In game chat
Channel | Command |
---|---|
Local chat.[2][3] | /say .[4]
|
Shout.[2][3] | /yell .[4]
|
Party.[2][3] | /party .[4]
|
Raid.[2][3] | |
Guild.[2][3] | |
Private message (PM).[2][3][5] | /tell (playername) .[4]
|
Tavern.[6] | |
Node citizen chat.[7][8][2][3][9] | |
Global (Enabled for Alpha-1 testing).[4] | /global .[4]
|
- Trade chat.[2][3]
- Alliance chat.[2][3]
- Social organization chat.[8][2][3]
- Religión chat.[8]
- Chat initiated with people on a player's friend list.[5]
- User created chat channels.[5]
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[10] | - | No.[10] |
Party.[11][12] | Yes.[13][12] | No.[13] |
Raid.[11][12] | Yes.[13][12] | No.[13] |
Guild.[12] | Yes.[12] | No.[13] |
Tavern voice chat.[6] | Yes.[6] | Maybe - based on testing.[13] |
Mercado/Stall districts.[13] | - | Maybe - based on testing.[13] |
Mazmorras (limited rooms).[13] | - | Maybe - based on testing.[13] |
Puntos de interés.[13] | - | Maybe - based on testing.[13] |
Voice chat will have fully functional mute and chat preferences.[12]
Chat bubbles
Los jugadores podrán activar o desactivar las burbujas de chat. Habrá opciones para administrar las burbujas para reducir la confusión visual.[14][15]
Queremos incluir burbujas de chat. Queremos incluir una gran cantidad de opciones que les permitirán (a los jugadores) administrar esas burbujas para que pueda activarlas, no solo ver un campo de burbujas.[15] – Jeffrey Bard
Voice controls
Raid and party leaders are able to control Voice chat.[16][17]
- Toggle (global) mute on the entire raid.[17]
- Define who has global speech capacity across the entire raid.[18]
- Granting administrative functions to raid and party members.[16]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[18] – Steven Sharif
Tavern communications
Taberna offer private chat and voice communications for all patrons within the building.[6]
- Tavern proximity voice chat may be available based on testing.[13]
Comandos de la interfaz de usuario
Command | Function |
---|---|
/say
|
Comando de chat.[4] |
/party
|
Comando de chat.[4] |
/yell
|
Comando de chat.[4] |
/global
|
Comando de chat.[4] |
/tell (playername)
|
Comando de chat.[4] |
/roll
|
Simula en lanzamiento de dados.[19] |
/e , /emote , /me [20]
|
Emote textual.[21] Example: /me se ríe
|
Invita a un personaje a unirse a tu guild.[22] | |
Añade a un personaje a tu lista de amigos.[22] |
Emotes del Alfa 1
Animaciones sociales y los emotes disponibles durante la Alfa 1.[23]
/yes
/YES
/no
/NO
/point
/POINT
/wave
/WAVE
/clap
/CLAP
/laugh
/lol
/nod
/bye
/hi
/hello
/bow
/shrug
/flex
/cheer
/fistpump
/salute
/dance
/clapdance
/chicken
/neener
/taunt
/creepy
/scared
Announcements
There will be local, regional, or global (server-wide) announcements/notifications of important events.[26][27]
- Asedios a castillos.[27]
- Asedios de nodos.[27]
- Legendary world boss spawns.[27]
- Mob attacks and Monster coin events.[28][29][30]
- Dungeon opportunities.[30]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[26]
- Local events
- Local events (such as caravan PvP)[31][32][33] may prompt players via the UI asking if they wish to participate or not.[26]
- Other local events may offer audible or visual cues without any UI notifications.[26]
- Local events that have not been addressed may start to expand regionally or even globally.[26]
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[26] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[26][30] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[27]
- Avance del nodo notifications will be broadcast depending on the node's stage.[34]
- Expedición (fase 1) and Campamento (fase 2) nodes will announce within proximity of the node.[34]
- Aldea (fase 3) nodes will have region-wide announcements.[34]
- Pueblo (fase 4) and higher will likely broadcast world-wide.[34]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[9]
- Election notices will be mailed to the accounts of citizens.[9]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[30] – Steven Sharif
Localization
Ashes of Creation pretende estar disponible en los siguientes idiomas: Inglés, Francés, Alemán, Ruso, Italiano, Polaco, Español, y Portugués.[35][36][37][38]
- Anteriormente se dijo que el inglés, el francés, el alemán y el ruso estarían disponibles y que el italiano, el polaco y el español se añadirían más adelante.
