Logros

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Los Logros existirán para todos los servidores, no solo para las guilds o los grupos.[1]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[4]Steven Sharif

Habrá una mezcla de logros basados en personaje y en cuenta achievements.[5]

Titles

Titles are unlocked by achievements in aspects of the game.[6]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and you know that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[6]Steven Sharif

Node government titles

Alpha-1 winner of Mayoral election.[13]

El Gobierno en los nodos es decidido por los ciudadanos del nodo cuando alcanza Aldea (escenario 3).[14]

Los puestos dentro del gobierno de un nodo se obtienen a través de títulos que otorgan acceso a los PNJs especiales del nodo.[9]

There are a lot of things that you can strive for within [a node] that grant you that special treatment.[9]Steven Sharif

Relics

Relicario concept art.[15]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[16]Steven Sharif

Las reliquias son logros para un nodo que se desbloquean con el tiempo. Permiten a los ciudadanosd el nodo craftear determinados objetos legendarios y progresar en ciertas misiones legendarias.[17][18]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[17]Steven Sharif
  • Las reliquias aparecen automáticamente en el relicario del nodo cuando se han cumplido las condiciones necesarias. Por ejemplo, puede ser necesario que un determinado número de ciudadanos consiga un logro en particular antes de que la reliquia sea otorgada al nodo.[17][16]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[17]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve you know the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[17]Steven Sharif
  • A los atacantes registrados de un nodo se les otorga acceso limitado a las reliquias almacenadas en el relicario de un nodo despúes destruir con éxito ese nodo en un asedio de nodo.[22][23][17][16][24][25][26] También se otorgan beneficios a quienes capturan, roban o sabotean las reliquias de un relicario.[19]


Artefactos antiguos

A staff of the Ancients 3D render.[32]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[32]Steven Sharif

Los cuatro artefactos antiguos de Verra fueron descubiertos por el Rey Atrax en su búsqueda del poder de La esencia.[29][30] Estos artefactos estaban muy vinculados a La Esencia de Verra debido a su cercanía a las Líneas Ley de La Esencia esparcidas por todo el mundo.[31] Estos artefactos fueron almacenados originalmente en la cámara de Fallow's Hold, que es una de las grandes mazmorras de Ashes of Creation, ubicada cerca de la capital del antiguo imperio Toren, Torall.[31]

  • Se creía que el Cáliz Dorado otorgaba la vida eterna, pero en realidad permitía que la corrupción de La Esencia entrara en el alma a través de la propia representación física de beber algo.[29]
  • La Corona representaba el vínculo directo que Los Antiguos tenían con los propios hilos de pensamiento del rey Atrax; y que ellos mismos podían manipular.[29]
  • La Espada trajo un poder a través de la manipulación del lado oscuro de La Esencia, que es como Atrax mantuvo su dominio sobre su pueblo; a través del poder físico. Básicamentederribando a cualquier enemigo que se opusiera a él.[29]
  • El Bastón permitió a Atrax proyectar su magia a grandes distancias, lo que le permitió extender su poder y manipulación por las tierras de Verra, así como mantener su reino bajo vigilancia[29]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[33]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[33]Steven Sharif

Leaderboards

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

There will be dungeon and raid leader boards.[35]

Trophy park

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Trophy park is an area within Pueblo, Ciudad or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[36]

  • Server announcements and achievements are designed to encourage groups to experience new content.[36]

Cosmetic rewards

Algunos cosmetics se puedenobtener dentro del juego:[37]

Algunos logros pueden desbloquear ciertos cosméticos.[37]

No todos los cosméticos se pueden obtener a través del juego. Estos, se podrán conseguir a través de la tienda de cosméticos.[37]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[38]Steven Sharif

Ashes of Creation Apocalypse cosmetic rewards

All of the skins attained in Ashes of Creation Apocalypse will be usable in the Ashes of Creation MMORPG.[39]

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[40][41]

One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[40]Steven Sharif

The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[45]

  • Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[46]
  • Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[46]

So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[46]Steven Sharif

These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[41]

One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[41]Steven Sharif

It would be like your ancestors kept these curios for you.[41]Jeffrey Bard

Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[47]

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[48]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is kind of its final state.[48]Jeffrey Bard

