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{{Draft}}
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[[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref>
  
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
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* War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref>
 
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** Based on things that guilds may own.
== Guild membership ==
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* Guilds are not limited to warring one guild at a time.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
 
 
* Players can only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
 
* [[Alts]] on the same [[Account]] can join different guilds.<ref name="membership"/>
 
** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
 
 
 
== Guild progression ==
 
 
 
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
 
 
 
* Membership slots can be traded off for [[#Guild sizes|advantages]].
 
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 
* The progression system will include guild [[Quests|quests]].
 
* Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref>
 
** [[Crafting]] certain [[Items|items]].
 
** [[Events]].
 
 
 
== Guild size ==
 
 
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
 
 
 
* Larger guilds can siege [[Guild fortresses|fortresses]].
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
** Sieges will have things that smaller groups have an advantage in.
 
 
 
== Guild alliances ==
 
 
 
* Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
 
 
 
* There may be a mechanic that allows [[Alliances|alliances]] to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
 
 
 
== Guild wars ==
 
 
 
{{Guild wars|1====}}
 
 
 
== Zergs ==
 
 
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
 
 
 
== Guild benefits ==
 
 
 
Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
 
 
 
* Guild activities
 
* Passives
 
 
 
== Leadership tools ==
 
 
 
The developers are considering the following tools:<ref name="tools"/>
 
 
 
* Recruitment tools.
 
* Management tools.
 
* Communication tools.
 
* Motivational systems.
 
* Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref>
 
* Roster.<ref name="rally"/>
 
 
 
{{Notes}}
 
 
 
[[Category:Player interaction]][[Category:Guilds]]
 

Revisión del 03:16 20 oct 2017

Gremios will be able to declare war with other guilds.[1]

  • War declaration will be objective based.[2]
    • Based on things that guilds may own.
  • Guilds are not limited to warring one guild at a time.[3]
  • 350px
  • 350px
  • 350px