Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Citizenship
El sistema de alojamiento ofrece la posibilidad de reclamar la ciudadanía de un nodo en fase Aldea (fase 3) o superior.[2][3]
- Los tickets de ciudadano ofrecen ciudadanía en ciertas fases de nodo. Esta mecánica será decidida durante el testeo.[4]
- Un jugador solo puede reclamar la ciudadanía de un nodo al mismo tiempo.[5]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[6] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[9] – Steven Sharif
- La ciudadanía se pierde si el nodo es destruído. Un jugador podrá cambiar su ciudadanía a otro nodo.[7]
- La ciudadanía de los nodos no está vinculada con ser miembro de un gremio. Los gremios no "poseen" nodos.[7]
- Los jugadores pueden pedir en el ayuntamiento del nodo un listado de los ciudadanos de ese nodo. Hacer click en un ciudadano mostrará información acerca de su gremio, sociedad, religión, and viviendas en propiedad.[10]
- No es obligatorio declararse ciudadano de ningún nodo. Estos jugadores no tendrán que pagar ningún impuesto, pero no disfrutarán de los beneficios de la ciudadanía.[11]
Beneficios de los ciudadanos
Ser ciudadano otorga una serie de beneficios .[3]
- Acceso a ciertas funciones y a los servicios de edificios del propio nodo.[12]
- Acceso a los mercaderes que ofrecen tipos específicos de piedras de encantamiento o cambios de estadísticas.[12]
- Acceso a mesas de crafteo del nivel superior.[12]
- Acceso a una entrega semanal de materiales básicos a los que solo se puede acceder desde el relicario del nodo.[12]
- Acceso a "buffs" de eventos específicos.[12]
- Acceso a los títulos.[12][3]
- Acceso a organizaciones y religiones.[12]
- Participación en el gobierno del nodo (votando o presentándose a algún cargo).[3]
- Otros beneficios podrán ser: Reputación, Honor, Lealtad o Méritos.[3]
For example there may be merchant tables that only citizens have access to. Those merchant tables might relate to specific types of enhancement stones or specific type of stat migration abilities. You might have access to mundane crafting benches but the upper-tier crafting benches are for citizens. Citizens only have access to the reliquary and the achievements that the node has from its citizens nearby areas and content like raid bosses that they might kill. They may have a weekly allotment of what specific type of core material they can access from the reliquary and only citizens can do that... You might have access to certain types of buffs that occur during like events; and only citizens can have access to those types of buffs. There are obviously going to be title structures within organizations, within religions and stuff that relate to these events and procedures that only citizens can be part of. That title structure for that specific node.[12] – Steven Sharif
Citizenship entitles you to a lot of benefits for that node including; Titles, reputation, honor, loyalty, merit, and probably most importantly is the nodes government. As a citizen you are granted the privilege of participating in a node’s government. From voting to running for office.[3]
Los personajes no ciudadanos tendrán acceso a los servicios genéricos del nodo, mesas de trabajo vulgares, y recompensas estandar de las quest del nodo.[12]
There are limited functions and services that non-citizens can gain access to as a result. Obviously you want to attract traffic. You want to attract commerce. You want to track taxation. That's possible because those are the means by which the node continues to grow; and in order for that to be attractive you must offer it to non-citizens alike... We don't want to necessarily be super lockout on content per-se, so most quest-lines are still going to be accessible from non-citizens and citizens alike, however the reward tables for those quests might be higher for citizens. You may have additional rewards that be granted based on quest completion and progression.[12] – Steven Sharif
Changing or renouncing citizenship
Changing or renouncing node citizenship has a cooldown of two weeks.[13][14][15][7][2]
- Players renounce their citizenship at their node's town hall.[13]
- Players that renounce their citizenship during a node siege declaration period may incur penalties.[16]
- Players lose their node citizenship after their node is destroyed in a node siege will gain a refugee status.[13][7][17]
