Crafting mechanics
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[2]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[2] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[3]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[3] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[3][4]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[4] – Steven Sharif
Cadena de suministros artesanales
Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[6][7] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[5]
- Obtención de las materias primas:[8]
- Usando la profesión de recolección.[8]
- Matando mobs y jefes.[9][8]
- Desmontando armas o armaduras.[8]
- Comprandolos a otros jugadores.[8]
- Refinando las materias primas con la profesión de procesamiento.[7]
- La profesión de elaboración termina el producto usando las recetas de elaboración.[7]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[11] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2023-02-24 (39:43).
- ↑ 2.0 2.1 Transmisión en vivo, 2022-10-14 (35:22).
- ↑ 3.0 3.1 3.2 Entrevista, 2021-02-07 (45:41).
- ↑ 4.0 4.1 Pódcast, 2018-05-11 (27:20).
- ↑ 5.0 5.1 Transmisión en vivo, 2017-05-10 (6:12).
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 7.0 7.1 7.2 7.3 Transmisión en vivo, 2017-05-10 (8:22).
- ↑ 8.0 8.1 8.2 8.3 8.4 Transmisión en vivo, 2017-05-08 (20:41).
- ↑ Transmisión en vivo, 2017-07-18 (38:30).
- ↑ Transmisión en vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).