2017-03-10 Blog: A Word With Consequences
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In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.
Referenced by
- Talk:Ashes of Community Wiki
- Ashes of Creation
- Blood magic
- Corrupted Essence
- Zonas corruptas (Corrupted areas)
- Corrupted resources
- Corrupción
- Pilares del diseño
- Game design
- Dificultad del juego
- Inspiración
- Lightpact
- Lore
- Desarrollo abierto
- Pantheon
- PvP background
- Sanctus
- Los Antiguos
- La Esencia
- La caída
- El regreso
- Trolls
- Tulnar
- Reino subterráneo (Underrealm)
- Verra
- File:design pillars.png