Appearance slots

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El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[2][3]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos, a diferencia de los disfraces, que no tienen restricción de nivel.[4]
  • El jugador puede activar o desactivar las ranuras de cosméticos en su personaje.[5]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[6][7]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[6]Steven Sharif
Alpha-1 female plate armor 3D render.[8]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[8]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[9][10]

  • Mo habrá armas sobredimensionadas.[11]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[10]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[9]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[12]
    There might be sliders, but there are not gonna be naked sliders.[12]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[13] Las armas escalarán su tamaño en función de la raza.[14]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[15]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[16]

Los jugadores pueden cambiar el color del equipo usando tintes.[17][18]

Se puede configurar que se vea el casco o no.[19]

  • El peinado puede quedar oculto si se activa la visualización del casco.[20]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[21]

Los artesanos pueden influir en el aspecto de los objetos que crean.[22][23]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[24]

Armas y armaduras raciales

Apariencia según raza de la Armadura en la Alpha-1.[25]

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[26]Jeffrey Bard

Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[28][29][30]

La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[13]Steven Sharif

La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[13]Steven Sharif

Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[13]Steven Sharif

Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[31]Steven Sharif

Gear slots

Alpha-2 character sheet work-in-progress UI.[32]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[32]Colby Marchi

There are multiple gear slots in Ashes of Creation.[32]

  • Previously it was stated there were 16 gear slots.[42]

Gear appearance priority

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[34][41][54]

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![56]

Los jugadores tendrán un indicador en su placa de nombre que indicará el equipo que llevan. Los demás jugadores podrán ver este indicador si apuntan al jugador a distancia.[57][58][59]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[60]Steven Sharif
  • El borde indicará el nivel y la calidad del set.[57][58][61]
    • También indica si el equipo está encantado, junto con los efectos visuales asociados a los objetos encantados.[58][62][61]
  • Los desarrolladores creen que inspeccionar el equipo para obtener una lista exacta de equipo o la puntuación del mismo puede dar lugar a "comportamientos no deseados".[63]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[59]Steven Sharif

Gear sets

Equipping the Titanbark gear set in Alpha-2.[65]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[66]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[67][66][3]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[67]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[67][66][3]
    • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[68]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[67][3]
    • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[69]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Certain set bonuses may trade off core gear stats.[72]
  • There are passive abilities that can be chosen to become more adept with certain set types.[3]
  • There will be viable non-set builds.[72]

Crafted items

Elaboración (Crafting) UI. Alpha-1 captura de pantalla. Credito de imagen: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[73][74][75][76][77][78]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[76]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[85]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[89]

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[90]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[91]Steven Sharif

Se considera skins las mascotas, monturas, armaduras, edificios y accesorios que se venden en la tienda de cosméticos.[92]

  • Las perlas de texto que aparecen junto a los objetos de la tienda están relacionadas con el lore y el trasfondo de las criaturas y los objetos del mundo de Verra.[93]
  • Las skins de caravana cambian el aspecto de una montura y una caravana del juego que están vinculadas entre sí..[96][97]
    • Las skins de caravana y montura no se pueden utilizar por separado.[96][97]
  • Las mejores skins se podrán conseguir en el juego.[98]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[98]Steven Sharif

Racial skins

Racial skins enable a player to change their character's racial appearance.[99][100]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[101]
  • Racial skins can be toggled on and off.[100]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[101]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[102]

  • Skin color customization.[103]
  • Racial skins appear along with any costume appearances.[104]

There are plans to create other racial skins.[80]

  • Some potential future ideas include undead and werewolf (lycan) skins.[105]

Leer más...

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[106]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![107]Sarah Flanagan

Costumes were available for purchase from the cosmetic store.[108]

Full costumes do not mix and match pieces.[113]Steven Sharif

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Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[120]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[121]

Tienda cosmética

Ashes of Creation cosmetic store.[122]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[123]Steven Sharif

La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[124] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[125]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[126]

  • Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[127]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[125]Steven Sharif

  • Los objetos de la tienda de cosméticos no se podrán comerciar.[128] There will be no gifting mechanism for cosmetic items.[129]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[129]Steven Sharif

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[130]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[130]

Ver además

Referencias

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