Diferencia entre las páginas «Guilds» y «Classes»

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{{Draft}}
 
{{Draft}}
  
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
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{{Classes}}
  
== Guild membership ==
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== PvX ==
  
A character may only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
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{{PvX}}
 
 
* [[Alts]] on the same [[Account]] can join different guilds.
 
** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
 
 
 
== Guild progression ==
 
 
 
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref>
 
 
 
* Membership slots can be traded off for [[#Guild sizes|advantages]].
 
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 
* The progression system will include guild [[Quests|quests]].
 
* Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref>
 
** [[Crafting]] certain [[Items|items]].
 
** [[Events]].
 
 
 
== Guild size ==
 
 
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
* Larger guilds can siege [[Guild fortresses|fortresses]].
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
** Sieges will have things that smaller groups have an advantage in.
 
 
 
== Guild alliances ==
 
 
 
* Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
* There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
 
 
 
== Guild wars ==
 
 
 
{{Guild wars|1====}}
 
 
 
== Zergs ==
 
 
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
== Guild benefits ==
 
 
 
Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref>
 
 
 
* Guild activities
 
* Passives
 
* [[Quests|Questlines]]
 
* [[Guild halls]]
 
* [[Guild castles]]
 
 
 
== Leadership tools ==
 
 
 
The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/>
 
 
 
* Recruitment tools.
 
* Management tools.
 
* Communication tools.
 
* Delegation tools.
 
* Motivational systems.
 
* Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref>
 
* Roster.<ref name="rally"/>
 
 
 
== Sharemarkets ==
 
 
 
{{Sharemarkets}}
 
  
 
== See also ==
 
== See also ==
  
* [[Social organizations]]
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* [[Races]]
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* [[Religions]]
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* [[Artisan classes]]
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Player interaction]][[Category:Guilds]]
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[[Category:Engaging and immersive story]][[Category:Classes]]

Revisión del 01:15 22 oct 2017

box warning orange.pngEsta página es actualmente un borrador.
Lista de clases en Ashes of Creation . El arquetipo primario está en la parte izquierda. El arquetipo secundario en la parte superior.[1]

Las clases son una combinación de los arquetipos primario y secundario.[2][3][4][1][5]

We have a specific terminology when referring to archetypes and classes. Classes are the combination of your secondary archetype with your primary archetype.[3]Steven Sharif

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[6]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[7]Steven Sharif

Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[7][8][9] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[9]

We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[13]Steven Sharif

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