Bardo

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Símbolo de la clase Bardo.[1]

Bard2.PNG El Bardo es un arquetipo en Ashes of Creation.[2]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[3]Steven Sharif

El bardo desempeña un papel de soporte (apoyo que no consiste en curar) que hace que el grupo mejore en su conjunto mediante una serie de habilidades orientadas a los buff y basadas en la proximidad.[4][5][6]

Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[4]Steven Sharif

Clases del bardo

Class Primario Secundario
Magician Bardo Mago
Minstrel Bardo Bardo
Siren Bardo Tanque
Song Warden Bardo Ranger
Songcaller Bardo Invocador
Soul Weaver Bardo Clérigo
Tellsword Bardo Luchador
Trickster Bardo Pícaro

Poderes y habilidades

Los bardos son una clase de apoyo tactico que no está basada en la curación. Tendrán más importancia en base a su movilidad y ubicación en la batalla.[7][4][5][6]

Q: Give us a hint on their mechanic please?
A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[7]
  • Las mecánicas de los bardos incluyen melodías de combinación de habilidades basadas en la proximidad a través de bailes, canciones e historias.[7][4][8]
    • Los bardos pueden elegir activar buffs que aumentan las habilidades de tanqueo, evasión, DPS y curación abilities en su área de proximidad.[9]
    • Algunos buffs están relacionados con el rendimiento del bardo en combate: Si un bardo lanza un ataque de habilidad contra un objetivo, los aliados que se encuentren dentro de un cierto rango pueden recibir un buff temporal relacionado con la habilidad utilizada por el bardo.[3]
    • Los bardos pueden ofrecer curación basada en proximidad o probabilidad, pero en mucho menor nivel que los clérigos.[4][5][10]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[3]Steven Sharif
  • Se pretende que los bardos no se limiten al apoyo. Serán una "persona para todo", incluyendo habilidades de combate ofensivas y defensivas además de habilidades de apoyo y buffs.[15][16]
    • Ciertas habilidades de Bardo de nivel superior utilizarán plantillas de terreno basadas en la proximidad que requerirán que el grupo o la banda se muevan dentro (y fuera) de las formaciones indicadas por la plantilla para obtener beneficios o buffs[17][15]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[5]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[19]Jeffrey Bard

Musical abilities

  • Other archetypes may also be able to play certain musical instruments at some future time.[12]
  • Custom music creation (using the likes of the Music Macro Language) will not be present in the game on release.[21]

List of musical instruments

Aumentos de bardo

info-orange.pngEsta sección se actualizará tan pronto como los desarrolladores pongan a disposición la información.

Timeline

El lanzamiento del arquetipo del bardo está previsto para el inicio de la Alpha-2.[23][24]

  • El lanzamiento del Bardo estaba previsto inicialmente para la Alpha-1.[25][26]

Música

El compositor principal de Ashes of Creation es Bear McCreary. Su música se desvelará en la Alpha-2 y Beta-1.[27][28]

The soundtrack is going to incorporate either elements of intrigue or mystery or horror that's part of winding through that level to get to that boss, it's building up to the crescendo of the fight. Music is such an important part of setting the scene- the emotional presence of what you are doing in this immersive world. It elicits emotional responses. And we have a great composer Bear McCreary who has worked on God of War, Battlestar Galactica, Outlander, Black Sails; a lot of great franchises and great IPs; and I think he is going to do an awesome job in capturing the essence of what that emotional response should be from a player.[29]Steven Sharif
When we put out any music in our game... we want content creators to be able to create content utilizing our game. So just message us and we'll try to resolve any of those [DMCA] problems if you encounter any.[31]Margaret Krohn

El arquetipo del bardo tendrá habilidades musicales.[11]

  • Los bardos pueden tocar instrumentos musicales, como flautas y gaitas.[12][14][13]
    • Otros arquetipos también podrán tocar ciertos instrumentos musicales en el futuro.[12]
  • La creación de música personalizada (usando el lenguaje marco musical) no estará presente en el lanzamiento del juego.[21]

Visuales

Archetype list

Icono Arquetipo Tipo.[32] Rol.[33]
Bard2.PNG Bardo Arcano Apoyo
Cleric4.PNG Clérigo Arcano Apoyo
Fighter2.PNG Luchador Marcial Daño
Mage3.PNG Mago Arcano Daño
Ranger3.PNG Arquero Marcial Daño
Rogue2a.PNG Pícaro Marcial Daño
Summoner3a.PNG Invocador Arcano -
Tank1.PNG Tanque Marcial Tanque

Ver además

Referencias