Instancing

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Approximately 20% of content in Ashes of Creation will be instanced.[1][2][3][4][5]

What we're creating is a PvX game; and what that means is our target audience is the PvX player; and that is our golden cohort. And so to a degree if a player is solely interested in the most elaborate raid boss mechanics within a controlled and curated setting that is instanced gameplay, Ashes might not be the game for them and that's okay. However, with that being said, we do have a division of curated experiences that exist in an 80:20 ratio; and what that means is roughly 20% of the content that players will experience will be instanced, because where we want to have that granular control over the design and mechanics of a particular storyline or encounter we utilize the instance setting to provide that.[1]Steven Sharif
They won't be best-in-slot type items. You will not accomplish that from in from instanced-based content. Those will be found within the open-world. It'll be a competitive area for you to achieve those things, because other forces will want to achieve them as well; and because it's open-world there will be a limited number of those who can successfully complete on: Whether it be some timer for a world boss, or some condition or other world state predicate. Those are things that people are going to have to contend with each other for.[6]Steven Sharif

Dungeons and Raids

Alpha-1 open world dungeon entrance.[8]

80% of the content that will exist in Ashes of Creation is open-world and there's a specific reason for that. So because of the way that friendships and or enemies are forged in the game and people have the opportunity to create their own friends or foes. We want that to play out from a contesting standpoint as well. So a lot of these hunting grounds or raid bosses that people are going to have opportunities to kill, they're going to be essentially contested potentially by your your enemies that you've created in the game or you can work together to create alliances in order to defend those contested zones.[3]Steven Sharif

Ashes of Creation será una experiencia absoluta de mundo abierto.[9]

  • No habrá ni tiempo, ni pantallas de carga entre regiones.[9]

Más o menos habrá una proporción de 80/20 entre mundo abierto y encuentros instanciados.[3][4][5]

  • Los asedios a castillos y nodos pueden tener zonas instanciadas donde grupos específicos pueden participar en encuentros basados en objetivos.[10]
  • Las mazmorras y las raids mantendrán una sensación de mundo abierto, aprovechando al mismo tiempo las mecánicas instanciadas.[11]
    • La creación de zonas instanciadas solo se verá en determinadas mazmorras con el objetivo de tener un mayor impacto narrativo.[7] Más allá de esto y de las arenas no habrá casi zonas instanciadas en ningún lugar.[9]
There will be some open dungeons that have bosses at the end of the dungeons. There will be some open dungeons that just have a multitude of dungeon bosses, not necessarily world raids or something; and there will be lots of different rooms and they'll be progressive in the sense that in the earlier parts of the dungeon they'll be lower level and then at the later parts of the dungeons deeper down they'll be higher level and more difficult; and that creates again I think an ecosystem of where players across a multitude of levels have an opportunity to coexist within certain areas of the world; and that's good from a social dynamic. It's good from a recruitment dynamic. It's good from just a liveliness and relevance of particular areas. So that you don't end up with these locations that once you pass a certain level like it's empty.[12]Steven Sharif

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[9]Jeffrey Bard

El sistema de PvP flagging favorecerá las oportunidades de pvp abierto.[14]

Q: When you reach the bosses in [open world] dungeons can you be jumped?
A: For the most part if there are bosses at the end of dungeons, it is possible for you to get jumped.[12]Steven Sharif

PvP Arenas

Las arenas son entornos de Pvp instanciados que no forman parte del PvP en mundo abierto.[16][17]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[16]Steven Sharif

Asedios a castillos

Alpha-1 castle siege gameplay.[26]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[27]

Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[28]

  • El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[32][33][34][35]
  • Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[36]
  • Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[10]
    • Anteriormente se había afirmado que los asedios a castillos podrían o no ser (completamente) instanciados en el juego final.[37]
    • Los asedios a castillos durante el Alfa-1 se producían en una zona de mundo abierto a la que se podía acceder a través de un PNJ teletransportado.[13][38][37][39]

Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[40][41]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[40]Steven Sharif
  • En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[40][41]
    • Cada uno de los tres nodos de castillo tiene un asedio al final de cada una de estas tres semana.[41][42]
  • La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[40][41]
  • En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[41][42]
  • Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[43]
  • Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[44]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[41]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[46]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[48][39]

  • Players will be able to join guilds. These guilds can register for the siege events.[46]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[46]
  • Attackers will start on the opposite end of the map (from the defenders).[46]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[46]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[46]
    • Trebuchets will be fully physical when they are being driven.[46]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[46]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[46]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[13][38][37]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[13]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[48]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[48]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[39]Steven Sharif

