Apariencia del equipo
Se pretende que el equipo tenga una apariencia realista.[4][5]
- Mo habrá armas sobredimensionadas.[6]
- Las armaduras no tendrán un aspecto excesivamente sexual.[5]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[4] – Steven Sharif
- There might be sliders, but there are not gonna be naked sliders.[7] – Steven Sharif
Las armaduras adoptarán unaapariencia racial.[8] Las armas escalarán su tamaño en función de la raza.[9]
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[10] – Steven Sharif
- Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[11]
Los jugadores pueden cambiar el color del equipo usando tintes.[12][13]
Se puede configurar que se vea el casco o no.[14]
Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[16]
Los artesanos pueden influir en el aspecto de los objetos que crean.[17][18]
Las armas se pueden enfundar.[19]
Ranuras de apariencia / Transmogs
El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[21][22]
- Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos, a diferencia de los disfraces, que no tienen restricción de nivel.[23]
- El jugador puede activar o desactivar las ranuras de cosméticos en su personaje.[24]
- Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[25][26]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[25] – Steven Sharif
Armas y armaduras raciales
Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[30][31][32]
- La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[8] – Steven Sharif
- La apariencia según raza del equipo está enfocado en la armadura, no en las armas.Las armas no cambiarán su diseño aunque si que escalarán su tamaño en función de la raza.[9][8]
La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[8] – Steven Sharif
Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[8] – Steven Sharif
- La apariencia racial de los sets de equipo está vinculada a la raza del personaje.[33]
Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[33] – Steven Sharif
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[34][35][36][37][38][39]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[40][34][41]
- Crafted gear is considered best-in-slot in Ashes of Creation.[37]
- Previously it was stated that crafted items will be on-par with boss dropped items.[42][43][44]
- Crafters will be able to assign different skills/abilities and stats on gear.[17][45]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[17][46]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[37] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[44]
- Stats on crafted items will vary based on the item's rarity.[47]
- Apariencia del equipo is influenced by the rarity of the crafted item.[48]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[47] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[17][18]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[49]
- A crafter's name is embedded in the items they craft.[50]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[51]
Skins
Se considera skins las mascotas, monturas, armaduras, edificios y accesorios que se venden en la tienda de cosméticos.[54]
- Las skins son objetos cosméticos que no otorgan ningún beneficio al usuario.[55]
- Las skins sólo se pueden aplicar a objetos que ya se han ganado, crafteado o encontrado en Ashes of Creation.[56]
- Las skins de montura requiere que se haya conseguida un tipo específico de montura en el juego.[57]
- Las perlas de texto que aparecen junto a los objetos de la tienda están relacionadas con el lore y el trasfondo de las criaturas y los objetos del mundo de Verra.[55]
- Las skins de caravana cambian el aspecto de una montura y una caravana del juego que están vinculadas entre sí..[58][59]
- Las mejores skins se podrán conseguir en el juego.[60]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[60] – Steven Sharif
Tienda cosmética
La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[63] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[64]
- Se pueden conseguir cosméticos de buena calidad y cantidad a través del propio juego (sin necesidad de la tienda).[64]
- Nada en la tienda de cosméticos será pay to win.[65]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[65]
- Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[66]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[64] – Steven Sharif
- Los objetos de la tienda de cosméticos no se podrán comerciar.[67] There will be no gifting mechanism for cosmetic items.[68]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[68] – Steven Sharif
Estilo artístico
Ashes of Creation tendrá una mayor fidelidad gráfica que la mayoría de los juegos occidentales. No será demasiado estilizado ni "caricaturesco".[69]
We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[69] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[70] – Steven Sharif
- Intrepid Studios no usa IA para la creación de arte.[71]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[71] – Steven Sharif
Attachments
Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[72]
- Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[72]
Gear slots
There are multiple gear slots in Ashes of Creation.[74]
- 3 Belt slots.[74]
- 1 Mainhand slot equips a player's primary weapon.[75][79][80][81][82][78]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[75][83][78]
- 1 Potion/Pouch/Scroll slot.[77][84]
- 8 Armadura slots.[74][85]
- 5 Jewelry slots.[74]
- 3 Artisan gear slots.[92][74][93]
- 1 Artisan tool slot is used to equip gathering tools.[94]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[95]
- Previously it was stated there were 16 gear slots.[85]
- Equipo is not subject to inventory weight limits.[41]
Gear appearance priority
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[77][84][96]
