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La cancelación de animaciones no será una mecanica del combate en Ashes of Creation.[1][2]

Esquivando

Esquivando in Alpha-1 early combat.[3]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[3]Steven Sharif

Los movimientos de evasión como esquivar y moverse, estarán presentes en el combate de Ashes of Creation combat.[4][5][6]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[5]Steven Sharif

Bloqueo activo

Tanque active blocking with a Shield in Alpha-2.[10]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[11]Tradd Thompson

El bloqueo activo es una habilidad universal que pueden utilizar todas las clases.[4][13][11][7]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[13]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[15]Steven Sharif
  • Anteriormente, los desarrolladores no habían completado los detalles de los sistemas de bloqueo activo y se decantaban por una mitigación del daño universal más tradicional orientada a los buff para el MMO, además de considerar la interacción entre el bloqueo basado en acciones y una estadística de bloqueo pasivo.[16][17]

Interrupciones

Las habilidades con una barra de casteo pueden ser interrumpidas durante el casteo.[19]

  • Hay habilidades para contrarrestar las interrupciones.
  • Algunas interrupciones son mejores que otras.
info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Habilidad Icono Rango 1 Rango 2 Rango 3
Bulwark Bulwark Icon.jpg Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[20][21][22][23] Additional increased block chance.[20][23] The second attack knocks down enemies.[20][23]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[24]

Tiempo para matar

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Ashes of Creation tendrá un "tiempo para matar" (TTK) de unos 30 segundos.[25]

In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[27]Steven Sharif

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![28]

Los jugadores tendrán un indicador en su placa de nombre que indicará el equipo que llevan. Los demás jugadores podrán ver este indicador si apuntan al jugador a distancia.[29][30][31]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[32]Steven Sharif
  • El borde indicará el nivel y la calidad del set.[29][30][33]
    • También indica si el equipo está encantado, junto con los efectos visuales asociados a los objetos encantados.[30][34][33]
  • Los desarrolladores creen que inspeccionar el equipo para obtener una lista exacta de equipo o la puntuación del mismo puede dar lugar a "comportamientos no deseados".[35]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[31]Steven Sharif

Control de masas (CC)

Las habilidades de control de masas (CC/mezzing) incluyen enraizar, atrapar, aturdir, dormir y ralentizar.[36][37]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[37]Steven Sharif

  • Estos ataques no serán como las habilidades tab-target. Esto es así para evitar combos desequilibrados con habilidades de apuntado (action combat).[40]

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[37]Jeffrey Bard

  • Los CCs suaves están incluídos en los hablidades tab-target.[43]
  • Los efectos de CC no se aplican a los jugadores no combatientes(verdes). El objetivo de una habilidad de CC debe estar marcado (flagged) para sufrir los efectos de CC. Esto impide, por ejemplo, que los jugadores que inicien el combate PVP con ataques que aturden a jugadores no combatienes durante un pull.[44]
  • Algunas habilidades de CC pueden desmontar un jugador que vaya en una montura. En estos casos la montura permanecerá con su propia reserva de salud y otras estadísticas.[45]
    • Durante la Alpha-1 las monturas no se separaban del jugador.[45]

There's also going to be effects that just stun the mount or stun you on the mount.[45]Steven Sharif

info-orange.pngEsta sección contiene información de las primeras fases de prueba. Se actualizará tan pronto como haya nueva información disponible.
Habilidades Icono Rango 1 Rango 2 Rango 3
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[47] The root effect is nature based.[48]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[49]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[50][51][52]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[53][54]
Condemn Condemn.png Stun target enemy for 3 seconds.[55][56]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[57]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[58][59]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[60]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[61]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[62]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[63][64][65]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[66]

Posturas de combate

Es probable que exista el uso de posturas con armas en el juego.[67]

RNG

Los elementos RNG están relacionados con el combate con estadísticas como Golpe Crítico, Evasión o Posibilidad de Bloqueo.[68]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[69]Jeffrey Bard

