Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Stats
Alpha-0 stats and attributes.[1]
- Power
- Dexterity
- Constitution
- Willpower
- Wisdom
- Mentality
- Physical attack
- Magical attack
- Block percentage
Aumento de estadísticas
El aumento de estadísticas lleva el siguiente orden.[2]
- La raza proporciona las estadísticas base de un jugador.[2]
- El arquetipo primario aumenta las estadísticas base.[2]
- El arquetipo secundario (clase) no hace que las estadísticas aumenten.[3] Esto es un repaso de la declaración anterior.[2]
Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[4] – Steven Sharif
La elección de una profesión no afecta a las estadísticas de un jugador.[5]
El equipo tiene aproximadamente un 40-50% de influencia en el poder total de un jugador en el juego.[6]
Elementos
Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[7][8][9]
- Otras clases elementales pueden ser Oscuridad, Luz y Planar.[9] La habilidad Golpe aéreo (Air Strike) tiene un enraizamiento basado en la naturaleza.[10]
- El arquetipo mago dispone de cuatro escuelas elementales como aumentos de las habilidades primarias del personaje.[7]
- Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[11][12]
- Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[13]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[12] – Steven Sharif
We want to get a nice spread of abilities that that are influenced by what's going on your zone.[12] – Jeffrey Bard
Habilidades elementales
The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[9] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Ball Lightning | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[14][15][16] | |||
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[17][18][14] | |||
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[19][20][21] | |||
Cone of Cold | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[14][22][23] | |||
Elemental Empowerment | Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[24] | |||
Fireball | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[25] | |||
Fissure | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[26] | |||
Frostbolt | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[27][28] | |||
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[29][30] | |||
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[31] | |||
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[32] | |||
Quake | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[33] | |||
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[34] |
PvX
Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[36][37][38] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[38]
- Hay un equilibrio entre Pvp y PvE en Ashes of Creation.[38]
- Todas las estadísticas relacionadas con la efectividad en el combate en PvX.[39]* Algunos servidores podrían estar más enfocados al Pvp que otros.[37]
- No habrá servidores de PvE y Pvp pero algunos servidores estarán más enfocados al PVP.[37][40]
- No habrá distinción entre el equipo de Pvp y el de PvE .[41]
- La progresión del juego podría requerir elementos de PvE.[38]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[42] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 Transmisión en vivo, 2018-02-09 (7:31).
- ↑ 2.0 2.1 2.2 2.3 Transmisión en vivo, 2017-07-18 (35:58).
- ↑ Transmisión en vivo, 2019-11-22 (1:4:56).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (25:52).
- ↑ Transmisión en vivo, 2017-07-18 (37:25).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ 7.0 7.1 Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmisión en vivo, 2017-05-24 (27:47).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ Transmisión en vivo, 2020-09-30 (1:04:56).
- ↑ 12.0 12.1 12.2 Transmisión en vivo, 2017-06-01 (20:23).
- ↑ Transmisión en vivo, 2020-06-26 (1:32:16).
- ↑ 14.0 14.1 14.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2018-04-16 (1:32).
- ↑ 36.0 36.1 Pódcast, 2021-04-11 (38:31).
- ↑ 37.0 37.1 37.2 Transmisión en vivo, 2017-05-12 (24:52).
- ↑ 38.0 38.1 38.2 38.3 Transmisión en vivo, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ Transmisión en vivo, 2017-05-15 (14:05).
- ↑ Transmisión en vivo, 2017-06-01 (37:39).