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Diferencia entre las páginas «Template:Class abilities» y «Races»

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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
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{{Draft}}
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
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[[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
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[[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed [[Divine gateway|divine gateway]].<ref name="livestream-20-October-2017">[https://go.twitch.tv/videos/182781830?t=00h50m20s Livestream Q&A, 20 October 2017 (50:20).]</ref>]]
  
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
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== Races ==
  
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
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[[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
  
{{{1|==}}} Archetypes {{{1|==}}}
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* [[Aela Humans]] ([[Kaelar]] and [[Vaelune]]).
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* [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]]).
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* [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]]).
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* [[D&uuml;nzenkell Dwarves]] ([[D&uuml;nir]] and [[Nik&uuml;a]]).
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* [[Tul'nar]].<ref name="tulnar-kickstarter">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1896959 Kickstarter $2,500,000 New Player Race Achieved.]</ref>
  
Players may choose primary and secondary [[Archetypes]] for their [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref>
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== Racial influence ==
  
* [[Bard]]
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A player's choice of race will influence additional features of gameplay.<ref name="livestream-8-May-2017-11:14-43:30">[https://youtu.be/3UIqmWTGZ2k?t=2610 Livestream, 8 May 2017 (43:30).]</ref>
* [[Cleric]]
 
* [[Fighter]]
 
* [[Mage]]
 
* [[Ranger]]
 
* [[Rogue]]
 
* [[Summoner]]
 
* [[Tank]]
 
  
{{{1|==}}} Classes by Archetype Combination {{{1|==}}}
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* Each race will have different base stats.
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* Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
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* Races are not gender or [[Classes|Class]] locked.
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* Some classes may work better with certain races but nothing is enforced.
  
{| class="wikitable" style="border: none; background: none;"
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== Racial influence on nodes ==
! colspan="10"| Secondary
 
|-
 
! !! !! Bard !! Cleric !! Fighter !! Mage !! Ranger !! Rogue !! Summoner !! Tank
 
|-
 
! rowspan="8"| Primary
 
! Bard
 
| - || - || - || - || - || - || - || -
 
|-
 
! Cleric
 
| - || - || - || - || - || - || - || -
 
|-
 
! Fighter
 
| - || - || - || Spellsword || - || - || - || -
 
|-
 
! Mage
 
| - || - || - || - || - || - || - || -
 
|-
 
! Ranger
 
| - || - || - || - || - || Predator || - || -
 
|-
 
! Rogue
 
| - || - || - || - || - || - || - || -
 
|-
 
! Summoner
 
| - || - || - || - || - || - || - || -
 
|-
 
! Tank
 
| - || Paladin || - || - || - || - || - || -
 
|}
 
  
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A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
  
{{{1|==}}} Class abilities {{{1|==}}}
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== Starting zones ==
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
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* Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
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Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
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* Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
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{{Notes}}
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
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* Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
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[[Category:Engaging and immersive story]][[Category:Races]]
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 
* There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref>
 
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
 

Revisión del 22:30 21 oct 2017

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Eight of the nine races in Ashes of Creation.

Razas

Ashes of Creation offers nine playable races.[2]

Racial influence

A player's choice of race will influence additional features of gameplay.[4]

  • Each race will have different base stats.
  • Racial augments may be applied to primary Archetype skills.
  • Races are not gender or Class locked.
  • Some classes may work better with certain races but nothing is enforced.

Influencia racial en los nodos

A Node's architecture is determined by the primary race that contributes to its development.[5]

Starting zones

Players will be able to choose their starting Divine gateway.[6]

Referencias