Clases de artesanos

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

Las clases de artesano permiten al jugador especializarse en uno o más de los siguientes árboles de habilidade.[1]

Dentro de cada una de estas tres clases de artesano hay diferentes profesiones.[2]

Un personaje sólo puede ser maestro (dominar) de una de las tres clases artesanas principales.[2]

  • Es posible dominar hasta dos profesiones dentro de esta clase artesana dominada por el personaje (sujeto a pruebas).[6][5][7][3]
  • Un personaje podrá alcanzar una competencia de nivel 3 o 4 en profesiones que no domine.[5]
When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[5]Steven Sharif

Las clases de artesano así como sus profesiones no se verán afectadas por la religión o la clase del personaje.[8][9]

  • Es probable que la raza no afecte al sistema de artesanía,[8][9], sino que algunas influencias se incluyan en una opción de trasfondo que no esté intrínsecamente ligada a la raza.[8]
One thing we've talked about in the past is replacing the racial abilities with more of a background style, where you get to select your background regardless of race; and so those two aren't tied intrinsically.[8]Steven Sharif
Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources.[13]
The crafting systems and artisanship in general is pretty complex.[14]Steven Sharif

Artisan mastery

Dentro de cada una de las tres vías de artesanía (Recolección, procesado y Elaboración) hay diferentes profesiones. Un personaje sólo puede dominar una de estas dos vías principales y hasta dos (2) profesiones dentro de esta clase de artesanía (sujeto a pruebas).[6][5][7][3]

When it comes to complete mastery, we're really identifying around two or three right now, but that's something that gets play tested- something gets iterated upon.[5]Steven Sharif
  • Un personaje podrá alcanzar una competencia de nivel 3 o 4 en las profesiones que no domine.[5][15]Steven Sharif
Players will have the opportunity to dabble in all of the professions at a very beginners level and then that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions.[15]Steven Sharif
  • En función de las pruebas, se puede decidir limitar los certificados de dominio de una profesión a un valor máximo.[16][17]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[18]Steven Sharif
  • El dominio de estas profesiones no se limita a fabricar un objeto. Conceden muchas cosas como titulos, acceso a objetos, rebajas y misiones. [19]
  • Previamente se decía que, con un esfuerzo considerable, un jugador podía dominar todas las profesiones dentro de una clase de artesanía. [2][20] Esto se cambió más tarde para que un jugador pudiera dominar algunas, pero no todas las profesiones dentro de esta clase de artesanía.[21][22] Esto se cambió para poder dominar hasta dos o tres profesiones dentro de una clase de artesanía que se domine (sujeto a pruebas).[5] La postura actual es poder dominar hasta dos profesiones.[6]

La progresión de artesanías dentro del árbol de habilidades, se basa en la experiencia (repetición de tareas) dentro de una rama, así como de la realización de ciertos hitos dentro de cada rama.[23]

  • Elegir una de estas vías específicas dentro del árbol de habilidades, da al jugador la oportunidad de especializarse en un área determinada. Esto fomenta la inter-dependencia del jugador, mejorando la experencia en la artesanía.[24]
When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[7]Steven Sharif

Profesiones de recolección

Profesiones de procesado

Profesiones de elaboración (crafting)

Herramientas artesanales

Elaboración (Crafting) an apprentice herbalism gathering tool in Alpha-2.[25]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[26]Steven Sharif

Recolección Halcyonite using a mining pick gathering tool.[27]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[27]Kory Rice

Las herramientas de recolección (también conocidas como herramientas de cosecha, herramientas artesanales y conjuntos de herramientas) permiten recolectar recursos en Ashes of Creation.[27][28][29][30]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[30]Steven Sharif
  • Las herramientas tendrán durabilidad y vida útil.[26][38][39]
    • La cantidad de usos de una herramienta de recolección aumenta a medida que el recolector se vuelve más competente en el árbol artesanal de recolección.[38]
    • Las herramientas pueden convertirse en no reparables, por lo que será necesario volver a fabricarlas.[26][39]
  • Los artesanos no tendrán que depender de otros árboles para fabricar sus herramientas.[29]
  • Los desarrolladores están considerando la introducción de herramientas de recolección que requieran de dos jugadores, como sierras para dos personas que puedan talar árboles más grandes.[36]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[30]Kory Rice

