Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Oscuridad
Ir a la navegación
Ir a la búsqueda
La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[3][2]
- Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[4][3]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[3] – Steven Sharif
Day/night cycle
En Ashes of Creation existe un ciclo día/noche.[8][9]
- Los ciclos de día y noche ocurren en el transcurso de unas pocas horas.[6]
- The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[12] – Steven Sharif
- Los desarrolladores pedirán opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presenten durante la Alfa-2.[4][3]
Los PNJs y enemigos pueden estar despiertos o tener comportamientos diferentes a distintas horas del día. Esto también puede influir en las habilidades y/o vulnerabilidades de buff/debuff.[13][14][9]
- Diferentes monstruos aparecerán a diferentes horas.[15]
- Ciertas criaturas nocturas pueden mostrar más efectos bioluminiscentes.[9]
- Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[13] – Steven Sharif
- Las constelaciones y las lunas giran y cambian a lo largo de la noche.[16]
Visuales
Ver además
Referencias
- ↑ Vídeo, 2017-02-07 (0:02).
- ↑ 2.0 2.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 3.0 3.1 3.2 3.3 Transmisión en vivo, 2022-12-02 (53:01).
- ↑ 4.0 4.1 Transmisión en vivo, 2022-12-02 (1:08:06).
- ↑ Transmisión en vivo, 2020-11-30 (41:49).
- ↑ 6.0 6.1 Vídeo, 2022-12-02 (11:11).
- ↑ Ashes of Creation - Screenshots.
- ↑ Transmisión en vivo, 2021-06-25 (29:58).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2017-05-12 (57:41).
- ↑ Transmisión en vivo, 2022-05-27 (1:13:39).
- ↑
- ↑ 12.0 12.1 Transmisión en vivo, 2022-12-02 (1:07:29).
- ↑ 13.0 13.1 Transmisión en vivo, 2022-12-02 (1:10:14).
- ↑ Pódcast, 2021-04-11 (15:55).
- ↑
- ↑ Transmisión en vivo, 2022-12-02 (1:09:42).