista, 2021-06-13 (18:40).
  21. 21.0 21.1 21.2 Entrevista, 2023-07-09 (19:56).
  22. Transmisión en vivo, 2023-08-31 (1:01:10).
  23. 23.0 23.1 23.2 23.3 Transmisión en vivo, 2023-08-31 (1:05:23).
  24. 24.0 24.1 intrepid-bucks.png
  25. Newsletter - Pre-order packages are ending reminder.
  26. 26.0 26.1 26.2 Transmisión en vivo, 2018-12-06 (1:00:52).
  27. steven-referral-info.png
  28. 29.0 29.1 29.2 29.3 29.4 29.5 Vídeo, 2023-01-27 (16:44).
  29. 30.0 30.1 Vídeo, 2023-01-27 (32:01).
  30. 31.0 31.1 Transmisión en vivo, 2020-11-30 (1:01:40).
  31. Transmisión en vivo, 2020-07-25 (1:24:56).
  32. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Group dynamics blog.
  33. Transmisión en vivo, 2023-01-27 (1:08:06).
  34. Transmisión en vivo, 2022-04-29 (1:04:52).
  35. 36.0 36.1 Transmisión en vivo, 2023-05-31 (1:07:45).
  36. Transmisión en vivo, 2020-11-30 (1:12:03).
  37. 38.0 38.1 Transmisión en vivo, 2017-06-01 (20:47).
  38. 39.0 39.1 Transmisión en vivo, 2021-04-30 (1:14:49).
  39. Transmisión en vivo, 2017-05-24 (13:19).
  40. 41.0 41.1 41.2 Entrevista, 2020-07-19 (1:12:37).
  41. Transmisión en vivo, 2017-11-17 (38:35).
  42. Massively OP, 2017-06-1
  43. 44.0 44.1 44.2 Transmisión en vivo, 2018-02-09 (20:40).
  44. 45.0 45.1 Transmisión en vivo, 2022-08-26 (1:32:45).