Gear enhancements

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Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[1][2]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing.[2]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[4]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Escribas create scrolls that can be utilized by different professions to create enchantments relating to that profession.[6][7]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[3]Steven Sharif

Enchantment appearance

Enchantments have visual effects associated with them, such as glows and colors on weapons.[10][11]

Progresión de armas

In-game achievable sword and polearm 3D renders.[12]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[13]Steven Sharif

Las armas tienen su propio progreso.[14][15]

Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[24]Sarah Flanagan

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1]Steven Sharif

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[26][27][28]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[30][31]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[32]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[31]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[31]Jeffrey Bard

Ver además

Referencias

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Transmisión en vivo, 2018-06-04 (1:11:19).
  2. 2.0 2.1 Transmisión en vivo, 2018-06-04 (21:37).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2021-03-26 (1:15:57).
  4. 4.0 4.1 4.2 4.3 4.4 Entrevista, 2020-07-18 (14:22).
  5. Entrevista, 2020-07-18 (16:34).
  6. 6.0 6.1 Transmisión en vivo, 2022-05-27 (1:20:00).
  7. Transmisión en vivo, 2017-05-26 (51:37).
  8. Transmisión en vivo, 2023-11-30 (1:38:47).
  9. Transmisión en vivo, 2017-05-17 (58:55).
  10. Transmisión en vivo, 2022-01-28 (56:12).
  11. 11.0 11.1 11.2 Official Livestream - May 4th @ 3 PM PST - Q&A
  12. Transmisión en vivo, 2021-04-30 (53:08).
  13. Entrevista, 2018-10-20 (2:53:52).
  14. 14.0 14.1 14.2 Transmisión en vivo, 2020-01-30 (1:28:40).
  15. Transmisión en vivo, 2018-05-04 (45:37).
  16. Transmisión en vivo, 2022-06-30 (1:12:38).
  17. Transmisión en vivo, 2022-09-30 (53:15).
  18. Transmisión en vivo, 2022-09-30 (43:45).
  19. Vídeo, 2022-09-30 (24:49).
  20. Pódcast, 2021-09-29 (47:57).
  21. Entrevista, 2021-02-07 (49:18).
  22. Entrevista, 2020-07-19 (53:59).
  23. Entrevista, 2020-07-18 (1:07:51).
  24. 24.0 24.1 24.2 February 8, 2019 - Questions and Answers.
  25. Transmisión en vivo, 2021-06-25 (1:29:39).
  26. 26.0 26.1 Entrevista, 2020-07-18 (1:05:04).
  27. Transmisión en vivo, 2017-05-24 (27:47).
  28. 28.0 28.1 Transmisión en vivo, 2018-04-8 (PM) (26:19).
  29. Vídeo, 2022-09-30 (15:28).
  30. Transmisión en vivo, 2020-09-30 (1:04:56).
  31. 31.0 31.1 31.2 Transmisión en vivo, 2017-06-01 (20:23).
  32. Transmisión en vivo, 2020-06-26 (1:32:16).