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Diferencia entre revisiones de «Crafting»
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* Crafting is [[Recipe|recipe]] based. Not RNG based.<ref name="crafting_and_deconstructing">[[File:crafting and deconstructing.png|350px]]</ref> | * Crafting is [[Recipe|recipe]] based. Not RNG based.<ref name="crafting_and_deconstructing">[[File:crafting and deconstructing.png|350px]]</ref> | ||
* Players are able to specialize in focused crafting branches.<ref>[[File:CraftSpec2.png|350px]]</ref> | * Players are able to specialize in focused crafting branches.<ref>[[File:CraftSpec2.png|350px]]</ref> | ||
− | * A player's name is | + | * A player's name is embedded in the [[:Category:Items|items]] they craft.<ref>[[File:craftersname.png|350px]]</ref> |
* Crafting stations can be located on [[Freeholds|freeholds]] or within [[Nodes|nodes]].<ref>[[File:CraftinStations.png|350px]]</ref> | * Crafting stations can be located on [[Freeholds|freeholds]] or within [[Nodes|nodes]].<ref>[[File:CraftinStations.png|350px]]</ref> | ||
Revisión del 18:32 16 oct 2017
Elaboración (Crafting) is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[1]
Crafting mechanics
- Crafting is recipe based. Not RNG based.[2]
- Players are able to specialize in focused crafting branches.[3]
- A player's name is embedded in the items they craft.[4]
- Crafting stations can be located on freeholds or within nodes.[5]
Cadena de suministros artesanales
Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[6][7] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[8]
- Obtención de las materias primas:[9]
- Usando la profesión de recolección.[9]
- Matando mobs y jefes.[10][9]
- Desmontando armas o armaduras.[9]
- Comprandolos a otros jugadores.[9]
- Refinando las materias primas con la profesión de procesamiento.[7]
- La profesión de elaboración termina el producto usando las recetas de elaboración.[7]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[12] – Steven Sharif
Upgrading items
Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[13][14]
- Enchantment scrolls can be sold on the open market.[15][13][16]
- Enchanting does not increase an item's level requirement.[17]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[17] – Steven Sharif
Repairing items
Item repair will cost crafting materials.[20][19][21]
- 0% durability will unequip items, increasing its repair cost.[22]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[23][24][19]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[25]
- There is no limit to the number of times an item can be repaired.[26]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[27]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[27] – Steven Sharif
Referencias
- ↑
- ↑ 350px
- ↑ 350px
- ↑
- ↑ 350px
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 7.0 7.1 7.2 7.3 Transmisión en vivo, 2017-05-10 (8:22).
- ↑ Transmisión en vivo, 2017-05-10 (6:12).
- ↑ 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2017-05-08 (20:41).
- ↑ Transmisión en vivo, 2017-07-18 (38:30).
- ↑ Transmisión en vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑ 13.0 13.1 Transmisión en vivo, 2022-05-27 (1:20:00).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ Transmisión en vivo, 2023-11-30 (1:38:47).
- ↑ Transmisión en vivo, 2017-05-17 (58:55).
- ↑ 17.0 17.1 Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑
- ↑ 19.0 19.1 19.2 Entrevista, 2020-07-19 (51:11).
- ↑ Entrevista, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-13 (25:55).
- ↑
- ↑ Entrevista, 2020-07-29 (16:46).
- ↑
- ↑ Transmisión en vivo, 2021-05-28 (1:53:04).
- ↑ Transmisión en vivo, 2020-09-30 (1:01:45).
- ↑ 27.0 27.1 27.2 Transmisión en vivo, 2021-05-28 (1:04:29).