Arenas

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Arenas are instanced Pvp scenarios and are not part of open world PvP.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Arena ladder

The arena ladder system records a player's progress within Temporadas PvP based on their arena win/loss ratios.[2][4]

  • Titles can be received from arena play.[8]
  • Other rewards will be revealed at a later time.[7]
  • Arena points that can be used to buy gear is not currently in the design.[8]

Temporadas PvP

El rendimiento de varios sistemas Pvp (como las Caravanas, Arenas, Guerras de gremios) se mide en el transcurso de temporadas PvP que duran 6 meses . Al final de cada temporada, la puntuación acumulada del jugador puede desbloquear varias recompensas:[2][13]

Recompensas de mejora de equipo

Las mejoras de equipo (piedras o runas de poder) se pueden aplicar a armas para añadir elementos o tipos de daño.[14][15]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[15]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[17]Steven Sharif

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[18]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[18]Steven Sharif

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[20][21]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[21]Steven Sharif

Leader boards

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

There will be dungeon and raid leader boards.[22]

Military node arena

Los alcaldes de los nodos militares son elegidos entre los ciudadanos a través de una arena de combate del último hombre en pie (estilo arena de gladiadores).[24][9][8]

  • Una idea que está ahora mismo bajo consideración es que los jugadores preparen un campeón con el que luego puedan luchar en la arena, en lugar de usar sus personajes habituales. Este campeón podría ser preparado con equipo y habilidades a través de misiones, además de con materiales y oro con el objetivo de hacer el campeón más poderoso.[25]
  • El motivo de esta idea del campeón es que el juego no está equilibrado para el Pvp 1vs1. Emplear estos campeones hará que la arena esté más equilibrada.[25]
  • El estilo de combate de la arena será instanciado pero se permitirán espectadores a través de una interfaz.[11]
  • El ganador del combate no podrá transferir la alcaldía a otro jugador.[26]

Server vs server

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[27]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[28]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[28]Jeffrey Bard

Esports

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Los eSports no son el objetivo principal, pero el juego avanzará de forma natural en esa dirección si la jugabilidad es atractiva, competitiva y divertida..[29]

If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[29]Steven Sharif

Group sizes

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But you know it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that kind of process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[30]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[30][31][32]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[33]
  • Incursiones will have 40 man groups.[34]
  • Content will be tailored for 40, 16 and 8 person group sizes.[35]
  • Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Asedios a castillos are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[36]

The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[36]Steven Sharif

Artwork

Ver también

Referencias

  1. Vídeo, 2017-07-16 (0:01).
  2. 2.0 2.1 2.2 2.3 2.4 Transmisión en vivo, 2021-09-24 (1:22:46).
  3. Transmisión en vivo, 2017-05-05 (16:53).
  4. 4.0 4.1 4.2 4.3 partysize.png
  5. 5.0 5.1 Transmisión en vivo, 2017-05-26 (48:12).
  6. 6.0 6.1 6.2 Transmisión en vivo, 2022-10-28 (1:38:33).
  7. 7.0 7.1 arena rewards.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Pódcast, 2018-05-11 (52:20).
  9. 9.0 9.1 gladiators.jpg
  10. 10.0 10.1 Transmisión en vivo, 2017-05-26 (29:13).
  11. 11.0 11.1 Entrevista, 2020-03-27 (11:04).
  12. Transmisión en vivo, 2017-08-23 (16:44).
  13. 13.0 13.1 13.2 13.3 13.4 Entrevista, 2020-07-18 (16:34).
  14. Transmisión en vivo, 2018-06-04 (1:11:19).
  15. 15.0 15.1 Transmisión en vivo, 2018-06-04 (21:37).
  16. Transmisión en vivo, 2021-03-26 (1:15:57).
  17. 17.0 17.1 17.2 17.3 17.4 Entrevista, 2020-07-18 (14:22).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Pódcast, 2018-08-04 (1:47:21).
  19. 19.0 19.1 steven-pvp-metrics.png
  20. 20.0 20.1 20.2 20.3 Transmisión en vivo, 2021-06-25 (1:12:37).
  21. 21.0 21.1 21.2 21.3 Entrevista, 2020-07-29 (14:28).
  22. Transmisión en vivo, 2017-07-18 (58:50).
  23. Transmisión en vivo, 2017-05-15 (44:10).
  24. Entrevista, 2020-07-19 (26:54).
  25. 25.0 25.1 Entrevista, 2020-03-27 (09:05).
  26. Transmisión en vivo, 2021-03-26 (1:17:20).
  27. Transmisión en vivo, 2018-04-8 (PM) (36:21).
  28. 28.0 28.1 Transmisión en vivo, 2017-05-26 (29:05).
  29. 29.0 29.1 Transmisión en vivo, 2018-04-8 (PM) (39:48).
  30. 30.0 30.1 Transmisión en vivo, 2022-09-30 (2:40).
  31. Transmisión en vivo, 2020-11-30 (1:20:25).
  32. solo2.png
  33. 33.0 33.1 Group dynamics blog.
  34. Transmisión en vivo, 2017-05-09 (34:38).
  35. February 8, 2019 - Questions and Answers.
  36. 36.0 36.1 castle-siege-scale.png