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Alpha-0 stats and attributes.[1]

Aumento de estadísticas

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El aumento de estadísticas lleva el siguiente orden.[3]

  1. La raza proporciona las estadísticas base de un jugador.[3]
  2. El arquetipo primario aumenta las estadísticas base.[3]
  3. El arquetipo secundario (clase) no hace que las estadísticas aumenten.[4] Esto es un repaso de la declaración anterior.[3]

Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[5]Steven Sharif

La elección de una profesión no afecta a las estadísticas de un jugador.[6]

El equipo tiene aproximadamente un 40-50% de influencia en el poder total de un jugador en el juego.[7]

RNG

Los elementos RNG están relacionados con el combate con estadísticas como Golpe Crítico, Evasión o Posibilidad de Bloqueo.[8]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[9]Jeffrey Bard

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[10][11][12]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[14][15]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[16]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[15]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[15]Jeffrey Bard

Habilidades elementales

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[12]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[17][18][19]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[20][21][17]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[22][23][24]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[17][25][26]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[27][28]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[29] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[30]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[31]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[32][33]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[34][35]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[36]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[37]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[38]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[39]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[40]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[41]Steven Sharif

Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[41][42][43] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[43]

We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[47]Steven Sharif

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Transmisión en vivo, 2018-02-09 (7:31).
  2. 2.0 2.1 2.2 Transmisión en vivo, 2017-05-30 (16:25).
  3. 3.0 3.1 3.2 3.3 Transmisión en vivo, 2017-07-18 (35:58).
  4. Transmisión en vivo, 2019-11-22 (1:4:56).
  5. Transmisión en vivo, 2018-04-8 (AM) (25:52).
  6. Transmisión en vivo, 2017-07-18 (37:25).
  7. Entrevista, 2020-07-19 (53:59).
  8. Transmisión en vivo, 2017-05-30 (16:25).
  9. 9.0 9.1 9.2 Transmisión en vivo, 2018-12-06 (48:52).
  10. 10.0 10.1 Entrevista, 2020-07-18 (1:05:04).
  11. Transmisión en vivo, 2017-05-24 (27:47).
  12. 12.0 12.1 12.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
  13. Vídeo, 2022-09-30 (15:28).
  14. Transmisión en vivo, 2020-09-30 (1:04:56).
  15. 15.0 15.1 15.2 Transmisión en vivo, 2017-06-01 (20:23).
  16. Transmisión en vivo, 2020-06-26 (1:32:16).
  17. 17.0 17.1 17.2 Vídeo, 2023-09-29 (11:29).
  18. New Ball Lightning Description.png
  19. Vídeo, 2023-04-28 (7:15).
  20. Vídeo, 2023-04-28 (9:22).
  21. Blizzard Description2.png
  22. New Chain Lightning Description.png
  23. Vídeo, 2023-05-31 (12:12).
  24. Vídeo, 2023-04-28 (17:50).
  25. Cone of Cold Description2.png
  26. Vídeo, 2023-04-28 (11:22).
  27. Vídeo, 2023-04-28 (14:55).
  28. Elemental Empowerment Description.png
  29. Fireball Description2.png
  30. New Fireball Description.png
  31. Fissure Description2.png
  32. New Frostbolt Description.png
  33. Vídeo, 2023-04-28 (15:35).
  34. Lightning Strike Description2.png
  35. Vídeo, 2023-04-28 (13:40).
  36. Magma Field Description2.png
  37. Meteor Description2.png
  38. Quake Description.png
  39. Thundering Shot Description.png
  40. Vídeo, 2018-04-16 (1:32).
  41. 41.0 41.1 Pódcast, 2021-04-11 (38:31).
  42. 42.0 42.1 42.2 Transmisión en vivo, 2017-05-12 (24:52).
  43. 43.0 43.1 43.2 43.3 Transmisión en vivo, 2017-05-05 (33:25).
  44. pvx stats.png
  45. MMORPG Interview, 2016-12-12.
  46. Transmisión en vivo, 2017-05-15 (14:05).
  47. Transmisión en vivo, 2017-06-01 (37:39).