Los nuevos puntos de interés (como las mazmorras, jefes de mundo, y zonas corruptas) aparecen conforme los nodos se desarrollan.[49][50]Este contenido se adapta a la progresión del nodo de la zone donde se encuentra.[48][51]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[14]

Ver también

Referencias

  1. 1.0 1.1 1.2 1.3 Transmisión en vivo, 2017-05-15 (44:10).
  2. Pódcast, 2018-08-04 (59:23).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Transmisión en vivo, 2020-07-25 (1:52:45).
  4. Transmisión en vivo, 2017-05-22 (28:02).
  5. Transmisión en vivo, 2018-07-09 (47:17).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Transmisión en vivo, 2021-06-25 (1:35:08).
  7. Entrevista, 2020-07-19 (23:29).
  8. 8.0 8.1 8.2 Transmisión en vivo, 2017-05-26 (37:17).
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Transmisión en vivo, 2019-07-26 (1:20:48).
  10. Transmisión en vivo, 2017-05-17 (58:18).
  11. 11.0 11.1 Transmisión en vivo, 2018-09-27 (55:39).
  12. 12.0 12.1 12.2 Transmisión en vivo, 2017-11-17 (9:49).
  13. Transmisión en vivo, 2020-03-28 (1:02:46).
  14. 14.0 14.1 14.2 14.3 14.4 MMOGames interview, January 2017
  15. reliquary-concept.png
  16. 16.0 16.1 16.2 Entrevista, 2020-07-18 (56:11).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Pódcast, 2021-09-29 (10:49).
  18. Transmisión en vivo, 2018-02-09 (29:26).
  19. 19.0 19.1 Transmisión en vivo, 2022-04-29 (27:00).
  20. Transmisión en vivo, 2020-07-25 (1:22:40).
  21. Transmisión en vivo, 2020-06-26 (1:33:10).
  22. Transmisión en vivo, 2022-10-14 (52:31).
  23. Pódcast, 2021-09-29 (14:21).
  24. Entrevista, 2020-07-08 (57:46).
  25. Transmisión en vivo, 2020-04-30 (1:14:44).
  26. siege spoils.png
  27. steven-looting-relics.png
  28. steven-relic-trading.png
  29. 29.0 29.1 29.2 29.3 29.4 29.5 Transmisión en vivo, 2020-11-08 (15:01).
  30. 30.0 30.1 Transmisión en vivo, 2020-11-08 (00:49).
  31. 31.0 31.1 31.2 31.3 Transmisión en vivo, 2020-11-08 (07:58).
  32. 32.0 32.1 Transmisión en vivo, 2020-11-30 (52:56).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Pódcast, 2018-08-04 (1:47:21).
  34. 34.0 34.1 steven-pvp-metrics.png
  35. Transmisión en vivo, 2017-07-18 (58:50).
  36. 36.0 36.1 Pódcast, 2018-08-04 (1:35:58).
  37. 37.0 37.1 37.2 cosmetics obtaining.png
  38. Transmisión en vivo, 2018-07-09 (55:20).
  39. Blog: October Giveaway - Free Armor of the Autumn Knight.
  40. 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 Transmisión en vivo, 2018-10-31 (38:47).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 Transmisión en vivo, 2018-09-27 (27:27).
  42. 42.0 42.1 42.2 42.3 Transmisión en vivo, 2018-12-06 (33:55).
  43. apoc-cosmetic-reward.png
  44. 2018-12-08 Newsletter.
  45. 45.0 45.1 Transmisión en vivo, 2018-12-06 (26:12).
  46. 46.0 46.1 46.2 Transmisión en vivo, 2018-12-06 (41:43).
  47. in-game-cosmetics-2018-8-8.png
  48. 48.0 48.1 48.2 48.3 48.4 48.5 48.6 Transmisión en vivo, 2021-03-26 (50:33).
  49. Transmisión en vivo, 2021-03-26 (22:53).
  50. Transmisión en vivo, 2017-11-17 (36:22).
  51. 51.0 51.1 51.2 51.3 51.4 Transmisión en vivo, 2017-11-17 (18:29).
  52. Transmisión en vivo, 2022-04-29 (40:21).