Player owned businesses

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Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Profesiones de parcelas (Freehold)

Processing buildings

Horno that can be placed on a freehold.[9]

La elaboración es una de las clases de artesano en Ashes of Creation.[9]

That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[6]Steven Sharif
  • Habrá una fase de preparación para proporcionar al edificio el combustible u otros materiales necesarios para procesar el grado de materiales requerido.[5]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[5]Steven Sharif
  • También habrá elementos relacionados con el tiempo y la jugabilidad que requerirán que el jugador interactúe con el edificio de procesado. Estos elementos servirán para impulsar la entrada de materiales procesados a partir de materias primas recolectadas en la economía.[5]
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[5]Steven Sharif

Progresión de las parcelas (Freehold)

Los edificios del freehold pueden subir de nivel en función de la duración y productividad del mismo freehold.[13]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[13]Steven Sharif

Taberna

Las tabernas ofrecen servicios por niveles.[2]

Cuanto más tiempo esté la taberna en funcionamiento, y más clientes atienda, más rápido subirá de nivel.[14][2]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[14]Steven Sharif

Player merchants

Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[15]

Puestos de jugador Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[25][17][18]
  • Player must be online and present at the shop.[25][18]
N/A
Storage
Advertising
Pvp
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[26]
N/A

Puestos de jugador

Niküan player stall concept art.[32]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[32]

Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[22], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[34][23]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[23]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[17]

  • Player stalls are rentable by node citizens.[18]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[17]
  • Player stalls are linked to a player's warehouse.[26]
  • Player stalls do not require the attendance of the character or for that character to be online.[18]
    • An attendant NPC is assigned to the stall.[26][17] This may be an "image" of the player.[28]
  • Players are able to input required items for repair and also purchase required materials for that repair.[35]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[36]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[20]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[28]
    • These give the location of the stall so players can travel there and purchase the items.[28]
  • Stall sales are also listed in auction houses.[15]
    • This may no longer be accurate.[19]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[19][20][21]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[25]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[25]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[38]Jeffrey Bard

Casa de subastas

Alpha-1 Auctioneer NPC.[39]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[24]

Auction houses enable players to list items at specific nodes.[40][41]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[22]
Auction houses allow items and resources to be listed for sale at a specific node location.[40]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[22]
  • Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[22]
    • This will be possible through an auctioneer emissary NPC in that node.[22]
    • Items cannot be listed in non-economic vassal nodes.[22]
  • Items listed are also visible in community boards (bulletin boards).[19]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[43]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[24]

Ver además

Referencias

  1. Transmisión en vivo, 2019-06-28 (51:37).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Pódcast, 2018-04-23 (29:56).
  3. Transmisión en vivo, 2020-05-29 (39:47).
  4. 4.0 4.1 Transmisión en vivo, 2017-06-01 (24:30).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Transmisión en vivo, 2022-02-25 (1:12:27).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Pódcast, 2021-04-11 (40:20).
  7. Entrevista, 2020-07-18 (41:03).
  8. 8.0 8.1 Entrevista, 2020-03-27 (9:00).
  9. 9.0 9.1 9.2 9.3 9.4 Transmisión en vivo, 2017-05-05 (34:15).
  10. Transmisión en vivo, 2017-05-12 (1:00:18).
  11. Transmisión en vivo, 2022-06-30 (1:08:02).
  12. Transmisión en vivo, 2022-06-30 (1:09:29).
  13. 13.0 13.1 13.2 Pódcast, 2018-05-11 (48:29).
  14. 14.0 14.1 14.2 Transmisión en vivo, 2022-12-02 (1:22:30).
  15. 15.0 15.1 15.2 15.3 steven-player-stalls-shops.png
  16. steven-shops-on-ships.png
  17. 17.0 17.1 17.2 17.3 17.4 Transmisión en vivo, 2017-05-10 (16:36).
  18. 18.0 18.1 18.2 18.3 18.4 steven-player-stalls-shops-online.png
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 Transmisión en vivo, 2020-07-31 (1:34:06).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Transmisión en vivo, 2017-10-16 (59:39).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 steven-player-shops-placement.png
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 Transmisión en vivo, 2019-05-30 (1:26:16).
  23. 23.0 23.1 23.2 Entrevista, 2020-07-08 (55:05).
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 Know Your Nodes: Economic Node Type.
  25. 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2020-10-30 (1:03:52).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Transmisión en vivo, 2020-10-30 (1:04:59).
  27. 27.0 27.1 27.2 27.3 steven-ah-purchases.png
  28. 28.0 28.1 28.2 28.3 Transmisión en vivo, 2017-05-10 (35:16).
  29. Entrevista, 2020-07-08 (57:46).
  30. Transmisión en vivo, 2020-04-30 (1:14:44).
  31. siege spoils.png
  32. 32.0 32.1 Ashes of Creation Instagram, 2020-08-19.
  33. Transmisión en vivo, 2020-05-29 (1:00:57).
  34. Transmisión en vivo, 2023-06-30 (25:05).
  35. player stall repair.png
  36. Transmisión en vivo, 2020-10-30 (1:06:09).
  37. Ashes of Creation Store: Confectioner’s Delight.
  38. Transmisión en vivo, 2017-05-26 (50:00).
  39. Transmisión en vivo, 2020-03-28 (1:04:49).
  40. 40.0 40.1 steven-auction-houses.png
  41. Unreal Engine Interview, 2017-05-23.
  42. Transmisión en vivo, 2023-06-30 (1:13:53).
  43. 43.0 43.1 Transmisión en vivo, 2021-03-26 (1:15:03).
  44. Ashes of Creation - The visuals.
  45. economic-metro-linking.png