- Only one item can show at a time, and that is determined by player choice.[78]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[75][79][80][82]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[75]
- Idle animations will be selectible by players in the character creator.[97]
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[80][82][78]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[80][82]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[80][82]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[99] Previously rangers were intended to have a minimum distance requirement.[100]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[101]
- Some Habilidades del ranger require a bow to be equipped.[102]
Melee weapons
Melee weapons and abilities have a maximum range of effect.[104][100]
Dual wielding
Dual wielding will be permitted for selected one handed weapons.[106][107]
- Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.[108][106]
- There is a limited selection of weapons that can be dual wielded.[106]
- Escudos cannot be dual wielded.[109][107]
- Great swords probably can't be dual wielded.[110]
- Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
- A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[106] – Steven Sharif
Switching gear
- It is possible to store and swap gear loadouts with a single hotkey button press when out of combat.[41][74][112]
- There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[41] – Steven Sharif
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character.[113][92][93]
- Switching weapons is possible while in combat but armor cannot be swapped while in combat.[75][114][115][79][80][82][116]
- You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[114] – Steven Sharif
Gear inspection/ Threat assessment
Los jugadores tendrán un indicador en su placa de nombre que indicará el equipo que llevan. Los demás jugadores podrán ver este indicador si apuntan al jugador a distancia.[120][121][122]
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[123] – Steven Sharif
- El borde indicará el nivel y la calidad del set.[120][121][124]
- Los desarrolladores creen que inspeccionar el equipo para obtener una lista exacta de equipo o la puntuación del mismo puede dar lugar a "comportamientos no deseados".[126]
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[122] – Steven Sharif
Placa de personaje
La placa del nombre del personaje se muestra sobre su cabeza.[129]
- Puede ser el nombre, y de forma opcional el apellido.[129]
- El nombre de la guild del personaje se muestra al lado del nombre del mismo.[130]
- La placa del nombre del personaje se irá deteriorando para indicar cuanto daño ha recibido.[131][132][133]
- La clase se identificará mediante un icono.[120]
- Al pasar el ratón sobre la placa del nombre del personaje se mostrará información como el nivel, su clase el combo de arquetipo.[120]
- Un icono de "buff" indica el grado y equipo del personaje.[120][121][122]
- El tamaño y la prioridad de las placas de nombre dependerán de su distancia (de la cámara).[128]
- La visibilidad de placa del personaje se podrá esconder por objetos del juego, como los árboles; con habilidades de utilidad, como camuflaje o sigilo; o mediante el uso de disfraces.[134][135]
- Las configuraciones de la UI permitirán esconder las placas de nombre, cambiar el tamaño y personalizarla.[136]
- El tipo de criatura invocada por el invocador aparece en la placa encima de la invocación. El jugador no puede cambiarlo. [137]
- Las placas con los nombres de los enemigos tendrán indicadores que identifiquen las resistencias, buffs, y rango de elite.[138]
- Se puede utilizar un indicador en forma de estrella para indicar la ubicación de los puntos de golpe.[138]
Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[142][141][22]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[142] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[142][141][22]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[143]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[142][22]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[144]
- Apariencia racial of gear sets is tied to the character model of that race.[33]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[41][74][112]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[145] These were unique sets with different stats, but some may be similar in appearance.[145]
- Certain set bonuses may trade off core gear stats.[146]
- There are passive abilities that can be chosen to become more adept with certain set types.[22]
- There will be viable non-set builds.[146]
Item creation suite
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[147]
Racial skins
Racial skins enable a player to change their character's racial appearance.[148][149]
- Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[150]
- Racial skins can be toggled on and off.[149]
You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[150] – Steven Sharif
Racial skins are not costumes. This means that armor and character customization is possible on these.[151]
There are plans to create other racial skins.[42]
- Some potential future ideas include undead and werewolf (lycan) skins.[154]
Costumes
Costumes were available for purchase from the cosmetic store.[157]
- They do not include any weapons pictured.[158]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[159][156][160][161][162]
- Full costumes do not mix and match pieces.[162] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[163][23]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[164][165][11][166]
- Racial skins appear along with any costume appearances.[153][151]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[167][156][168]
Kickstarter weapon skins
Kickstarter backers will receive a unique weapon skin.[169]
- Usable on all types of weapons.
