Gear sets

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2nd Sword Division non-cosmetic gear set 3D renders. 3D model by Keith Kovach.[1]

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[2]Steven Sharif

Equipping the Titanbark gear set in Alpha-2.[3]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[4]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[5][4][6]
    • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[7]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[5][6]
    • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[8]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Certain set bonuses may trade off core gear stats.[14]
  • There are passive abilities that can be chosen to become more adept with certain set types.[6]
  • There will be viable non-set builds.[14]

List of gear sets

Alpha-2 in-game achievable Carphin robe gear set 3D turntable. 3D model by Emanuel Gonzalez.[15]

A lot of games that I've been a player of, the cosmetics look better. They incentivize you to acquire the cosmetics because they always look way better than what's achievable in-game. This is our attempt to create parity in that regard.[15]Steven Sharif

In-game achievable gear sets.[15][13][4][6]

Item rarities

Item rarities in Ashes of Creation.

Armor weights

Kaelar armor.[24]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[25]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[26]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[25]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[26]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[26]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[26]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[26]Steven Sharif

Light armor

Kaelar Level 20 robe set 3D render.[28]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[28]Steven Sharif

Light armor (also referred to as Robes and Cloth armor).[29][30]

Medium armor

Level 10-20 crafted leather armor set 3D render.[34]

Leather gives you a blend between both worlds. It also will have different types of set benefits that aren't purely related to damage mitigation. So that could be outgoing skill damage, it could be critical chances, it could be some other waterfall stats that are associated with it. Our armors don't just boil down to damage type mitigation.[25]Steven Sharif

Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[29][30][35]

  • May provide some benefits from light armor or heavy armor.[25]
  • May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[25]

Heavy armor

Tier 5 in-game earnable Kaelar plate armor 3D renders.[36]

Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[35]

Damage mitigation

  • Damage numbers will not be so large as to be meaningless.[38]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[38]Steven Sharif
  • Death by fall damage is possible.[40]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[40]

Resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[32]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[42]Tradd Thompson
  • Players will be able to counter resistances with resistance penetration stats.[49]
When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[50]Steven Sharif
  • There is also non-mitigated damage.[32]
Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[49]Steven Sharif

Best-in-slot gear

Crafted items

Elaboración (Crafting) UI. Alpha-1 captura de pantalla. Credito de imagen: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[55][56][57][58][59][60]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[58]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[66]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[71]

List of crafted items

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Item Icon Item type Rarity Level requirement Set
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Apprentice
Apprentice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Apprentice
Arcane Tome SpellbookIcon.png Spellbook Rare 12
Bludgeonbane MaceIcon.png Mace Epic 15
Cloth Belt of Dark Fortunes EpicClothBeltIcon.png Belt Epic 15 Dark Fortunes
Cloth Boots of Dark Fortunes EpicClothBootsIcon.png Boots Epic 15 Dark Fortunes
Cloth Epaulettes of Dark Fortunes EpicClothShouldersIcon.png Shoulders Epic 15 Dark Fortunes
Cloth Gloves of Dark Fortunes EpicClothGlovesIcon.png Gloves Epic 15 Dark Fortunes
Cloth Hood of Dark Fortunes EpicClothHelmIcon.png Helmet Epic 15 Dark Fortunes
Cloth Leggings of Dark Fortunes EpicClothLegsIcon.png Pants Epic 15 Dark Fortunes
Cloth Robes of Dark Fortune EpicClothChestIcon.png Chest armor Epic 15 Dark Fortunes
Cloth Sleeves of Dark Fortune EpicClothBracersIcon.png Wrists Epic 15 Dark Fortunes
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Common
Crystalized Blood Hammer Hammer Crystalized Blood
Crystalized Blood Sword CrystalizedBloodSwordIcon.png Sword Rare Crystalized Blood
Demonic Offering Aegis ShieldIcon.png Shield Epic 15
Eldritch Executioner GreatswordIcon.png Sword Epic 15 Eldritch
Eldritch Lightguard ShieldIcon.png Shield Rare Eldritch
Equilibrium GreatmaceIcon.png Mace Epic 15
Glacius OneHandedSwordIcon.png Sword Epic 15
Greatsword of Briarhome Greatsword Briarhome
Headlopper HalberdIcon.png Halberd Epic 15
Imposing Plate Belt PlateBeltIcon.png Belt Rare 9 Imposing
Iron Longsword GreatswordIcon.png Sword Common 1 Iron
Iron Wand 45180dea-dd3e-497e-94ae-93af57b2e6b7-0.png Wand Common 1 Iron
Journeyman Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Journeyman
Lava Forged Defender LavaForgedDefenderIcon.png Shield Rare Lava Forged
Mace of Briarhome HeroicMaceIcon.png Mace Heroic Briarhome
Master Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Master
Nightblade Heroic Nightblade Icon.png Sword Heroic
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Novice
Novice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Novice
Novice Mining Axe Novice Mining Axe Icon.png Tool Common Novice
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Legendary 15 Dragon's Protection
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Legendary 15 Dragon's Protection
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Legendary 15 Dragon's Protection
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Legendary 15 Dragon's Protection
Quill Of The Tundra WandIcon.png Wand Epic 15
Ranseur Of Malice LongspearIcon.png Spear Epic 15
Replica Of Dignitas GreataxeIcon.png Axe Epic 15
Scepter of Briarhome Scepter Briarhome
Sharpened Greatsword SharpenedGreatswordIcon.png Greatsword Rare Sharpened
Shield of Briarhome Shield Briarhome
Spire Of Illusion StaffIcon.png Staff Epic 15
Stormcaller's Axe Stormcaller's Axe Icon.png Axe Rare
Transcendent Plate Helm PlateHelmIcon.png Helmet Legendary 15 Transcendent
Tundra's Torment HalberdIcon.png Halberd Epic 15

