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Diferencia entre revisiones de «Enchanting»
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* [[Economy]] | * [[Economy]] | ||
* [[Item repair]] | * [[Item repair]] | ||
− | * [[ | + | * [[Scribes]] |
== References == | == References == |
Revisión del 07:18 15 ago 2022
Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[1][2]
- Enchantment scrolls can be sold on the open market.[3][1][4]
- Enchanting does not increase an item's level requirement.[5]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[5] – Steven Sharif
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[6][7]
- Indicates threat to other players.[7]
- Gives recognition for difficult achievements.[7]
Item deconstruction
Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[8]
- There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[9] – Steven Sharif
- Specific and necessary crafting materials for higher tier items can only be obtained through the deconstruction of lower-tier items. This is designed to keep lower tier crafted gear relevant through progression and across expansions.[10][11][9]
- Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[10] – Steven Sharif
- Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[12]
Progresión de armas
Las armas tienen su propio progreso.[15][16]
- Cada tipo de arma tiene su propio árbol de habilidades que ofrece habilidades pasivas y procs así como efectos de estado.[17][18][19][20][21][22][23][24][15][25][26]
- El sistema combinado de las armas determinan los efectos especiales que se activan en función de la progresión del arma.[15][26]
- Procs de efectos secundarios basados en los tipos de encantamientos.[26]
- Se pueden aplicar mejoras de equipos (piedras de poder) para añadir daño de tipo elemental o de energía.[26]
- Las armas duales tendrán su propia progresión según el tipo de arma.[27]
- El "dominio" de las armas (basado en el uso continuado de la misma) no es una característica planificada.[25]
- Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
- A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[25] – Sarah Flanagan
Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[26] – Steven Sharif
Gear enhancement
Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[26][28]
- Las mejoras de equipo no aumentan el requisito de nivel del objeto .[5]
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[28] – Jeffrey Bard
- La progresión en varios sistemas Pvp desbloqueará piedras de mejora que otorgan al equipo beneficios temporales centrados en PvP (mediante un sistema de engarce).[29] El rendimito se mide en temporadas PvP de 6 meses.[30]
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[29] – Steven Sharif
Puestos de jugador
Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[33], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[34][35]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[35] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[36]
- Player stalls are rentable by node citizens.[37]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[36]
- Player stalls are linked to a player's warehouse.[38]
- Player stalls do not require the attendance of the character or for that character to be online.[37]
- Players are able to input required items for repair and also purchase required materials for that repair.[40]
- Player stalls may still operate during node siege declaration. This is subject to testing.[41]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[42]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[39]
- These give the location of the stall so players can travel there and purchase the items.[39]
- Stall sales are also listed in auction houses.[43]
- This may no longer be accurate.[44]
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2022-05-27 (1:20:00).
- ↑ Transmisión en vivo, 2017-05-26 (51:37).
- ↑ Transmisión en vivo, 2023-11-30 (1:38:47).
- ↑ Transmisión en vivo, 2017-05-17 (58:55).
- ↑ 5.0 5.1 5.2 Transmisión en vivo, 2021-03-26 (1:15:57).
- ↑ Transmisión en vivo, 2022-01-28 (56:12).
- ↑ 7.0 7.1 7.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Transmisión en vivo, 2017-05-08 (20:41).
- ↑ 9.0 9.1 Transmisión en vivo, 2017-05-10 (10:47).
- ↑ 10.0 10.1
- ↑ Transmisión en vivo, 2021-07-30 (1:16:05).
- ↑
- ↑ Transmisión en vivo, 2021-04-30 (53:08).
- ↑ Entrevista, 2018-10-20 (2:53:52).
- ↑ 15.0 15.1 15.2 Transmisión en vivo, 2020-01-30 (1:28:40).
- ↑ Transmisión en vivo, 2018-05-04 (45:37).
- ↑ Transmisión en vivo, 2022-06-30 (1:12:38).
- ↑ Transmisión en vivo, 2022-09-30 (53:15).
- ↑ Transmisión en vivo, 2022-09-30 (43:45).
- ↑ Vídeo, 2022-09-30 (24:49).
- ↑ Pódcast, 2021-09-29 (47:57).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ Entrevista, 2020-07-18 (1:07:51).
- ↑ 25.0 25.1 25.2 February 8, 2019 - Questions and Answers.
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 Transmisión en vivo, 2018-06-04 (1:11:19).
- ↑ Transmisión en vivo, 2021-06-25 (1:29:39).
- ↑ 28.0 28.1 Transmisión en vivo, 2018-06-04 (21:37).
- ↑ 29.0 29.1 29.2 29.3 29.4 Entrevista, 2020-07-18 (14:22).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 31.0 31.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Transmisión en vivo, 2020-05-29 (1:00:57).
- ↑ Transmisión en vivo, 2019-05-30 (1:26:16).
- ↑ Transmisión en vivo, 2023-06-30 (25:05).
- ↑ 35.0 35.1 Entrevista, 2020-07-08 (55:05).
- ↑ 36.0 36.1 36.2 Transmisión en vivo, 2017-05-10 (16:36).
- ↑ 37.0 37.1
- ↑ 38.0 38.1 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 39.0 39.1 39.2 Transmisión en vivo, 2017-05-10 (35:16).
- ↑
- ↑ Transmisión en vivo, 2020-10-30 (1:06:09).
- ↑ Transmisión en vivo, 2017-10-16 (59:39).
- ↑
- ↑ Transmisión en vivo, 2020-07-31 (1:34:06).