Ver además

Referencias

  1. 1.0 1.1 Transmisión en vivo, 2019-11-22 (1:09:37).
  2. Transmisión en vivo, 2017-05-17 (1:05:11).
  3. 3.0 3.1 3.2 Transmisión en vivo, 2020-08-28 (1:19:24).
  4. 4.0 4.1 4.2 4.3 Transmisión en vivo, 2023-01-27 (1:06:02).
  5. 5.0 5.1 Transmisión en vivo, 2022-06-30 (51:17).
  6. 6.0 6.1 Transmisión en vivo, 2020-01-30 (1:34:12).
  7. 7.0 7.1 Transmisión en vivo, 2021-11-19 (50:38).
  8. Transmisión en vivo, 2020-06-26 (1:24:06).
  9. 9.0 9.1 Transmisión en vivo, 2022-12-02 (1:05:08).
  10. 10.0 10.1 Vídeo, 2023-01-27 (35:51).
  11. 11.0 11.1 11.2 Vídeo, 2022-12-02 (34:41).
  12. 12.0 12.1 12.2 Vídeo, 2022-12-02 (16:55).
  13. 13.0 13.1 13.2 13.3 Vídeo, 2023-01-27 (40:24).
  14. Transmisión en vivo, 2023-01-27 (15:22).
  15. Transmisión en vivo, 2023-01-27 (1:13:29).
  16. Transmisión en vivo, 2021-09-24 (1:22:46).
  17. Transmisión en vivo, 2020-06-26 (1:19:50).
  18. shieldactiveblockA1.png
  19. Transmisión en vivo, 2017-05-08 (43:30).
  20. 20.0 20.1 20.2 Alpha-1 screenshot.
  21. toast-keybinds-skills.png
  22. Vídeo, 2021-02-09 (0:37).
  23. 23.0 23.1 23.2 Transmisión en vivo, 2020-07-31 (1:14:26).
  24. progression.png
  25. 25.0 25.1 Entrevista, 2018-10-20 (3:25:46).
  26. Transmisión en vivo, 2019-11-22 (5:51).
  27. 27.0 27.1 Entrevista, 2018-10-20 (9:10).
  28. Twitter - Better luck next time.
  29. 29.0 29.1 Transmisión en vivo, 2020-08-28 (2:07:26).
  30. 30.0 30.1 30.2 30.3 Transmisión en vivo, 2020-07-25 (53:08).
  31. 31.0 31.1 Transmisión en vivo, 2020-06-26 (1:28:10).
  32. 32.0 32.1 Pódcast, 2021-09-29 (52:58).
  33. 33.0 33.1 Transmisión en vivo, 2017-07-28 (1:34:55).
  34. Official Livestream - May 4th @ 3 PM PST - Q&A
  35. Transmisión en vivo, 2017-07-28 (23:20).
  36. Transmisión en vivo, 2017-10-16 (25:56).
  37. 37.0 37.1 37.2 37.3 Transmisión en vivo, 2017-05-24 (45:12).
  38. Transmisión en vivo, 2018-02-09 (28:17).
  39. Transmisión en vivo, 2019-11-22 (1:06:25).
  40. 40.0 40.1 Transmisión en vivo, 2018-04-8 (PM) (37:57).
  41. steven-hard-ccs.png
  42. Pódcast, 2018-08-04 (1:11:05).
  43. Pódcast, 2018-08-04 (1:11:52).
  44. CC effects do notapply to non-combatants.png
  45. 45.0 45.1 45.2 Transmisión en vivo, 2021-04-30 (1:08:10).
  46. summons-ccs.png
  47. Air Strike New Description.png
  48. Vídeo, 2022-09-30 (15:28).
  49. Ancestral Bolas Description.png
  50. New Chain Lightning Description.png
  51. Vídeo, 2023-05-31 (12:12).
  52. Vídeo, 2023-04-28 (17:50).
  53. Vídeo, 2023-07-28 (20:50).
  54. Chains of Restraint Info Panel.png
  55. Vídeo, 2023-07-28 (29:23).
  56. Condemn Info Panel.png
  57. Fissure Description2.png
  58. Vídeo, 2023-03-31 (9:55).
  59. Vídeo, 2023-01-27 (10:27).
  60. Imbue Ammo Weighted Skill Tree Description.png
  61. Quake Description.png
  62. Slam Description.png
  63. Vídeo, 2023-04-28 (17:22).
  64. Slumber Description2.png
  65. Vídeo, 2023-09-29 (11:23).
  66. Vídeo, 2023-01-27 (7:28).
  67. Transmisión en vivo, 2019-06-28 (1:19:00).
  68. Transmisión en vivo, 2017-05-30 (16:25).
  69. 69.0 69.1 69.2 Transmisión en vivo, 2018-12-06 (48:52).