Habilidades y estadísticas en el equipo

Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[64][2]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[64]Jeffrey Bard

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[2]Steven Sharif

El equipo se divide en estadísticas básicas y estadísticas adicionales..[72]

Gear enhancement

Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[73][74]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[74]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[76]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[78][79]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[75]Steven Sharif

Apariencia del equipo

Alpha-1 female plate armor 3D render.[82]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[82]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[83][84]

  • Mo habrá armas sobredimensionadas.[85]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[84]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[83]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[86]
    There might be sliders, but there are not gonna be naked sliders.[86]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[87] Las armas escalarán su tamaño en función de la raza.[88]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[89]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[90]

Los jugadores pueden cambiar el color del equipo usando tintes.[91][92]

Se puede configurar que se vea el casco o no.[93]

  • El peinado puede quedar oculto si se activa la visualización del casco.[94]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[95]

Los artesanos pueden influir en el aspecto de los objetos que crean.[64][68]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[96]

Ranuras de apariencia / Transmogs

El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[98][6]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos, a diferencia de los disfraces, que no tienen restricción de nivel.[99]
  • El jugador puede activar o desactivar las ranuras de cosméticos en su personaje.[100]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[101][102]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[101]Steven Sharif

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[103]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[103]

Armas y armaduras raciales

Apariencia según raza de la Armadura en la Alpha-1.[104]

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[105]Jeffrey Bard

Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[107][108][109]

