Elaboración (Crafting)

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Elaboración (Crafting) is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[1]

Crafting mechanics

  • Crafting is recipe based. Not RNG based.[2]
  • Players are able to specialize in focused crafting branches.[3]
  • A player's name is embedded in the items they craft.[4]
  • Crafting stations can be located on freeholds or within nodes.[5]

Cadena de suministros artesanales

AshesOfCreation Screenshot 009.jpg

Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[6][7] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[8]

  1. Obtención de las materias primas:[9]
  2. Refinando las materias primas con la profesión de procesamiento.[7]
  3. La profesión de elaboración termina el producto usando las recetas de elaboración.[7]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[12]Steven Sharif

Upgrading items

Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[13][14]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[17]Steven Sharif

Repairing items

Blacksmithing concept art.[18]

For example: if you have an iron sword and then the sword gets damaged from use, you have to use more iron to repair it; and what that does is... make sure that there's significant sinks in the game for base materials so that you are creating a scarcity and demand that's present on the creation of higher goods as well as supplying the necessary decay components for the world.[19]Steven Sharif

Item repair will cost crafting materials.[20][19][21]

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[27]

  • This is a long term design goal that was not present during Alpha-1.[27]
There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[27]Steven Sharif

Referencias