Buying and selling

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Puestos de jugador, personal shops, and auction houses enable buying from and selling to other players.[1]

Puestos de jugador Personal shops Auction houses
Cost
  • Listing fee.[8]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[11][3][4]
  • Player must be online and present at the shop.[11][4]
N/A
Storage
Advertising
Pvp
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[15][16][17][12]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[12]
N/A

Puestos de jugador

Niküan player stall concept art.[18]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[18]

Puestos de jugador (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Mercado (the constructible building available for placement by mayors of any Pueblo (fase 4) node or higher), or as business buildings on freehold plots.[20][9]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]

  • Player stalls are rentable by node citizens.[4]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
  • Player stalls are linked to a player's warehouse.[12]
  • Player stalls do not require the attendance of the character or for that character to be online.[4]
    • An attendant NPC is assigned to the stall.[12][3] This may be an "image" of the player.[14]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
    • These give the location of the stall so players can travel there and purchase the items.[14]
  • Stall sales are also listed in auction houses.[1]
    • This may no longer be accurate.[5]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[5][6][7]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11]Steven Sharif

Casa de subastas

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[10]

Auction houses enable players to list items at specific nodes.[25][26]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
Auction houses allow items and resources to be listed for sale at a specific node location.[25]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[8]
  • Nodos vasallos of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
    • This will be possible through an auctioneer emissary NPC in that node.[8]
    • Items cannot be listed in non-economic vassal nodes.[8]
  • Items listed are also visible in community boards (bulletin boards).[5]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[10]

Business buildings

Business buildings.[31]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[32]

Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]

Merchant NPCs

Alpha-2 Vendor NPC work-in-progress UI.[38]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedición).[39]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[40]
  • Merchant NPCs will in general be able to buy items from players.[41]

Player to player trading

There is player-to-player trading in Ashes of Creation.[42][43][44][45]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[44]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[43]Steven Sharif

Escrow system

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[53]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[54]Steven Sharif

Robo

No habrá una mecánica de robo en Ashes of Creation en lo que respecta a los jugadores vivos.[57][58]

  • Puede que haya acciones relacionadas con misiones que impliquen algún tipo de robo, pero no de objetos reales del inventario, de un jugador, en las que el jugador sea identificado como el objetivo de la misión mediante un título o algún otro medio.[57][59]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[59]Steven Sharif

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[58]Steven Sharif

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[60][61][62]

Almacenes

Almacenes are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[33][34][61][64][15][16]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[77][78][79]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Banking

Los nodos avanzan a la primera etapa rápidamente. Esto habilita los servicios de NPC como la venta o almacenamiento de articulos.[84]

Real estate

Los jugadores compran las escrituras del alojamiento en el mismo nodo.[85] Los jugadores también pueden comprar y vender propiedades de otros jugadores.[86]

  • La vivienda tiene un precio base, que escalará en función del número de ciudadanos en el nodo.[87]
  • Los desarrolladores están considerando un sistema de subastas para listar las nuevas propiedades disponibles cuando el nodo avance.[89]
    • Habrá un período de gracia antes de la que vivienda esté disponible para subasta.[89]
    • A partir de ese momento se aceptarán ofertas a partir de un precio mínimo de reserva basado en el número de ciudadanos de ese nodo.[89]
    • Al final de la subasta, el mejor postor ganará la casa.[89]
  • El alojamiento persistente y los apartmentos pueden ser vendidos a otros jugadores.[90][91]
    • No hay límite a los precios para las ventas de viviendas creadas por los jugadores.[92]
    • Las viviendas de los jugadores que sond estruidas durante un asedio no pueden ser vendidas.[93]
    • Las parcelas no se pueden vender a otros jugadores.[90] Esta opción está sujeta a cambios en función de como vaya el testeo.[94]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[92]Steven Sharif

  • La propiedad de la vivienda puede regresas automaticamente al nodo si el propietario no realiza los pagos de los impuestos de la misma. Al nuevo comprador de la vivienda se le cobrará una penalización de "proceso de ejecución hipotecaria".[87]
  • Los jugadores no podrán salirse del espacio de su vivienda.[95]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[95]Steven Sharif

Los conceptos de alquiler y arrandamiento están ahora mismo bajo consideración.[95]

Some concepts that we have is going to be rental or leases that could be had allowing players to lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that stuff.[95]Steven Sharif

Ver además

Referencias

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