Cazarrecompensas

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Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Pueblo) nodes and potentially their vassals or affiliated nodes.[1][2]

  • Bounty hunters can activate their Rastrear ability to reveal corrupted player locations on their map.[3][4]
    • This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3]
    • The pathfinding ability can be toggled on or off.[3][5]
    • It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[6]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
  • Chief bounty hunter is a node government title that grants special access to NPCs in a node.[10]
  • Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[11]

Mapas de los cazarrecompensas

Los jugadores con una puntuación de corrupción lo suficientemente alta serán visibles en el mapa mundial y en los minimapas. Estos jugadores tendrán marcadores colocados en el mapa por un PNJ de un nodo militar de al menos fase 4 (Pueblo), y solo se concederán a jugadores que tengan el título de Cazarrecompensas .[12] La precisión de los mapas de cazarrecompensas viene determinada por la progresión del jugador en el sistema de cazarrecompensas.[7]

Las tabernas son una de las ubicaciones en las que se publicarán las recompensas. A medida que los jugadores ganan corrupción, las tabernas pueden ofrecer recompensas para eliminar a esos jugadores; o tener un área específica limpia de jugadores conflictivos, dando así un POI (punto de interés) en el mapa del mundo.[13]

Habilidad de rastreador del cazarrecompensas

Habilidad Icono Rango 1 Rango 2 Rango 3
Rastrear Reveals corrupted player locations on the bounty hunter's map.[3][14] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3] The pathfinding ability can be toggled on or off.[3][5] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[15] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[15]

Corrupción del jugador

Corrupted player in the Alpha-1 preview.[16]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[17]Steven Sharif

Si un personaje combatiente (morado) o su invocación, mata a un personaje no combatiente (verde), o a cualquiera de sus unidades controladas, en PvP de mundo abierto, será marcado como corrupto (rojo).[18][19][20] La corrupción obtenida por matar entidades controladas tiene un valor inferior al de matar jugadores.[18]

It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[22]Steven Sharif
  • La puntuación de corrupción de un jugador (valor de corrupción) aumenta con cada jugador no combatiente muerto.[21][23][24][2] La puntuación de corrupción tiene un impacto gradual en la eficacia de las habilidades de un personaje en combate Pvp .[25][26] Cuanto mayor sea la puntuación de corrupción:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[28]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[32]Steven Sharif
    • Las penalizaciones por corrupción se producen a medida que se va ganando.[33]
Reward without risk is meaningless... Corruption is just another word for risk.[34]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[23]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[35]Steven Sharif
  • Los jugadores corruptos pueden matar cazarrecompensas sin adquirir puntuación de corrupción adicional.[8][9]
    • Las penalizaciones de combate de los jugadores corruptos no se aplican cuando luchan contra cazarrecompensas.[8]
  • Hay un temporizador de 60 segundos para desconectarse mientras se es corrupto. Forzar la desconexión del cliente durante el tiempo de enfriamiento dejará al personaje dentro del juego.[25][44]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[45]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[46]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • La corrupción tiene un efecto visible en la apariencia de un jugador.[48]

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[50][37]

  • Dying removes a significant portion of a player's corruption score.[51]
  • Gaining experience will also slowly reduce a player's corruption score.[52][27][50]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[52]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[53][51]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[54]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Corrupt players killing bounty hunters

Corrupted players potentially gain rewards for killing bounty hunters.[56]

Ver además

Referencias

  1. Transmisión en vivo, 2020-06-26 (1:50:24).
  2. 2.0 2.1 2.2 MMOGames interview, January 2017
  3. 3.0 3.1 3.2 3.3 3.4 3.5 steven-bounty-hunters-2.png
  4. Entrevista, 2017-04-27 (9:28).
  5. 5.0 5.1 corruption toggle.png
  6. steven-bounty-hunters-3.png
  7. 7.0 7.1 Transmisión en vivo, 2017-05-24 (48:00).
  8. 8.0 8.1 8.2 8.3 steven-bounty-hunters-1.png
  9. 9.0 9.1 Entrevista, 2017-04-27 (1:18).
  10. Transmisión en vivo, 2019-07-26 (1:20:48).
  11. Transmisión en vivo, 2021-06-25 (1:06:22).
  12. Entrevista, 2017-01-20 (06:12).
  13. The mighty beard!
  14. Entrevista, 2017-04-27 (9:28).
  15. 15.0 15.1 Transmisión en vivo, 2017-05-24 (48:00).
  16. Vídeo, 2020-05-31 (5:29).
  17. 17.0 17.1 17.2 Pódcast, 2018-04-23 (51:31).
  18. 18.0 18.1 Transmisión en vivo, 2022-10-28 (1:35:36).
  19. steven-summons-pvp-1.png
  20. 20.0 20.1 pvp flagging.png
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Transmisión en vivo, 2022-10-28 (24:28).
  22. 22.0 22.1 Transmisión en vivo, 2022-10-28 (13:53).
  23. 23.0 23.1 23.2 steven-corruption-value.png
  24. 24.0 24.1 24.2 24.3 24.4 Entrevista, 2020-07-18 (41:54).
  25. 25.0 25.1 25.2 25.3 25.4 Transmisión en vivo, 2022-10-28 (26:48).
  26. steven-corruption-score.png
  27. 27.0 27.1 27.2 27.3 CC effects do notapply to non-combatants.png
  28. 28.0 28.1 28.2 Transmisión en vivo, 2017-05-22 (42:33).
  29. Pódcast, 2017-05-05 (43:05).
  30. Entrevista, 2018-05-11 (5:05).
  31. Transmisión en vivo, 2017-11-17 (35:20).
  32. Pódcast, 2021-04-11 (38:31).
  33. corruption.jpg
  34. corruption2.jpg
  35. Transmisión en vivo, 2020-01-30 (1:40:48).
  36. Transmisión en vivo, 2022-07-29 (1:07:20).
  37. 37.0 37.1 Entrevista, 2017-04-27 (0:17).
  38. steven-healing-corrupt.png
  39. Entrevista, 2019-04-22 (54:40).
  40. Transmisión en vivo, 2017-11-17 (29:45).
  41. steven-l2.png
  42. Transmisión en vivo, 2023-02-24 (1:12:24).
  43. 43.0 43.1 43.2 Transmisión en vivo, 2021-04-30 (1:14:49).
  44. steven-flagging-logout.png
  45. Transmisión en vivo, 2021-08-27 (1:20:09).
  46. Transmisión en vivo, 2021-08-27 (1:20:51).
  47. vaknar-gold.png
  48. Entrevista, 2017-02-01 (39:33).
  49. Transmisión en vivo, 2018-07-09 (20:41).
  50. 50.0 50.1 Entrevista, 2020-07-18 (44:35).
  51. 51.0 51.1 Entrevista, 2020-07-19 (30:51).
  52. 52.0 52.1 Transmisión en vivo, 2023-04-28 (1:27:18).
  53. steven-removing-corruption.png
  54. Transmisión en vivo, 2018-06-04 (2:18).
  55. pvp corruption duration.png
  56. Entrevista, 2018-10-20 (15:51).