- Include subtle and tasteful glow/particle effects.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[170]
Visuales
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Ver además
Referencias
- ↑ Transmisión en vivo, 2023-09-29 (1:02:56).
- ↑ 2.0 2.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
- ↑ 3.0 3.1 Transmisión en vivo, 2020-05-29 (50:20).
- ↑ 4.0 4.1 Transmisión en vivo, 2017-05-26 (19:51).
- ↑ 5.0 5.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 7.0 7.1 Transmisión en vivo, 2021-12-23 (1:34:07).
- ↑ 8.0 8.1 8.2 8.3 8.4 Pódcast, 2018-08-04 (53:43).
- ↑ 9.0 9.1 Transmisión en vivo, 2022-10-28 (1:41:06).
- ↑ Transmisión en vivo, 2021-09-24 (1:25:27).
- ↑ 11.0 11.1
- ↑ Transmisión en vivo, 2017-07-18 (54:56).
- ↑ Transmisión en vivo, 2017-07-28 (9:47).
- ↑ 14.0 14.1
- ↑ Transmisión en vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ 17.0 17.1 17.2 17.3 Transmisión en vivo, 2020-11-30 (1:05:22).
- ↑ 18.0 18.1 Transmisión en vivo, 2017-05-24 (24:19).
- ↑ 19.0 19.1 Transmisión en vivo, 2017-09-03 (48:56).
- ↑ Transmisión en vivo, 2023-05-31 (58:37).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ 22.0 22.1 22.2 22.3 22.4 Transmisión en vivo, 2017-11-17 (22:33).
- ↑ 23.0 23.1 Transmisión en vivo, 2020-11-30 (57:50).
- ↑ Transmisión en vivo, 2018-02-09 (50:29).
- ↑ 25.0 25.1 Transmisión en vivo, 2020-07-25 (54:10).
- ↑ Transmisión en vivo, 2019-11-22 (1:08:05).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmisión en vivo, 2020-09-30 (47:47).
- ↑ Transmisión en vivo, 2019-07-26 (54:06).
- ↑ Transmisión en vivo, 2022-03-31 (4:57).
- ↑ Transmisión en vivo, 2017-05-26 (44:11).
- ↑ Transmisión en vivo, 2017-05-26 (20:46).
- ↑ 33.0 33.1 33.2 Pódcast, 2018-08-04 (55:17).
- ↑ 34.0 34.1
- ↑
- ↑ Transmisión en vivo, 2023-04-07 (31:49).
- ↑ 37.0 37.1 37.2 Transmisión en vivo, 2022-06-30 (1:18:55).
- ↑ Transmisión en vivo, 2020-01-30 (1:38:26).
- ↑ Transmisión en vivo, 2017-05-12 (1:00:18).
- ↑
- ↑ 41.0 41.1 41.2 41.3 41.4 Entrevista, 2023-09-10 (47:13).
- ↑ 42.0 42.1 February 8, 2019 - Questions and Answers.
- ↑
- ↑ 44.0 44.1 Transmisión en vivo, 2017-05-10 (14:45).
