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Zonas de castillos
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Los castillo de gremio ejercen influencia sobre una zona de castillos a su alrededor.[1]
- La región de un castillo es 1/5 del mundo del juego.[2]
- Las zonas de castillos, regiones económicas, y las ZOI (Zonas de Influencia)de los nodos pueden solaparse.[3][4]
- Un castillo puede tener una metrópolis al lado.[5]
- Los límites de las zonas de castillo son estáticos.[3]
- Los castillos de gremio imponen un impuesto sobre todos los ingresos de los nodos dentro de suregión.[6][7]
Castle taxes
Castillos del gremio impose a tax on all revenue for the nodes within its region.[6][7]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[8]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[9]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[10]
- Part of the tax and resources gathered are applied to the castle for improvements.[6][11][12]
- The remainder of tax income can be used by the guild for whatever they want.[6][13]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[14]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[6] – Steven Sharif
Regiones económicas
Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[16][17]
- Las zonas de castillos son más grandes y abarcan varias regiones económicas.[16]
- Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[18]
- Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[16]
- Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[4]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[17] – Sarah Flanagan