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Alpha-0 stats and attributes.[1]

Aumento de estadísticas

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

El aumento de estadísticas lleva el siguiente orden.[3]

  1. La raza proporciona las estadísticas base de un jugador.[3]
  2. El arquetipo primario aumenta las estadísticas base.[3]
  3. El arquetipo secundario (clase) no hace que las estadísticas aumenten.[4] Esto es un repaso de la declaración anterior.[3]

Different races have different stat compositions. Those stats can be important, but we also don't want them to dictate any meta for what classes are best used with different races.[5]Steven Sharif

La elección de una profesión no afecta a las estadísticas de un jugador.[6]

El equipo tiene aproximadamente un 40-50% de influencia en el poder total de un jugador en el juego.[7]

Stats on gear

Los artesanos (crafters) podrán asignar distintas habilidades y estadísticas el equipo.[8][9]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[8]Jeffrey Bard

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[9]Steven Sharif

El equipo se divide en estadísticas básicas y estadísticas adicionales..[13]

Combat RNG

Los elementos RNG están relacionados con el combate con estadísticas como Golpe Crítico, Evasión o Posibilidad de Bloqueo.[14]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[15]Jeffrey Bard

Damage

  • Damage numbers will not be so large as to be meaningless.[17]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[17]Steven Sharif
  • Death by fall damage is possible.[19]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[19]

Elementos

Habrá elementos (como Aire, Fuego, Agua, Rayo) en Ashes of Creation, cada uno con sus propias resistencias.[21][22][23]

  • Los elementos pueden tener más influencia en determinadas estaciones y climatologías. Por ejemplo, las habilidades de escarcha pueden ser más potentes en invierno. Esto afecta tanto al PvE como al Pvp.[25][26]
  • Puede haber líneas ley y lugares mágicos fuertes en el mundo que cambien o alteren la forma en que funcionan los hechizos.[27]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[26]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[26]Jeffrey Bard

Habilidades elementales

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[23]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Ball Lightning Ball Lightning Icon.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[28][29][30]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[31][32][28]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[33][34][35]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[28][36][37]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[38]
Fireball Fireball (Active).png Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[39]
Fissure Mage Spell 7.png Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[40]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[41][42]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[43][44]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[45]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[46]
Quake Quake.png Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[47]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[48]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[49]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[50]Steven Sharif

Ashes of Creation es un juego PvX.Los jugadores se encontrarán con elementos tanto de Pvp como de PvE.[50][51][52] Es poco probable que un jugador pueda enfocarse solamente en Pvp o solamente en PvE.[52]

We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[56]Steven Sharif

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Transmisión en vivo, 2018-02-09 (7:31).
  2. 2.0 2.1 2.2 Transmisión en vivo, 2017-05-30 (16:25).
  3. 3.0 3.1 3.2 3.3 Transmisión en vivo, 2017-07-18 (35:58).
  4. Transmisión en vivo, 2019-11-22 (1:4:56).
  5. Transmisión en vivo, 2018-04-8 (AM) (25:52).
  6. Transmisión en vivo, 2017-07-18 (37:25).
  7. Entrevista, 2020-07-19 (53:59).
  8. 8.0 8.1 8.2 8.3 8.4 Transmisión en vivo, 2020-11-30 (1:05:22).
  9. 9.0 9.1 Pódcast, 2018-08-04 (59:58).
  10. steven-crafting-stats.png
  11. Transmisión en vivo, 2020-12-22 (1:15:01).
  12. Pódcast, 2021-09-29 (52:58).
  13. Transmisión en vivo, 2020-08-28 (1:14:54).
  14. Transmisión en vivo, 2017-05-30 (16:25).
  15. 15.0 15.1 15.2 Transmisión en vivo, 2018-12-06 (48:52).
  16. Transmisión en vivo, 2020-07-25 (1:34:55).
  17. 17.0 17.1 Entrevista, 2018-08-24 (1:45).
  18. Pódcast, 2021-09-29 (46:20).
  19. 19.0 19.1 Transmisión en vivo, 2022-02-25 (1:06:45).
  20. Transmisión en vivo, 2023-12-19 (1:17:45).
  21. 21.0 21.1 Entrevista, 2020-07-18 (1:05:04).
  22. Transmisión en vivo, 2017-05-24 (27:47).
  23. 23.0 23.1 23.2 Transmisión en vivo, 2018-04-8 (PM) (26:19).
  24. Vídeo, 2022-09-30 (15:28).
  25. Transmisión en vivo, 2020-09-30 (1:04:56).
  26. 26.0 26.1 26.2 Transmisión en vivo, 2017-06-01 (20:23).
  27. Transmisión en vivo, 2020-06-26 (1:32:16).
  28. 28.0 28.1 28.2 Vídeo, 2023-09-29 (11:29).
  29. Ball Lightning Description04302024.png
  30. Vídeo, 2023-04-28 (7:15).
  31. Vídeo, 2023-04-28 (9:22).
  32. Blizzard Description04302024.png
  33. Chain Lightning Description04302024.png
  34. Vídeo, 2023-05-31 (12:12).
  35. Vídeo, 2023-04-28 (17:50).
  36. Cone of Cold Description04302024.png
  37. Vídeo, 2023-04-28 (11:22).
  38. Elemental Empowerment Description04302024.png
  39. Fireball Description04302024.png
  40. Fissure Description04302024.png
  41. Frostbolt Description04302024.png
  42. Vídeo, 2023-04-28 (15:35).
  43. Lightning Strike Description04302024.png
  44. Vídeo, 2023-04-28 (13:40).
  45. Magma Field Description04302024.png
  46. Meteor Description04302024.png
  47. Quake Description04302024.png
  48. Thundering Shot Description.png
  49. Vídeo, 2018-04-16 (1:32).
  50. 50.0 50.1 Pódcast, 2021-04-11 (38:31).
  51. 51.0 51.1 51.2 Transmisión en vivo, 2017-05-12 (24:52).
  52. 52.0 52.1 52.2 52.3 Transmisión en vivo, 2017-05-05 (33:25).
  53. pvx stats.png
  54. MMORPG Interview, 2016-12-12.
  55. Transmisión en vivo, 2017-05-15 (14:05).
  56. Transmisión en vivo, 2017-06-01 (37:39).