- ↑ 45.0 45.1 Pódcast, 2018-08-04 (59:58).
- ↑
- ↑ 47.0 47.1 Transmisión en vivo, 2020-12-22 (1:15:01).
- ↑ Transmisión en vivo, 2023-11-30 (1:40:11).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Ashes of Creation Store: Gear appearance.
- ↑ Transmisión en vivo, 2020-11-30 (56:02).
- ↑
- ↑ 55.0 55.1 Rime and Regal.
- ↑ Transmisión en vivo, 2018-12-06 (41:43).
- ↑ Transmisión en vivo, 2020-11-30 (58:24).
- ↑ 58.0 58.1
- ↑ 59.0 59.1
- ↑ 60.0 60.1
- ↑ Ashes of Creation cosmetic store.
- ↑ Transmisión en vivo, 2020-07-25 (1:53:46).
- ↑
- ↑ 64.0 64.1 64.2 Transmisión en vivo, 2018-04-8 (PM) (58:29).
- ↑ 65.0 65.1
- ↑
- ↑
- ↑ 68.0 68.1 Entrevista, 2018-05-11 (32:36).
- ↑ 69.0 69.1 Entrevista, 2018-10-20 (2:17:43).
- ↑ 70.0 70.1 Transmisión en vivo, 2023-03-31 (1:17:42).
- ↑ 71.0 71.1
- ↑ 72.0 72.1 Entrevista, 2018-10-20 (3:34:46).
- ↑ Vídeo, 2024-03-29 (35:39).
- ↑ 74.00 74.01 74.02 74.03 74.04 74.05 74.06 74.07 74.08 74.09 74.10 74.11 74.12 74.13 74.14 74.15 74.16 74.17 74.18 74.19 74.20 Transmisión en vivo, 2023-02-24 (46:15).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 Transmisión en vivo, 2024-03-29 (1:55:14).
- ↑ 76.0 76.1 76.2 Transmisión en vivo, 2023-04-28 (1:08:55).
- ↑ 77.0 77.1 77.2 77.3
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8
- ↑ 79.0 79.1 79.2 Transmisión en vivo, 2022-09-30 (49:16).
- ↑ 80.0 80.1 80.2 80.3 80.4 80.5 Pódcast, 2021-09-29 (40:50).
- ↑ Pódcast, 2021-09-29 (47:57).
- ↑ 82.0 82.1 82.2 82.3 82.4 82.5 Entrevista, 2018-05-11 (16:32).
- ↑ Transmisión en vivo, 2023-05-31 (48:11).
- ↑ 84.0 84.1
- ↑ 85.0 85.1 Transmisión en vivo, 2017-07-28 (24:54).
- ↑ 86.0 86.1 86.2 86.3 Transmisión en vivo, 2018-02-09 (7:31).
- ↑
- ↑ 88.0 88.1 Transmisión en vivo, 2017-07-28 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 92.0 92.1 Vídeo, 2023-11-30 (19:06).
- ↑ 93.0 93.1 Transmisión en vivo, 2022-06-30 (1:17:34).
- ↑ Vídeo, 2023-11-30 (9:36).
- ↑ Transmisión en vivo, 2023-09-29 (1:08:25).
- ↑ Transmisión en vivo, 2018-06-04 (19:48).
- ↑ Transmisión en vivo, 2022-01-28 (39:30).
- ↑ Transmisión en vivo, 2023-12-19 (1:40:53).
- ↑
- ↑ 100.0 100.1 Transmisión en vivo, 2017-06-30 (47:14).
- ↑ Transmisión en vivo, 2023-12-19 (1:53:41L5DeC8wIcuM).
- ↑ Transmisión en vivo, 2023-12-19 (1:20:41).
- ↑ 103.0 103.1 Transmisión en vivo, 2022-12-02 (1:12:19).
- ↑ Vídeo, 2023-07-28 (23:28).