Cadena de suministros artesanales

AshesOfCreation Screenshot 009.jpg

Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[40][41] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[24]

  1. Obtención de las materias primas:[42]
  2. Refinando las materias primas con la profesión de procesamiento.[41]
  3. La profesión de elaboración termina el producto usando las recetas de elaboración.[41]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[45]Steven Sharif

Recetas

Alpha-2 Nightblade recipe.[46]

When players are looking to create different items in the game they're going to need to go out and either purchase, or get drops of recipes, or trade with other players; and when they acquire that recipe, like I have here: it says Nightblade. I can use the recipe and I will learn a Weaponsmithing recipe for the Nightblade. So, I have a recipe book that I get to keep. Essentially I learn these recipes once.[47]Steven Sharif

Elaboración (Crafting) in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[48][47][29][49][50]

  • Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[47][51]
    • Artisans must have the required artisan certification to learn recipes at that level (or lower).[52]
    • Recipes can be traded or sold prior to them being committed into a player's recipe book.[51]
    • In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[47]
    • Once a recipe is learned, it cannot be shared with other characters, including alts.[53]
These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[56]Mike Han
  • Recipes have differing rarities and may be locationally dependent.[60]
  • Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[54][61]
Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[61]Mike Han
  • While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[62][60][63]
Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[62]Steven Sharif

Profesiones de parcelas (Freehold)

Progresión de las parcelas (Freehold)

Los edificios del freehold pueden subir de nivel en función de la duración y productividad del mismo freehold.[72]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[72]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[73]Jeffrey Bard

Taberna

Las tabernas ofrecen servicios por niveles.[71]

Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[74][71]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[74]Steven Sharif

Timeline

Las clases de artesanía (Recolección, Procesado, Elaboración (Crafting)) estarán disponible en su totalidad durante el Alpha-2 y las Betas.[75][76]

