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[[Guilds]] will be able to sign up to either siege or defend a castle.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
 
[[Guilds]] will be able to sign up to either siege or defend a castle.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
  
* Players don't need to be the guild that owns a castle in order to sign up for the defense of the castle.
+
* Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.
 
* The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
 
* The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
 
* Guilds that wish to siege the castle will be required utilize masters of each [[Artisan classes|artisan class]]: [[Gathering]], [[Processing]] and [[Crafting]] in order to create a declaration flag.
 
* Guilds that wish to siege the castle will be required utilize masters of each [[Artisan classes|artisan class]]: [[Gathering]], [[Processing]] and [[Crafting]] in order to create a declaration flag.

Revisión del 15:52 23 abr 2018

Alpha-1 castle siege gameplay.[1]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[2]

Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[3]

  • El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[7][8][9][10]
  • Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[11]
  • Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[12]
    • Anteriormente se había afirmado que los asedios a castillos podrían o no ser (completamente) instanciados en el juego final.[13]
    • Los asedios a castillos durante el Alfa-1 se producían en una zona de mundo abierto a la que se podía acceder a través de un PNJ teletransportado.[14][15][13][16]

Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[17][18]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[17]Steven Sharif
  • En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[17][18]
    • Cada uno de los tres nodos de castillo tiene un asedio al final de cada una de estas tres semana.[18][19]
  • La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[17][18]
  • En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[18][19]
  • Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[20]
  • Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[21]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[18]Steven Sharif

Nodos de castillo

One of the 5 guild castles is located on an island, depicted with its 3 adjacent castle nodes.[22][23]

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[24]

Los castillos del gremio tienen tres nodos en las proximidades.[3][20]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[3] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[25]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[28]Steven Sharif

Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[20]

  • Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[18]
  • Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[29][30]
    • Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[29]
    • Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[29][20]
    • Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[29]
  • Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[20]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[20]Steven Sharif

Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[3]

Declaring a castle siege

Gremios will be able to sign up to either siege or defend a castle.[31]

  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
  • Guilds that wish to siege the castle will be required utilize masters of each artisan class: Recolección, Procesado and Elaboración (Crafting) in order to create a declaration flag.
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.

Castle siege objectives

  • Attackers capture waypoints in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[31]
  • Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[31]
  • Legendary NPCs will be present as commanders that act mini raid boss within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[31]
  • The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[31]
  • If the attackers reach the inner keep of the castle, the guild leader (or one other delegated officer) must cast a 3 to 5 minute cast to seal ownership of the castle.[31]
    • Casting time is diminished based on on the number of waypoints captured during the siege.

Siege alliances

When a siege begins, temporary alliances are formed among attackers and defenders.[32]

  • For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[33]
  • There are many reasons to participate as an ally in the attack or defence of other nodes.[34]
    • Titles.
    • Items.
    • Materials.
    • Money.
    • Social bonds.

Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[34]Steven Sharif

Siege mechanics

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

A siege occurs over several phases.[35]

  • Certain siege mechanics may be gated for specific size groups during sieges.[36]
  • There will not be a deserter debuff for leaving a siege before it is complete.[37]
  • More will be revealed in an upcoming blog entry.[35]

Siege weapons

Trebuchet siege weapon in Alpha-1 castle sieges preview.[38]

It wouldn’t be a castle siege without siege weapons. These are massive machines of war that enable attackers to bring down the walls, and defenders to keep their keep safe. Crafters can bring their own powerful schematics to the battlefield, or you can order baseline siege weapons from your friendly neighborhood siege master NPC. The Castle’s defenders will be able to deploy their own defensive weapons and turrets based on how well they maintained and defended their own Nodes. The sky will be illuminated with fire and fury.[24]

Siege weapons and siege vehicles are able to be utilized during sieges.[40]

Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[42]Steven Sharif
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[44]Jeffrey Bard

Pvp

Sieges don't use the PvP flagging system.[45]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[46]

NPCs

Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[47][48]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[47][49]

Ver además

Referencias

  1. Vídeo, 2021-05-28 (25:44).
  2. About Ashes of Creation.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 castle nodes.png
  4. Transmisión en vivo, 2022-07-29 (1:12:14).
  5. Entrevista, 2020-07-29 (31:05).
  6. Entrevista, 2020-07-18 (13:13).
  7. Transmisión en vivo, 2021-09-24 (52:48).
  8. Entrevista, 2021-07-08 (57:19).
  9. Entrevista, 2020-07-19 (44:28).
  10. castle-siege-scale.png
  11. Twitch Bustin - Practice Sieges?
  12. Transmisión en vivo, 2022-01-28 (17:50).
  13. 13.0 13.1 Pódcast, 2021-04-11 (49:40).
  14. steven-siege-zone.png
  15. Transmisión en vivo, 2021-04-30 (41:18).
  16. Blog: Creative Director's Letter, April 14 2021
  17. 17.0 17.1 17.2 17.3 Transmisión en vivo, 2020-08-28 (1:43:03).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 Pódcast, 2018-04-23 (21:55).
  19. 19.0 19.1 19.2 19.3 Transmisión en vivo, 2017-08-23 (23:00).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 Pódcast, 2018-04-23 (15:14).
  21. castle-taxes5.png
  22. Transmisión en vivo, 2022-10-14 (58:46).
  23. steven-island-castle.png
  24. 24.0 24.1 Blog: 10 facts about castle sieges in the MMORPG.
  25. Transmisión en vivo, 2019-07-26 (1:29:00).
  26. 26.0 26.1 castle-systems.png
  27. Transmisión en vivo, 2021-04-30 (1:01:10).
  28. 28.0 28.1 Transmisión en vivo, 2020-08-28 (1:41:24).
  29. 29.0 29.1 29.2 29.3 Transmisión en vivo, 2020-08-28 (1:39:02).
  30. castle-node-caravans.png
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Pódcast, 2018-04-23 (15:14).
  32. siege alliances.png
  33. siege auto defenders.png
  34. 34.0 34.1 Official Livestream - May 4th @ 3 PM PST - Q&A
  35. 35.0 35.1 siege more info.png
  36. siege mechanics.png
  37. Transmisión en vivo, 2017-05-24 (37:05).
  38. Vídeo, 2021-05-28 (25:44).
  39. Vídeo, 2021-05-28 (11:55).
  40. Entrevista, 2023-09-10 (22:29).
  41. Entrevista, 2018-08-08 (20:49).
  42. 42.0 42.1 Transmisión en vivo, 2018-01-18 (37:05).
  43. 43.0 43.1 Transmisión en vivo, 2021-05-28 (1:04:29).
  44. Transmisión en vivo, 2017-05-24 (17:08).
  45. Transmisión en vivo, 2017-05-19 (45:14).
  46. Transmisión en vivo, 2020-12-22 (1:13:51).
  47. 47.0 47.1 47.2 47.3 Transmisión en vivo, 2023-08-31 (2:09:32).
  48. siege success.png
  49. siege npcs killable.png
  50. Transmisión en vivo, 2017-07-28 (36:51).