Zona de inicio del Alpha-1

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Alpha-1 alpha island starting area.[1]

There's been some significant lighting changes here in this area. There's been some work on the foliage, on the trees that are available, toned down some of the ruins, rearranged some of the tents and it's starting to look pretty good.[1]Steven Sharif

La zona de inicio de la Alfa-1 se encontrababa en las ruinas de una puerta divina Pyrian al sur de la isla Alpha.[2]

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Misiones en esta ubicación

Quest Location Quest giver XP reward Steps
A New World Zona de inicio del Alpha-1 Given by default 10 1
A Place Like No Other Zona de inicio del Alpha-1 Sergeant Landry 1,700 2
Aiding the Order Zona de inicio del Alpha-1 Jhal 350 2
Arrows to the Corporal Zona de inicio del Alpha-1 Lieutenant Griori 10 3
Becoming Skilled Zona de inicio del Alpha-1 Lieutenant Griori 10 2
Cave Survey Zona de inicio del Alpha-1 Corporal Cuhlum 4,000 4
Crafting a Sword Zona de inicio del Alpha-1 Blacksmith 3,000 8
Crafting a Wand Zona de inicio del Alpha-1 Blacksmith 3,000 8
Finding a Foothold Zona de inicio del Alpha-1 Given by default 65 3
Gather Nightbloom Zona de inicio del Alpha-1 Eswyn 4,000 6
Hidden Inferno Zona de inicio del Alpha-1 Lieutenant Griori 18,600 10
Honoring Ancestors Zona de inicio del Alpha-1 Attendant Wynden 3,000 3
Lesson One: Zoology Zona de inicio del Alpha-1 Scholar Rhea 2,400 7
Lesson Two: Botany Zona de inicio del Alpha-1 Scholar Rhea 2,400 5
Magical Ice Zona de inicio del Alpha-1 Olexia Fobrasna 18,600 4
Meet the Headmaster Zona de inicio del Alpha-1 Lieutenant Griori 1,700 1
Prepare to Craft Zona de inicio del Alpha-1 Blacksmith 10 2
Seeping Poison Zona de inicio del Alpha-1 Headmaster Varus 18,600 3
Talking Shop Zona de inicio del Alpha-1 Merchant 10 2
Task: Perimeter Patrols Zona de inicio del Alpha-1 Lieutenant Griori 1,700 4
Task: Predator or Prey? Zona de inicio del Alpha-1 Lieutenant Griori 1,700 2
The Apparition Zona de inicio del Alpha-1 Location based 18,600 10
The Final Lesson Zona de inicio del Alpha-1 Scholar Lodi 3,000 9
The Warrior's Prayer Zona de inicio del Alpha-1 Attendant Wynden 3,000 5

Mazmorras en esta ubicación

Alpha island

Map of Alpha-1 testing zone.[3][4] Credito de imagen: Axiom: Angelcry

The Alpha One map including nodes, dungeons, quest givers, POI, teleporters, and camps will be explorable! Note that this is only a small portion of the world of Verra.[5]

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[6]

This is a rather large tropical area; and what we use some of the creatures for is establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[7]Jeffrey Bard

Las pruebas de la Alfa-1 tuvieron lugar en una zona al noroeste del mapa del mundo.[8] Esta zona tiene muchas islas y un área continental.[9]

Portales Divinos

Empyrean divine gateway concept art.

When you play the MMORPG you're going to be stepping through what are called these divine gateways from a planet called Sanctus and Sanctus was really a safe haven that was forethought by the Goddess of Fate and Creation as a sanctuary to provide the people of Verra who could survive the fall, the apocalypse, the exodus essentially.[19]Steven Sharif

Los portales divinos se encuentran en las ciudades en ruinas de las cuatro razas antiguas de Verra.[20]

Where players start, they enter this portal from another world called Sanctus. Sanctus is a place of no magic, low technology; and players are the first expeditioners that are coming through this portal into the world of Verra.[27]Jeffrey Bard

Mapa del mundo

Updated Ashes of Creation map.[28][29]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[29]Steven Sharif

Alpha-2 work-in-progress map UI.[30]

El mundo de Verra cuenta con un mapa del mundo visible en el juego. Este mapa no se genera aleatoriamente, y comienza cubierto por una niebla de guerra.[31] Los jugadores no podrán ver el mundo hasta que lo hayan explorado o recopilado información sobre el mismo. el mundo está llenod e información imprecisa, lo que requerirá que el jugador indage y la utilice para verificarla.[32]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[32]

Cuando se recopila información o el jugador ha explorado con éxito un área, los puntos de interés se marcan en el mapa.[33]

  • Estos puntos de interés están determinados por la progresión del nodo; y no todos los servidores compartirán el mismo mapa, ya que las decisiones de los jugadores variarán de un servidor a otro.[33]

Además de que la progresión de los nodos es un factor en la generación de mapas, las zonas en Ashes of Creation se adaptarán a todos los niveles.[35]

El mapa tendrá zonas geográficas impasables ocasionadas por obstáculos (como montañas).[36][37][38]

Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[37]Steven Sharif

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