La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[87]Steven Sharif

La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[87]Steven Sharif

Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[87]Steven Sharif

Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[9]Steven Sharif

Visuales

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Referencias

  1. Transmisión en vivo, 2023-06-30 (1:30:40).
  2. 2.0 2.1 2.2 2.3 Pódcast, 2018-08-04 (59:58).
  3. Vídeo, 2023-01-27 (45:46).
  4. 4.0 4.1 4.2 4.3 Transmisión en vivo, 2020-11-30 (54:29).
  5. 5.0 5.1 5.2 5.3 5.4 Transmisión en vivo, 2023-07-28 (1:22:48).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Transmisión en vivo, 2017-11-17 (22:33).
  7. 7.0 7.1 Entrevista, 2020-07-18 (1:02:08).
  8. Transmisión en vivo, 2023-09-29 (1:15:47).
  9. 9.0 9.1 9.2 Pódcast, 2018-08-04 (55:17).
  10. 10.0 10.1 Entrevista, 2023-09-10 (47:13).
  11. Transmisión en vivo, 2023-02-24 (46:15).
  12. Transmisión en vivo, 2021-11-19 (40:53).
  13. 13.0 13.1 13.2 Transmisión en vivo, 2021-04-30 (41:18).
  14. 14.0 14.1 Transmisión en vivo, 2017-11-17 (56:07).
  15. 15.0 15.1 15.2 Transmisión en vivo, 2024-02-29 (1:12:44).
  16. Alpha-1 screenshot.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Pódcast, 2023-12-03 (11:28).
  18. Alpha-1 screenshot.
  19. Alpha-1 screenshot.
  20. Alpha-1 screenshot.
  21. Alpha-2 screenshot.
  22. Alpha-1 screenshot.
  23. Alpha-1 screenshot.
  24. steven-character-armor.png
  25. 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2022-03-31 (1:17:32).
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 Pódcast, 2021-09-29 (52:58).
  27. Transmisión en vivo, 2020-07-25 (53:08).
  28. 28.0 28.1 Transmisión en vivo, 2020-08-28 (2:00:09).
  29. 29.0 29.1 Entrevista, 2020-07-28 (49:35).
  30. 30.0 30.1 Transmisión en vivo, 2017-07-18 (32:10).
  31. 31.0 31.1 Transmisión en vivo, 2017-05-26 (53:10).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Entrevista, 2020-07-18 (1:02:44).
  33. Transmisión en vivo, 2018-04-8 (AM) (32:15).
  34. steven-little-leak.png
  35. 35.0 35.1 Transmisión en vivo, 2017-10-16 (15:11).
  36. Transmisión en vivo, 2021-07-30 (1:07:03).
  37. Transmisión en vivo, 2020-07-25 (1:34:55).
  38. 38.0 38.1 Entrevista, 2018-08-24 (1:45).
  39. Pódcast, 2021-09-29 (46:20).
  40. 40.0 40.1 Transmisión en vivo, 2022-02-25 (1:06:45).
  41. Transmisión en vivo, 2023-12-19 (1:17:45).
  42. 42.0 42.1 42.2 Vídeo, 2022-12-02 (19:38).
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  44. Transmisión en vivo, 2017-05-24 (27:47).
  45. Transmisión en vivo, 2018-04-8 (PM) (26:19).
  46. steven-holy-radiant.png
  47. Vídeo, 2023-08-31 (45:06).
  48. Entrevista, 2021-02-07 (49:18).
  49. 49.0 49.1 49.2 Transmisión en vivo, 2021-06-25 (1:08:23).
  50. Entrevista, 2023-09-10 (42:09).
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  53. Transmisión en vivo, 2020-05-29 (1:33:11).
  54. Transmisión en vivo, 2022-03-31 (1:19:41).
  55. 55.0 55.1 steven-completed-items.png
  56. steven-workstations.png
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  59. Transmisión en vivo, 2020-01-30 (1:38:26).
  60. Transmisión en vivo, 2017-05-12 (1:00:18).
  61. steven-completed-items2.png
  62. February 8, 2019 - Questions and Answers.
  63. craftedbossloot.png
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 Transmisión en vivo, 2020-11-30 (1:05:22).
  65. 65.0 65.1 steven-crafting-stats.png
  66. 66.0 66.1 66.2 Transmisión en vivo, 2020-12-22 (1:15:01).
  67. Transmisión en vivo, 2023-11-30 (1:40:11).
  68. 68.0 68.1 Transmisión en vivo, 2017-05-24 (24:19).
  69. crafting-corruption.png
  70. craftersname.png
  71. About Ashes of Creation.
  72. Transmisión en vivo, 2020-08-28 (1:14:54).
  73. Transmisión en vivo, 2018-06-04 (1:11:19).
  74. 74.0 74.1 Transmisión en vivo, 2018-06-04 (21:37).
  75. 75.0 75.1 75.2 Transmisión en vivo, 2021-03-26 (1:15:57).
  76. 76.0 76.1 76.2 76.3 76.4 Entrevista, 2020-07-18 (14:22).
  77. Entrevista, 2020-07-18 (16:34).
  78. 78.0 78.1 Transmisión en vivo, 2022-05-27 (1:20:00).
  79. Transmisión en vivo, 2017-05-26 (51:37).
  80. Transmisión en vivo, 2023-11-30 (1:38:47).
  81. Transmisión en vivo, 2017-05-17 (58:55).
  82. 82.0 82.1 Transmisión en vivo, 2020-05-29 (50:20).
  83. 83.0 83.1 Transmisión en vivo, 2017-05-26 (19:51).
  84. 84.0 84.1 Reddit Q&A, 2019-01-8.
  85. oversized.jpg
  86. 86.0 86.1 Transmisión en vivo, 2021-12-23 (1:34:07).
  87. 87.0 87.1 87.2 87.3 87.4 Pódcast, 2018-08-04 (53:43).
  88. 88.0 88.1 Transmisión en vivo, 2022-10-28 (1:41:06).
  89. Transmisión en vivo, 2021-09-24 (1:25:27).
  90. margaret-gear-appearance.png
  91. Transmisión en vivo, 2017-07-18 (54:56).
  92. Transmisión en vivo, 2017-07-28 (9:47).
  93. helmet.jpg
  94. Transmisión en vivo, 2020-10-30 (1:13:22).
  95. Sparkly.jpg
  96. Transmisión en vivo, 2017-09-03 (48:56).
  97. Transmisión en vivo, 2023-05-31 (58:37).
  98. Entrevista, 2018-08-24 (5:28).
  99. Transmisión en vivo, 2020-11-30 (57:50).
  100. Transmisión en vivo, 2018-02-09 (50:29).
  101. 101.0 101.1 Transmisión en vivo, 2020-07-25 (54:10).
  102. Transmisión en vivo, 2019-11-22 (1:08:05).
  103. 103.0 103.1 Entrevista, 2018-10-20 (3:34:46).
  104. Vídeo, 2020-09-30 (2:44).
  105. Transmisión en vivo, 2020-09-30 (47:47).
  106. Transmisión en vivo, 2019-07-26 (54:06).
  107. Transmisión en vivo, 2022-03-31 (4:57).
  108. Transmisión en vivo, 2017-05-26 (44:11).
  109. Transmisión en vivo, 2017-05-26 (20:46).