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{{Treasures}}
 
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=== Player driven narrative ===
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{{Player driven narrative}}
  
 
== See also ==
 
== See also ==

Revisión del 20:59 25 nov 2017

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Players will be rewarded for exploring.[1]

We want to put things in the world that are dynamic; so there are reasons to keep going out and keep exploring.[2]

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[3]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[3]Jeffrey Bard

Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[4][5]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[3][6]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[7]

Caza de tesoros

La caza de tesoros no es "cartografía" exactamente , pero sí implica mapas que ayudan a localizar tesoros ocultos por todo el mundo.[13][14][15][16]

  • Los tesoros (y los mapas del tesoro) permitirán a los jugadores obtener beneficios económicos de la exploración.[13]
  • Cuantos más tesoros encuentre un jugador, mejores mapas podrá crear.[16]
  • Las pistas se dan a través de los rumores, la interacción con diferentes PNJs el acceso a posibles lugares de excavación.[16]
  • La búsqueda de tesoros será una "forma de vida" más que una profesión.[15]

También se pueden obtener tesoros pescando y explorando el contenido naval.[17][18]

Narrativa impulsada por el jugador

El mundo de Verra será el mismo en cada servidor, pero los Nodos se desarrollarán de forma diferente. Cada servidor tendrá diferentes narrativas. Las cosas que sucedan en un servidor pueden no suceder en otro.[19]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[21]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[22]Steven Sharif

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Referencias