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting[76]Steven Sharif

Ver además

Guías de la comunidad

Referencias

  1. artisan classes.png
  2. 2.0 2.1 2.2 artisan mastery1.png
  3. 3.0 3.1 3.2 Transmisión en vivo, 2017-05-24 (32:07).
  4. Pódcast, 2021-04-11 (44:29).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Transmisión en vivo, 2022-04-29 (1:13:00).
  6. 6.0 6.1 6.2 steven-mastery-cap.png
  7. 7.0 7.1 7.2 Transmisión en vivo, 2019-07-26 (1:09:46).
  8. 8.0 8.1 8.2 8.3 Transmisión en vivo, 2023-02-24 (1:18:05).
  9. 9.0 9.1 Transmisión en vivo, 2020-08-28 (2:05:21).
  10. Transmisión en vivo, 2022-10-28 (1:32:38).
  11. Transmisión en vivo, 2020-07-31 (1:31:11).
  12. Transmisión en vivo, 2017-07-18 (37:25).
  13. About Ashes of Creation.
  14. steven-artisan.png
  15. 15.0 15.1 Entrevista, 2020-03-27 (5:25).
  16. artisan mastery5.png
  17. artisan mastery3.png
  18. Entrevista, 2020-07-20 (18:47).
  19. artisan mastery4.png
  20. steven-profession-mastery-all.png
  21. steven-profession-mastery.png
  22. artisan skill tree.png
  23. Entrevista, 2021-02-07 (36:38).
  24. 24.0 24.1 Transmisión en vivo, 2017-05-10 (6:12).
  25. Vídeo, 2023-11-30 (7:56).
  26. 26.0 26.1 26.2 26.3 Vídeo, 2023-11-30 (5:58).
  27. 27.0 27.1 27.2 27.3 27.4 27.5 Vídeo, 2023-06-30 (3:14).
  28. Transmisión en vivo, 2022-10-14 (32:38).
  29. 29.0 29.1 29.2 29.3 Entrevista, 2020-03-27 (9:00).
  30. 30.0 30.1 30.2 Entrevista, 2018-05-11 (38:25).
  31. Vídeo, 2023-11-30 (16:40).
  32. 32.0 32.1 Transmisión en vivo, 2023-12-19 (1:53:02).
  33. 33.0 33.1 Vídeo, 2022-10-28 (26:14).
  34. Pódcast, 2023-12-03 (12:27).
  35. Vídeo, 2023-11-30 (9:36).
  36. 36.0 36.1 Vídeo, 2022-10-28 (25:11).
  37. 37.0 37.1 Transmisión en vivo, 2020-04-30 (53:11).
  38. 38.0 38.1 38.2 Transmisión en vivo, 2020-07-31 (1:05:58).
  39. 39.0 39.1 crafting tools.jpg
  40. Entrevista, 2020-07-20 (20:17).
  41. 41.0 41.1 41.2 41.3 Transmisión en vivo, 2017-05-10 (8:22).
  42. 42.0 42.1 42.2 42.3 42.4 Transmisión en vivo, 2017-05-08 (20:41).
  43. Transmisión en vivo, 2017-07-18 (38:30).
  44. Transmisión en vivo, 2017-05-26 (26:00).
  45. Entrevista, 2018-05-11 (24:18).
  46. Vídeo, 2023-11-30 (3:15).
  47. 47.0 47.1 47.2 47.3 Vídeo, 2023-11-30 (3:49).
  48. 48.0 48.1 Transmisión en vivo, 2023-11-30 (1:58:55).
  49. Transmisión en vivo, 2017-05-05 (20:41).
  50. Rng crafting.jpg
  51. 51.0 51.1 Entrevista, 2021-02-07 (37:26).
  52. Pódcast, 2023-12-03 (17:10).
  53. Transmisión en vivo, 2023-11-30 (1:57:38).
  54. 54.0 54.1 Transmisión en vivo, 2023-11-30 (1:54:37).
  55. Transmisión en vivo, 2023-11-30 (1:38:47).
  56. 56.0 56.1 Vídeo, 2023-11-30 (59:21).
  57. Entrevista, 2018-10-20 (17:31).
  58. Vídeo, 2023-11-30 (1:01:04).
  59. Transmisión en vivo, 2017-05-26 (5:25).
  60. 60.0 60.1 Transmisión en vivo, 2022-01-28 (1:19:48).
  61. 61.0 61.1 Vídeo, 2023-11-30 (1:02:15).
  62. 62.0 62.1 Transmisión en vivo, 2023-11-30 (1:56:01).
  63. Entrevista, 2021-02-07 (38:15).
  64. Transmisión en vivo, 2020-05-29 (39:47).
  65. 65.0 65.1 Transmisión en vivo, 2017-06-01 (24:30).
  66. Transmisión en vivo, 2022-02-25 (1:12:27).
  67. Pódcast, 2021-04-11 (40:20).
  68. Entrevista, 2020-07-18 (41:03).
  69. Transmisión en vivo, 2017-05-05 (34:15).
  70. Transmisión en vivo, 2017-05-12 (1:00:18).
  71. 71.0 71.1 71.2 71.3 71.4 71.5 Pódcast, 2018-04-23 (29:56).
  72. 72.0 72.1 72.2 Pódcast, 2018-05-11 (48:29).
  73. Transmisión en vivo, 2017-05-26 (50:00).
  74. 74.0 74.1 74.2 Transmisión en vivo, 2022-12-02 (1:22:30).
  75. 75.0 75.1 Transmisión en vivo, 2021-03-26 (42:28).
  76. 76.0 76.1 76.2 Entrevista, 2021-02-07 (35:30).
  77. Transmisión en vivo, 2021-04-30 (41:18).