Player owned businesses
Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2] – Steven Sharif
Profesiones de parcelas (Freehold)
- Profesiones como agricultura y pesca.[3][4]
- Los edificios de parcela o freeholds se pueden usar para procesar recursos recoletados en bienes procesados, como cría de animales y metalurgia.[5][6][7][8][9][4]
- Las estaciones de artesanía (crafteo) pueden colocarse en las parcelas (freeholds).[10]
- Los negocios de los que los jugadores sean propietarios, como las tabernas, pueden colocarse en las zonas libres de las parcelas (freeholds).[2]
Processing buildings
La elaboración es una de las clases de artesano en Ashes of Creation.[9]
- Procesar o elaborar implica refinar las materias primas obtenidas de la recolección y la destrucción de objetos.[9]
- La mayor parte del tiempo empleado en el sistema de artesanía reside en la rama de procesado. El tiempo de elaboración varía en función de la calidad de los bienes procesados.[6]
- Parte del trabajo se puede llevar a cabo en los nodos, pero las mejores elaboraciones sólo se pueden realizar en las parcelas (freeholds).[11]
- Se necesitan planos para la construcción de los edificiones del freehold que se emplean para procesar los recursos en bienes procesados.[12][5][6][8][9]
- La cantidad de bienes que se pueden procesar mientras el jugador está ausente se basa en la categoría de la estación de procesado en cuestión.[6]
- El tiempo de procesado puede reducirse mejorando las capacidades y la calidad de la estación de procesado mediante un sistema de niveles de progresión.[6]
- That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[6] – Steven Sharif
- Habrá una fase de preparación para proporcionar al edificio el combustible u otros materiales necesarios para procesar el grado de materiales requerido.[5]
- Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[5] – Steven Sharif
- También habrá elementos relacionados con el tiempo y la jugabilidad que requerirán que el jugador interactúe con el edificio de procesado. Estos elementos servirán para impulsar la entrada de materiales procesados a partir de materias primas recolectadas en la economía.[5]
- There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[5] – Steven Sharif
Progresión de las parcelas (Freehold)
Los edificios del freehold pueden subir de nivel en función de la duración y productividad del mismo freehold.[13]
- La progresión del freehold desbloquea nuevas bonificaciones, habilidades y capacidades.[13]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[13] – Steven Sharif
Taberna
Las tabernas ofrecen servicios por niveles.[2]
- Misiones que solo pueden recogerse en tabernas que sean propiedad de jugadores.[2]
- Comidas que otorgan bufos durante un período de tiempo desde que el jugador se marche.[2]
- Recetas que podrán venderse a jugadores con profesiones de cocina y que solo pueden obtenerse de un negocio propiedad de un jugador en un área concreta.[14][2]
Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[14][2]
- Q: What benefits do players receive for taking on the role of a tavern owner?
- A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[14] – Steven Sharif
Player merchants
Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[15]
- Player merchants will not be able to be placed on ships.[16]
Puestos de jugador | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
Pvp |
|
N/A |
Puestos de jugador
Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[22], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[34][23]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[23] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[17]
- Player stalls are rentable by node citizens.[18]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[17]
- Player stalls are linked to a player's warehouse.[26]
- Player stalls do not require the attendance of the character or for that character to be online.[18]
- Players are able to input required items for repair and also purchase required materials for that repair.[35]
- Player stalls may still operate during node siege declaration. This is subject to testing.[36]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[20]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[28]
- These give the location of the stall so players can travel there and purchase the items.[28]
- Stall sales are also listed in auction houses.[15]
- This may no longer be accurate.[19]
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[19][20][21]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[19][20][21]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[19][21]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[25]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[25] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[38] – Jeffrey Bard
Casa de subastas
Auction houses enable players to list items at specific nodes.[40][41]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[22]
- Auction houses allow items and resources to be listed for sale at a specific node location.[40] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[22]
- Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[22]
- Items listed are also visible in community boards (bulletin boards).[19]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[19]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[27][22]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[27]
- There may be a taxation difference between auction houses versus other player businesses.[22]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[42]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[43]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[43] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[24]
- Zoco in Aldea level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[24]
- Exchanges in Pueblo nodes have expanded auction houses that allow all goods/items to be posted.[24]
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[24]
- Up to two economic metropolises may be linked in this manner.[45]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[24]
- Items listed in one linked economic node can be bid on from any other linked economic node.[24]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[19][24]
Ver además
Referencias
- ↑ Transmisión en vivo, 2019-06-28 (51:37).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Pódcast, 2018-04-23 (29:56).
- ↑ Transmisión en vivo, 2020-05-29 (39:47).
- ↑ 4.0 4.1 Transmisión en vivo, 2017-06-01 (24:30).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Transmisión en vivo, 2022-02-25 (1:12:27).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pódcast, 2021-04-11 (40:20).
- ↑ Entrevista, 2020-07-18 (41:03).
- ↑ 8.0 8.1 Entrevista, 2020-03-27 (9:00).
- ↑ 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2017-05-05 (34:15).
- ↑ Transmisión en vivo, 2017-05-12 (1:00:18).
- ↑ Transmisión en vivo, 2022-06-30 (1:08:02).
- ↑ Transmisión en vivo, 2022-06-30 (1:09:29).
- ↑ 13.0 13.1 13.2 Pódcast, 2018-05-11 (48:29).
- ↑ 14.0 14.1 14.2 Transmisión en vivo, 2022-12-02 (1:22:30).
- ↑ 15.0 15.1 15.2 15.3
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 Transmisión en vivo, 2017-05-10 (16:36).
- ↑ 18.0 18.1 18.2 18.3 18.4
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 Transmisión en vivo, 2020-07-31 (1:34:06).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 Transmisión en vivo, 2017-10-16 (59:39).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5
- ↑ 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 Transmisión en vivo, 2019-05-30 (1:26:16).
- ↑ 23.0 23.1 23.2 Entrevista, 2020-07-08 (55:05).
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 Know Your Nodes: Economic Node Type.
- ↑ 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2020-10-30 (1:03:52).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 Transmisión en vivo, 2020-10-30 (1:04:59).
- ↑ 27.0 27.1 27.2 27.3
- ↑ 28.0 28.1 28.2 28.3 Transmisión en vivo, 2017-05-10 (35:16).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 32.0 32.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Transmisión en vivo, 2020-05-29 (1:00:57).
- ↑ Transmisión en vivo, 2023-06-30 (25:05).
- ↑
- ↑ Transmisión en vivo, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Transmisión en vivo, 2017-05-26 (50:00).
- ↑ Transmisión en vivo, 2020-03-28 (1:04:49).
- ↑ 40.0 40.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Transmisión en vivo, 2023-06-30 (1:13:53).
- ↑ 43.0 43.1 Transmisión en vivo, 2021-03-26 (1:15:03).
- ↑ Ashes of Creation - The visuals.
- ↑