PvX
Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[2][3][4] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[4]
- Hay un equilibrio entre Pvp y PvE en Ashes of Creation.[4]
- Todas las estadísticas relacionadas con la efectividad en el combate en PvX.[5]* Algunos servidores podrían estar más enfocados al Pvp que otros.[3]
- No habrá servidores de PvE y Pvp pero algunos servidores estarán más enfocados al PVP.[3][6]
- No habrá distinción entre el equipo de Pvp y el de PvE .[7]
- La progresión del juego podría requerir elementos de PvE.[4]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[8] – Steven Sharif
Cotos de caza
Los cotos de caza son zonas de Pvp de mundo abierto con el sistema de corrupción habilitado que y que abarcan la mayor parte del mapa.[10]
- Los cotos de caza se refieren a matar monstruos o PNJs en mundo abierto.[10][11]
- También se refiere a la lucha por recursos.[12]
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[13] – Steven Sharif
Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[12] – Steven Sharif
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[14]
Ver además
Referencias
- ↑ Vídeo, 2018-04-16 (1:32).
- ↑ 2.0 2.1 Pódcast, 2021-04-11 (38:31).
- ↑ 3.0 3.1 3.2 Transmisión en vivo, 2017-05-12 (24:52).
- ↑ 4.0 4.1 4.2 4.3 Transmisión en vivo, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ Transmisión en vivo, 2017-05-15 (14:05).
- ↑ Transmisión en vivo, 2017-06-01 (37:39).
- ↑ Twitter - What a glorious day for ganking!
- ↑ 10.0 10.1 Transmisión en vivo, 2018-07-09 (44:56).
- ↑ Transmisión en vivo, 2017-11-17 (45:17).
- ↑ 12.0 12.1 Transmisión en vivo, 2017-06-01 (35:42).
- ↑ Transmisión en vivo, 2017-05-19 (24:17).
- ↑