Real estate
Los jugadores compran las escrituras del alojamiento en el mismo nodo.[1] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[2]
- La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[3]
- El alojamiento dentro del nodo tendrá gran importancia, y se espera que esté muy disputada.[2]
- Contra más apartmentos se compren en un nodo, más alto será el precio.[4]
- Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[5]
- El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[6][7]
- No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[8]
- Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[9]
- Las parcelas no se pueden vender a otros jugadores.[6] Esta opción está sujeta a cambios en función de como vaya el testeo.[10]
There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[8] – Steven Sharif
- La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[3]
- Los jugadores no podrán salirse del espacio de su vivienda.[11]
This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[11] – Steven Sharif
Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[11]
Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[11] – Steven Sharif
Housing taxes
When a node reaches stage 3 (Aldea) and a player run government has formed, all player housing will pay taxes.[12]
- A player's tax charge will be determined by the number of structures built on their plot.[13][14]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[15][16][17][13][14]
- Buildings that require permits will have additional upkeep costs.[15]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[15]
- Housing foreclosures result from failing to pay property taxes or other fees.[15]
Housing foreclosures
Housing foreclosures result from failing to pay property taxes or other fees.[18][15]
- Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[18]
- The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[19]
- Materials and resources (such as livestock) that were stored on foreclosed freeholds will be included in the auction for the deed to that freehold. Stored and placed props, such as furniture will be returned to the previous owner.[15]
- If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[15]
- Non-payment of the game subscription will also result in loss of player housing.[20]
Ver además
Referencias
- ↑ MMOGames interview, January 2017
- ↑ 2.0 2.1 Node series part II – the Metropolis.
- ↑ 3.0 3.1 Transmisión en vivo, 2020-06-26 (53:41).
- ↑ Transmisión en vivo, 2017-05-12 (52:01).
- ↑ 5.0 5.1 5.2 5.3 Transmisión en vivo, 2017-05-12 (55:01).
- ↑ 6.0 6.1 Transmisión en vivo, 2020-06-26 (47:32).
- ↑ Transmisión en vivo, 2020-06-26 (54:03).
- ↑ 8.0 8.1 Entrevista, 2020-07-08 (33:34).
- ↑ Transmisión en vivo, 2020-06-26 (1:02:12).
- ↑ Transmisión en vivo, 2020-06-26 (56:08).
- ↑ 11.0 11.1 11.2 11.3 Transmisión en vivo, 2019-05-30 (1:23:41).
- ↑
- ↑ 13.0 13.1 Transmisión en vivo, 2023-06-30 (1:45:22).
- ↑ 14.0 14.1
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Entrevista, 2023-07-09 (54:46).
- ↑ 18.0 18.1 Transmisión en vivo, 2023-08-31 (24:13).
- ↑ Transmisión en vivo, 2023-07-28 (1:29:07).
- ↑ Transmisión en vivo, 2017-05-24 (42:22).