- Refugees have no cooldown for joining a new node and may get reductions in citizenship dues and other node costs.[18][13]
- Player housing ownership is not affected by citizenship changes.[19]
Taxation
Los alcaldes pueden establecer los impuestos en sus nodos.[20]
- Esto incluye los impuestos para los juegos de taberna.[21][22]
Los alcaldes/gobernantes de los nodos asignan recursos, impuestos, and misiones para ayudar a desarrollar las defensas de los nodos.[23]
- El dinero de los impuestos solo se puede destinar al desarrollo de los nodos. Este oro no puede ser retirado por el alcalde ni por ningún otro jugador.[24][25]
- Las tasas de los impuestos varían según el momento en el que el jugador se unió al nodo como ciudadano. el objetivo de esto, es aplicar cierta presión financiera sobre las poblaciones de los nodos, haciendo que los impuestos sean cada vez más altos conforme el nodo avanza en lugar de establecer límites de población.[26]
Los nodos madre (soberanos) se llevan una parte de los impuestos de la vivienda así como de los servicios que se den en cualquier de sus nodos vasallos.[24][27]
- Estos impuestos no tienen porqué afectar a los ciudadanos, ya que los niveles de impuestos de los ciudadanos vienen impuestos directamente por su nodo,pero las finanzas del nodo si que se ven afectadas por los impuestos recaudados por los nodos madre (soberanos).[27]
Afiliaciones
Un árbol de afiliación determina qué entidades pueden participar en ataques contra otras entidades de su misma jerarquía.[28][29]
- Los jugadores corruptos pueden ser atacados independientemente de otras afiliaciones. Esto es algo que se probará durante Alpha-2.[30]
- Ciudadanía del nodo.[28][29]
- Alianzas.[28][29]
- Gremios.[28][29]
- Partidos.[28][29]
- Incursiones.[28][29]
- Familia.[28]
- Religión.[29]
- Sociedad.[29]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[28] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[29] – Steven Sharif
Companion app
La companion app (mobile app/web interface) permitirá a los jugadores que no estén logueados en el juego tener cierto control sobre ciertos servicios y mecánicas.[31][32] Algunas funcionalidades pueden llegar después del lanzamiento.[33]
- Rotación de cultivos.[32][33][34]
- Tiendas del jugador (Quiscos).[33]
- Tareas del Alcalde.[33][35]
- Pago de impuestos.[33]
- Pesca (probablemente).[33]
- Juegos de "salón" (Juegos de tabernas).[33][36]
- Notificaciones de eventos de mundo.[33]
- Notificaciones del nodo del que se es ciudadano.[33]
- Notificaciones de las viviendas del jugador.[33]
- Herramientas para los líderes de gremio, como un calendario de notificaciones son posibles funcionalidades.[37]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[37] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. [33] – Jeffrey Bard
Ver además
Referencias
- ↑ Transmisión en vivo, 2020-03-28 (1:02:56).
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 MMOGames interview, January 2017
- ↑ Transmisión en vivo, 2018-07-09 (27:12).
- ↑ Transmisión en vivo, 2017-05-19 (53:24).
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ 7.0 7.1 7.2 7.3 7.4 Entrevista, 2020-07-29 (17:26).
- ↑
- ↑ 9.0 9.1 Entrevista, 2018-05-11 (50:05).
- ↑ Transmisión en vivo, 2020-10-30 (1:01:00).
- ↑ Transmisión en vivo, 2017-05-26 (44:52).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 Pódcast, 2021-09-29 (4:43).
- ↑ 13.0 13.1 13.2 13.3 Transmisión en vivo, 2023-08-31 (20:54).
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (15:51).
- ↑ Transmisión en vivo, 2022-04-29 (1:09:45).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Transmisión en vivo, 2023-08-31 (22:03).
- ↑
- ↑ 20.0 20.1 Transmisión en vivo, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 24.0 24.1 Transmisión en vivo, 2022-08-26 (1:10:16).
- ↑
- ↑ Entrevista, 2020-03-27 (0:30).
- ↑ 27.0 27.1 Entrevista, 2018-05-11 (57:02).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Transmisión en vivo, 2019-03-29 (17:10).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 Entrevista, 2018-05-11 (58:07).
- ↑ Transmisión en vivo, 2022-07-29 (1:07:20).
- ↑ Transmisión en vivo, 2018-01-18 (30:18).
- ↑ 32.0 32.1 Transmisión en vivo, 2017-11-17 (11:00).
- ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 Transmisión en vivo, 2018-05-04 (54:09).
- ↑ Transmisión en vivo, 2017-05-09 (28:57).
- ↑ Transmisión en vivo, 2017-11-17 (9:49).
- ↑ Transmisión en vivo, 2017-11-17 (11:53).
- ↑ 37.0 37.1 Pódcast, 2020-11-15 (52:50).