Instanced apartments

Los apartamentos son zonas instanciadas dentro de un nodo que ofrecen funcionalidades e alojamiento .[51] Habrá un total de 50 apartamentos disponibles para comprar cuando un nodo avanza a la fase de Aldea (fase 3). Se pueden construir edificios de apartamentos adicionales en la fase de Pueblo (fase 4) si el alcalde decide construirlos y si hay terreno disponible para hacerlo.[52][53]

  • El número de apartamentos disponibles aumenta como el nodo avanza.[53]
  • Se dijo anteriormente que los apartamentos estarían disponibles en la fase de Pueblo (fase 4) y superior.[51]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[53]Steven Sharif

Instanciación de los servidores

No habrá capas de servidor (sharding) en los servidores.[54][55]

Ver además

Referencias

  1. 1.0 1.1 1.2 Entrevista, 2023-09-10 (58:47).
  2. Transmisión en vivo, 2023-03-31 (1:00:16).
  3. 3.0 3.1 3.2 Entrevista, 2020-07-19 (11:04).
  4. 4.0 4.1 openworldinstancedsplit.png
  5. 5.0 5.1 Transmisión en vivo, 2020-03-28 (1:48:36).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2022-03-31 (1:19:41).
  7. 7.0 7.1 7.2 Pódcast, 2021-09-29 (34:11).
  8. Transmisión en vivo, 2020-04-30 (1:05:34).
  9. 9.0 9.1 9.2 9.3 Transmisión en vivo, 2017-05-22 (20:59).
  10. 10.0 10.1 Transmisión en vivo, 2022-01-28 (17:50).
  11. dungeon open.png
  12. 12.0 12.1 Pódcast, 2021-09-29 (35:17).
  13. 13.0 13.1 13.2 13.3 steven-siege-zone.png
  14. Transmisión en vivo, 2017-05-19 (24:17).
  15. Vídeo, 2017-07-16 (0:01).
  16. 16.0 16.1 16.2 Transmisión en vivo, 2021-09-24 (1:22:46).
  17. Transmisión en vivo, 2017-05-05 (16:53).
  18. 18.0 18.1 partysize.png
  19. Transmisión en vivo, 2017-05-26 (48:12).
  20. 20.0 20.1 20.2 Transmisión en vivo, 2022-10-28 (1:38:33).
  21. arena rewards.png
  22. 22.0 22.1 22.2 Pódcast, 2018-05-11 (52:20).
  23. gladiators.jpg
  24. Transmisión en vivo, 2017-05-26 (29:13).
  25. Entrevista, 2020-03-27 (11:04).
  26. Vídeo, 2021-05-28 (25:44).
  27. About Ashes of Creation.
  28. 28.0 28.1 castle nodes.png
  29. Transmisión en vivo, 2022-07-29 (1:12:14).
  30. Entrevista, 2020-07-29 (31:05).
  31. Entrevista, 2020-07-18 (13:13).
  32. Transmisión en vivo, 2021-09-24 (52:48).
  33. Entrevista, 2021-07-08 (57:19).
  34. Entrevista, 2020-07-19 (44:28).
  35. castle-siege-scale.png
  36. Twitch Bustin - Practice Sieges?
  37. 37.0 37.1 37.2 Pódcast, 2021-04-11 (49:40).
  38. 38.0 38.1 38.2 Transmisión en vivo, 2021-04-30 (41:18).
  39. 39.0 39.1 39.2 Blog: Creative Director's Letter, April 14 2021
  40. 40.0 40.1 40.2 40.3 Transmisión en vivo, 2020-08-28 (1:43:03).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Pódcast, 2018-04-23 (21:55).
  42. 42.0 42.1 Transmisión en vivo, 2017-08-23 (23:00).
  43. Pódcast, 2018-04-23 (15:14).
  44. castle-taxes5.png
  45. Vídeo, 2021-05-28 (24:44).
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 46.7 46.8 Vídeo, 2021-04-30 (19:25).
  47. Vídeo, 2021-05-28 (19:04).
  48. 48.0 48.1 48.2 48.3 Vídeo, 2021-04-30 (13:02).
  49. 49.0 49.1 Transmisión en vivo, 2021-05-28 (1:04:29).
  50. Transmisión en vivo, 2017-05-12 (52:01).
  51. 51.0 51.1 Node series part II – the Metropolis.
  52. steven-housing-numbers.png
  53. 53.0 53.1 53.2 Steven Sharif - Clarification points from today’s stream.
  54. Transmisión en vivo, 2017-05-08 (36:26).
  55. Transmisión en vivo, 2017-07-28 (35:42).