- Se están considerando otros idiomas en función del interés.[35][37][38]
- Las herramientas de personalización de la interfaz de usuario estarán disponibles en la ventana del chat.[40]
The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[35]
Los servidores no estarán bloqueados por idioma.[37]
Voces de PNJs
Los PNJs tendrán locuciones de saludos narradas.[41][42]
- Actualmente no está previsto que las misiones sean narradas.[41]
- Añadir locuciones al juego más adelante es un cambio bastante cosmético.[41]
Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[41] – Steven Sharif
Voice acting is a fun luxury to have, but it is not only a costly one, but it is also one that takes a lot of logistics.[43] – Steven Sharif
Imágenes
Ver además
Referencias
- ↑ 1.0 1.1
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Transmisión en vivo, 2017-05-17 (56:50).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Transmisión en vivo, 2017-07-18 (48:09).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10
- ↑ 5.0 5.1 5.2 Transmisión en vivo, 2017-05-24 (34:45).
- ↑ 6.0 6.1 6.2 6.3 The mighty beard!
- ↑ Transmisión en vivo, 2023-08-31 (35:23).
- ↑ 8.0 8.1 8.2 Transmisión en vivo, 2020-11-30 (1:20:25).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 Entrevista, 2020-07-18 (1:10:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12
- ↑ Entrevista, 2021-02-07 (55:22).
- ↑ 15.0 15.1 Transmisión en vivo, 2021-01-29 (1:20:05).
- ↑ 16.0 16.1 Transmisión en vivo, 2022-05-27 (2:33).
- ↑ 17.0 17.1 Transmisión en vivo, 2017-05-17 (57:27).
- ↑ 18.0 18.1 Entrevista, 2018-12-06 (2:57).
- ↑ Transmisión en vivo, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Transmisión en vivo, 2022-04-29 (1:02:22).
- ↑ 22.0 22.1 Transmisión en vivo, 2020-12-22 (1:09:38).
- ↑
- ↑ Types of Events on Verra.
- ↑ Transmisión en vivo, 2022-04-29 (32:29).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 Transmisión en vivo, 2022-04-29 (42:31).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Transmisión en vivo, 2018-05-04 (48:14).
- ↑ Transmisión en vivo, 2022-04-29 (39:00).
- ↑ Transmisión en vivo, 2021-06-25 (1:13:30).
- ↑ 30.0 30.1 30.2 30.3 Entrevista, 2018-08-17 (24:48).
- ↑ Entrevista, 2020-03-27 (16:19).
- ↑
- ↑ Transmisión en vivo, 2017-05-22 (40:40).
- ↑ 34.0 34.1 34.2 34.3 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 35.0 35.1 35.2 What languages will Ashes of Creation be in?
- ↑ 36.0 36.1 36.2 Entrevista, 2018-08-24 (2:35).
- ↑ 37.0 37.1 37.2 Transmisión en vivo, 2017-05-17 (1:09:22).
- ↑ 38.0 38.1 Transmisión en vivo, 2017-05-24 (45:49).
- ↑
- ↑ Entrevista, 2018-08-24 (3:19).
- ↑ 41.0 41.1 41.2 41.3 Entrevista, 2018-10-20 (2:22:09).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (25:12).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (24:14).