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Climatología
Algunos entornos (biomas) tienen climas fijos, mientras que otros son variables.[1][3][4]
- Ciertos eventos pueden provocar cambios climáticos.[1][5]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[6] – Steven Sharif
- Habrá tiempo dinámico de intensidad variable.[1][7]
- Por ejemplo: De llovizna a tormenta, o de ventisca a nieve.
- Algunas habilidades así como profesiones (como la de Granjero) pueden verse potenciadas o perjudicadas durante ciertos climas y fenómenos meteorológicos estacionales.[8][1][6][9]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[9] – Steven Sharif
- Las condiciones meteorológicas también afectan a los recursos recolectables, vehículos, monturas, barcos, resistencias, objetivos de combate, y mecánicas de jefes.[8][1]
- El acceso a mazmorras y raids también puede verse obstaculizado o bloqueado por cambios en el clima.[8]
- Posteriormente se dijo que las loot tables no se verían afectadas por las condiciones climáticas.[8]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[2] – Steven Sharif
Estaciones
Las estaciones afectan a diferentes zonas (entornos/biomas) en función de su ubicación en el mundo.[11][12]
- Algunos biomas tendrán estaciones menos (o más) templadas. Por ejemplo: Regiones septentrionales, meridionales y tropicales.[13] Otros biomas tendrán climas fijos.[3]
- Los biomas que se ven afectados por ciclos estacionales pueden experimentar diferencias visuales drásticas entre estaciones.[11]
- Los eventos pueden cambiar de forma radical, o alargar, la estación en la que se encuentra una zona.[5][14] Esto incluye [cambios [Climate|climáticos]].[12]
- También habrá estaciones "mágicas" en las que estarás en una zona tropical y de repente nevará.[13]
- Objetos, ciclos de cultivo, edificios y mecánicas de artesanía (crafting) podrían obtener ciertos bonificadores o debilitadores en determinadas estaciones.[5][15][12]
- Las zonas oceánicas y submarinas no tendrán cambios estacionales.[16]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12] – Steven Sharif
- Diferentes estaciones pueden afectar al acceso a distintos caminos.[5][14][12]
- Los pasajes abiertos en verano pueden cerrarse en invierno.[12]
- Los efectos estacionales pueden provocar obstáculos o bloqueos en el tránsito de mercancías en caravana.[5][14][17]
- El agua se convierte en hielo en invierno, permitiendo a los jugadores caminar sobre el mismo, pero bloqueando el acceso a lo que hay debajo.[12]
- El hielo hará que los caminos estén llenos de baches y resbaladizos.[18]
- Los desarrolladores hablan internamente de las inundaciones estacionales, pero no estarán presentes en la Alfa-2.[19]
Elementos
Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[20][21][22]
- Otras clases elementales pueden ser Oscuridad, Luz y Planar.[22] La habilidad Golpe aéreo (Air Strike) tiene un enraizamiento basado en la naturaleza.[23]
- El arquetipo mago dispone de cuatro escuelas elementales como aumentos de las habilidades primarias del personaje.[20]
- Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[9][24]
- Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[25]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[24] – Steven Sharif
We want to get a nice spread of abilities that that are influenced by what's going on your zone.[24] – Jeffrey Bard
Habilidades elementales
The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[22] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Ball Lightning | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[26][27][28] | |||
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[29][30][26] | |||
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[31][32][33] | |||
Cone of Cold | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[26][34][35] | |||
Elemental Empowerment | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[36] | |||
Fireball | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[37] | |||
Fissure | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[38] | |||
Frostbolt | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[39][40] | |||
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[41][42] | |||
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[43] | |||
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[44] | |||
Quake | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[45] | |||
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[46] |
Day/night cycle
Oscuridad
La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[49][48]
- Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[50][49]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[49] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Vídeo, 2022-05-27 (2:21).
- ↑ 2.0 2.1 Vídeo, 2022-05-27 (9:34).
- ↑ 3.0 3.1 Transmisión en vivo, 2017-07-18 (36:47).
- ↑ Transmisión en vivo, 2017-06-01 (29:33).
- ↑ 5.0 5.1 5.2 5.3 5.4 Pódcast, 2021-04-11 (23:36).
- ↑ 6.0 6.1 Transmisión en vivo, 2022-02-25 (1:05:37).
- ↑ Transmisión en vivo, 2017-07-28 (41:25).
- ↑ 8.0 8.1 8.2 8.3 Transmisión en vivo, 2022-05-27 (1:14:46).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2020-09-30 (1:04:56).
- ↑ 10.0 10.1 Twitter - Seasons.
- ↑ 11.0 11.1 11.2 Transmisión en vivo, 2022-04-29 (56:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Transmisión en vivo, 2017-05-08 (20:27).
- ↑ 13.0 13.1 Transmisión en vivo, 2018-09-27 (41:33).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2020-06-26 (1:29:06).
- ↑ Transmisión en vivo, 2019-07-26 (1:32:40).
- ↑ Transmisión en vivo, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Transmisión en vivo, 2022-06-30 (1:10:19).
- ↑ 20.0 20.1 Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmisión en vivo, 2017-05-24 (27:47).
- ↑ 22.0 22.1 22.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ 24.0 24.1 24.2 Transmisión en vivo, 2017-06-01 (20:23).
- ↑ Transmisión en vivo, 2020-06-26 (1:32:16).
- ↑ 26.0 26.1 26.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2017-02-07 (0:02).
- ↑ 48.0 48.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 49.0 49.1 49.2 Transmisión en vivo, 2022-12-02 (53:01).
- ↑ Transmisión en vivo, 2022-12-02 (1:08:06).