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Climatología

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Ashes of Creation Estaciones in the Riverlands.[1]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2]Steven Sharif

Algunos entornos (biomas) tienen climas fijos, mientras que otros son variables.[1][3][4]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[6]Steven Sharif
  • Habrá tiempo dinámico de intensidad variable.[1][7]
    • Por ejemplo: De llovizna a tormenta, o de ventisca a nieve.
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[9]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[2]Steven Sharif

Estaciones

Ashes of Creation Estaciones in the Riverlands.[10]

Seasons affect much more than just the world around you on Verra. They will also change a variety of mechanics from skills and abilities to crops and gatherables.[10]

Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[11][12]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12]Steven Sharif
  • Diferentes estaciones pueden afectar al acceso a distintos caminos.[5][14][12]
    • Los pasajes abiertos en verano pueden cerrarse en invierno.[12]
    • Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[5][14][17]
    • El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[12]
      • El hielo hará que los caminos estén llenos de baches y resbaladizos.[18]
    • Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[19]

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[20][21][22]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[9][24]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[25]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[24]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[24]Jeffrey Bard

Habilidades elementales

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[22]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Ball Lightning Ball Lightning Icon.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[26][27][28]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[29][30][26]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[31][32][33]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[26][34][35]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[36]
Fireball Fireball (Active).png Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[37]
Fissure Mage Spell 7.png Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[38]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[39][40]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[41][42]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[43]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[44]
Quake Quake.png Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[45]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[46]

Day/night cycle

Template:Day/night cycle

Oscuridad

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[47]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.[48]

La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[49][48]

  • Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[50][49]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[49]Steven Sharif

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Vídeo, 2022-05-27 (2:21).
  2. 2.0 2.1 Vídeo, 2022-05-27 (9:34).
  3. 3.0 3.1 Transmisión en vivo, 2017-07-18 (36:47).
  4. Transmisión en vivo, 2017-06-01 (29:33).
  5. 5.0 5.1 5.2 5.3 5.4 Pódcast, 2021-04-11 (23:36).
  6. 6.0 6.1 Transmisión en vivo, 2022-02-25 (1:05:37).
  7. Transmisión en vivo, 2017-07-28 (41:25).
  8. 8.0 8.1 8.2 8.3 Transmisión en vivo, 2022-05-27 (1:14:46).
  9. 9.0 9.1 9.2 Transmisión en vivo, 2020-09-30 (1:04:56).
  10. 10.0 10.1 Twitter - Seasons.
  11. 11.0 11.1 11.2 Transmisión en vivo, 2022-04-29 (56:24).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Transmisión en vivo, 2017-05-08 (20:27).
  13. 13.0 13.1 Transmisión en vivo, 2018-09-27 (41:33).
  14. 14.0 14.1 14.2 Transmisión en vivo, 2020-06-26 (1:29:06).
  15. Transmisión en vivo, 2019-07-26 (1:32:40).
  16. Transmisión en vivo, 2022-09-30 (1:25:56).
  17. Our immersive world - Environments.
  18. frosty-roads.png
  19. Transmisión en vivo, 2022-06-30 (1:10:19).
  20. 20.0 20.1 Entrevista, 2020-07-18 (1:05:04).
  21. Transmisión en vivo, 2017-05-24 (27:47).
  22. 22.0 22.1 22.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
  23. Vídeo, 2022-09-30 (15:28).
  24. 24.0 24.1 24.2 Transmisión en vivo, 2017-06-01 (20:23).
  25. Transmisión en vivo, 2020-06-26 (1:32:16).
  26. 26.0 26.1 26.2 Vídeo, 2023-09-29 (11:29).
  27. Ball Lightning Description04302024.png
  28. Vídeo, 2023-04-28 (7:15).
  29. Vídeo, 2023-04-28 (9:22).
  30. Blizzard Description04302024.png
  31. Chain Lightning Description04302024.png
  32. Vídeo, 2023-05-31 (12:12).
  33. Vídeo, 2023-04-28 (17:50).
  34. Cone of Cold Description04302024.png
  35. Vídeo, 2023-04-28 (11:22).
  36. Elemental Empowerment Description04302024.png
  37. Fireball Description04302024.png
  38. Fissure Description04302024.png
  39. Frostbolt Description04302024.png
  40. Vídeo, 2023-04-28 (15:35).
  41. Lightning Strike Description04302024.png
  42. Vídeo, 2023-04-28 (13:40).
  43. Magma Field Description04302024.png
  44. Meteor Description04302024.png
  45. Quake Description04302024.png
  46. Thundering Shot Description.png
  47. Vídeo, 2017-02-07 (0:02).
  48. 48.0 48.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  49. 49.0 49.1 49.2 Transmisión en vivo, 2022-12-02 (53:01).
  50. Transmisión en vivo, 2022-12-02 (1:08:06).