Stats
Alpha-0 stats and attributes.[1]
- Power.[1]
- Dexterity.[1]
- Constitution.[1]
- Willpower.[1]
- Wisdom.[1]
- Mentality.[1]
- Physical attack.[1]
- Magical attack.[1]
- Block percentage.[1][2]
- Critical hit.[2]
- Evasion.[2]
Aumento de estadísticas
El aumento de estadísticas lleva el siguiente orden.[3]
- La raza proporciona las estadísticas base de un jugador.[3]
- El arquetipo primario aumenta las estadísticas base.[3]
- El arquetipo secundario (clase) no hace que las estadísticas aumenten.[4] Esto es un repaso de la declaración anterior.[3]
Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[5] – Steven Sharif
La elección de una profesión no afecta a las estadísticas de un jugador.[6]
El equipo tiene aproximadamente un 40-50% de influencia en el poder total de un jugador en el juego.[7]
RNG
Los elementos RNG están relacionados con el combate con estadísticas como Golpe Crítico, Evasión o Posibilidad de Bloqueo.[8]
- El RNG juega un papel tanto en Pvp como en PvE.[9]
- El action combat depende mucho menos del RNG.[9]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[9] – Jeffrey Bard
Elementos
Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[10][11][12]
- Otras clases elementales pueden ser Oscuridad, Luz y Planar.[12] La habilidad Golpe aéreo (Air Strike) tiene un enraizamiento basado en la naturaleza.[13]
- El arquetipo mago dispone de cuatro escuelas elementales como aumentos de las habilidades primarias del personaje.[10]
- Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[14][15]
- Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[16]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[15] – Steven Sharif
We want to get a nice spread of abilities that that are influenced by what's going on your zone.[15] – Jeffrey Bard
Habilidades elementales
The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[12] – Steven Sharif
Habilidad | Icono | Rango 1 | Rango 2 | Rango 3 |
---|---|---|---|---|
Ball Lightning | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[17][18][19] | |||
Blizzard | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[20][21][17] | |||
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[22][23][24] | |||
Cone of Cold | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[17][25][26] | |||
Elemental Empowerment | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[27][28] | |||
Fireball | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[29] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[30] | |||
Fissure | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[31] | |||
Frostbolt | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[32][33] | |||
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[34][35] | |||
Magma Field | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[36] | |||
Meteor | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[37] | |||
Quake | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[38] | |||
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[39] |
PvX
Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[41][42][43] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[43]
- Hay un equilibrio entre Pvp y PvE en Ashes of Creation.[43]
- Todas las estadísticas relacionadas con la efectividad en el combate en PvX.[44]* Algunos servidores podrían estar más enfocados al Pvp que otros.[42]
- No habrá servidores de PvE y Pvp pero algunos servidores estarán más enfocados al PVP.[42][45]
- No habrá distinción entre el equipo de Pvp y el de PvE .[46]
- La progresión del juego podría requerir elementos de PvE.[43]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[47] – Steven Sharif
Ver además
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Transmisión en vivo, 2018-02-09 (7:31).
- ↑ 2.0 2.1 2.2 Transmisión en vivo, 2017-05-30 (16:25).
- ↑ 3.0 3.1 3.2 3.3 Transmisión en vivo, 2017-07-18 (35:58).
- ↑ Transmisión en vivo, 2019-11-22 (1:4:56).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (25:52).
- ↑ Transmisión en vivo, 2017-07-18 (37:25).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ Transmisión en vivo, 2017-05-30 (16:25).
- ↑ 9.0 9.1 9.2 Transmisión en vivo, 2018-12-06 (48:52).
- ↑ 10.0 10.1 Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmisión en vivo, 2017-05-24 (27:47).
- ↑ 12.0 12.1 12.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ Transmisión en vivo, 2020-09-30 (1:04:56).
- ↑ 15.0 15.1 15.2 Transmisión en vivo, 2017-06-01 (20:23).
- ↑ Transmisión en vivo, 2020-06-26 (1:32:16).
- ↑ 17.0 17.1 17.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑ Vídeo, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2018-04-16 (1:32).
- ↑ 41.0 41.1 Pódcast, 2021-04-11 (38:31).
- ↑ 42.0 42.1 42.2 Transmisión en vivo, 2017-05-12 (24:52).
- ↑ 43.0 43.1 43.2 43.3 Transmisión en vivo, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ Transmisión en vivo, 2017-05-15 (14:05).
- ↑ Transmisión en vivo, 2017-06-01 (37:39).