- ↑ Transmisión en vivo, 2020-01-30 (35:12).
- ↑ 106.0 106.1 106.2 106.3 Transmisión en vivo, 2022-09-30 (1:13:23).
- ↑ 107.0 107.1 Transmisión en vivo, 2017-06-16 (40:06).
- ↑ Transmisión en vivo, 2023-05-31 (1:12:58).
- ↑
- ↑ Transmisión en vivo, 2017-07-28 (33:36).
- ↑ Transmisión en vivo, 2023-04-28 (39:06).
- ↑ 112.0 112.1 Transmisión en vivo, 2021-11-19 (40:53).
- ↑ Transmisión en vivo, 2023-11-30 (1:37:49).
- ↑ 114.0 114.1 Transmisión en vivo, 2023-04-28 (51:16).
- ↑ 115.0 115.1 Transmisión en vivo, 2022-09-30 (51:09).
- ↑ Transmisión en vivo, 2017-07-28 (34:32).
- ↑ Entrevista, 2020-07-18 (1:03:45).
- ↑ Transmisión en vivo, 2019-05-30 (1:15:58).
- ↑ Twitter - Better luck next time.
- ↑ 120.0 120.1 120.2 120.3 120.4 Transmisión en vivo, 2020-08-28 (2:07:26).
- ↑ 121.0 121.1 121.2 121.3 121.4 Transmisión en vivo, 2020-07-25 (53:08).
- ↑ 122.0 122.1 122.2 Transmisión en vivo, 2020-06-26 (1:28:10).
- ↑ 123.0 123.1 Pódcast, 2021-09-29 (52:58).
- ↑ 124.0 124.1 Transmisión en vivo, 2017-07-28 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Transmisión en vivo, 2017-07-28 (23:20).
- ↑ Vídeo, 2023-01-27 (24:17).
- ↑ 128.0 128.1 Transmisión en vivo, 2023-01-27 (1:08:45).
- ↑ 129.0 129.1 Entrevista, 2018-05-11 (2:45).
- ↑ Transmisión en vivo, 2017-05-22 (51:00).
- ↑ Transmisión en vivo, 2020-07-25 (1:33:37).
- ↑ Transmisión en vivo, 2020-01-30 (1:40:48).
- ↑
- ↑ Transmisión en vivo, 2022-10-14 (48:45).
- ↑ Transmisión en vivo, 2022-09-30 (1:23:28).
- ↑ Transmisión en vivo, 2022-12-02 (1:03:28).
- ↑ Transmisión en vivo, 2021-01-29 (1:21:01).
- ↑ 138.0 138.1 Transmisión en vivo, 2023-01-27 (1:09:36).
- ↑ Transmisión en vivo, 2023-06-30 (1:30:40).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 141.0 141.1 141.2 Transmisión en vivo, 2020-11-30 (54:29).
- ↑ 142.0 142.1 142.2 142.3 142.4 Transmisión en vivo, 2023-07-28 (1:22:48).
- ↑ Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmisión en vivo, 2023-09-29 (1:15:47).
- ↑ 145.0 145.1 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 146.0 146.1 Transmisión en vivo, 2017-11-17 (56:07).
- ↑ Transmisión en vivo, 2017-05-24 (24:20).
- ↑ Transmisión en vivo, 2017-05-12 (1:04:04).
- ↑ 149.0 149.1
- ↑ 150.0 150.1 Transmisión en vivo, 2020-05-29 (1:42:43).
- ↑ 151.0 151.1 Kickstarter 12k+ backers.
- ↑
- ↑ 153.0 153.1
- ↑ Transmisión en vivo, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 156.0 156.1 156.2
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑
- ↑
- ↑ 162.0 162.1
- ↑
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑ Transmisión en vivo, 2020-06-26 (1:42:55).
- ↑
- ↑ May The 4th, Be With You... And also some skins.
- ↑ Ashes of Creation Kickstarter.