Destrucción de caravanas

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

Si una caravana se destruye (pasa a ser escombros) dejará caer una parte de las mercancías que transporta.[1][2][3] El resto de las mercancías de la caravana se pierden cuando la caravana es destruida.[4]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[3]Steven Sharif
  • Cualquiera puede saquear los escombros de la caravana.[4]
  • Los componentes de la caravana también pueden caer cuando la caravana se destruye. Estos componentes pueden recuperarse por el propietario de la caravana o por otros jugadores, en el caso de componentes de alta calidad.[5]
  • Las caravanas dejan caer certificados de mercancías pesadas que se pueden canjear en el nodo de origen a cambio de una parte de las mercancías.[6][3]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[7]Steven Sharif

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[8] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[9][10][11][12]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[8]Ry Schueller

PvP de caravanas

PvP de caravanas en Alpha-1.[15]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[16]Steven Sharif

Las caravanas crean una zona abierta de PvP donde los jugadores están tageados para combatir (morado).[17]

  • Los jugadores no podrán ver el contenido exacto de un caravana antes de que decidan atacar o defender, sin embargo, habrá algunas pistas visuales, como oro, plata o hierro visibles en la parte superior de la caravana.[16]
  • Los jugadores podrán declarar sus intenciones de atacarla, defenderla o ignorarla a través de una ventana de interfaz de usuario.[18][19][20]
    • La proximidad a la que aparece la ventana de IU está determinada por la actuación del jugador en raids anteriores, ya sea como defensor o como atacante.[18]
  • Para que el ataque a la caravana sea exitoso se necesitará un grupo.[1][21]
  • La caravana se mantendrá en el mundo durante un periodo de 5 a 10 minutos desde el momento en que su propietario cierra sesión o se desconecta del servidor.[22]
  • Cada carava es como un evento propio personalizado. Los jugadores no pueden participar en más de un evento de caravana a la vez. Aunque enviar caravanas como señuelo es una táctica válida.[23]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[18]Steven Sharif

Habrá incentivos y riesgos tanto para los atacantes de la caravana como para los defensores.[24][25] Estos serán puestos a prueba y refinados durante las fases de alpha y beta.[26]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[24]Steven Sharif
  • Un sistema de misiones tomará nota de las defensas y ataques exitosos o fallidos del jugador. Esto dará al jugador recompensas que aumentarán según su historial.[24][25][26]
  • Otros incentivos y riesgos son sociales y se crean (informalmente) entre los jugadores.[24][26]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[26]Steven Sharif

Caravan PvP incentives and risks

There will be incentives and risks for both caravan attackers and defenders.[24][25] These will be tested and refined during the alpha and beta testing phases.[26]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[24]Steven Sharif
  • Other incentives and risks are social and are created (informally) between players.[24][26]

PNJs mercenarios

Los PNJs mercenarios pueden contratarse para participara en situaciones basadas en objetivos.[32][33][34]

  • Hay varios niveles de PNJs mercenarios que se desbloquean en función de la inversión hecha en su progresión. Los niveles más altos de PNJs mercenarios se conocen como héroes.[35][36][32][33]
  • Los jugadores pueden asignar PNJs mercenarios, pero no los controlarán, de la misma manera que las mascotas.[34]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[34]Steven Sharif

Raft caravans

Alpha-1 Niküa raft caravan 3D render.[37]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[38]Steven Sharif

Las caravanas navales (barcos comerciales/barcos mercantes) son parte del contenido naval de Ashes of Creation.[39] Las caravanas navales permiten el transporte de mercancías comerciales.[40]

Secuestrar barcos

Ciertos barcos pueden ser secuestrados, destruidos y saqueados, pero los barcos no pueden ser capturados permantentemente[42][43]

  • Las caravanas navales no pueden ser secuestradas. La carga en un barco comercial será similar a las caravanas en las que el barco debe ser destruido para poder hacerse con el botón de los restos.[43]

Visuales

Ver además

Referencias

  1. 1.0 1.1 Transmisión en vivo, 2017-05-15 (45:20).
  2. Transmisión en vivo, 2017-12-15 (1:04:25).
  3. 3.0 3.1 3.2 Entrevista, 2019-04-15 (26:59).
  4. 4.0 4.1 Transmisión en vivo, 2021-04-30 (1:04:23).
  5. Entrevista, 2019-04-15 (28:28).
  6. Certificates.jpg
  7. Transmisión en vivo, 2022-09-30 (1:17:13).
  8. 8.0 8.1 8.2 roshen-crates.png
  9. 9.0 9.1 9.2 roshen-stolen-resources.png
  10. 10.0 10.1 10.2 10.3 Transmisión en vivo, 2023-10-31 (1:18:33).
  11. 11.0 11.1 11.2 11.3 steven-stolen-glint.png
  12. 12.0 12.1 12.2 Entrevista, 2023-09-10 (53:47).
  13. Vídeo, 2024-01-31 (12:49).
  14. 14.0 14.1 Vídeo, 2024-01-31 (12:21).
  15. Transmisión en vivo, 2020-03-28 (1:27:28).
  16. 16.0 16.1 16.2 Transmisión en vivo, 2021-01-29 (1:25:14).
  17. caravan zone.png
  18. 18.0 18.1 18.2 Entrevista, 2020-03-27 (16:19).
  19. caravan UI.png
  20. Transmisión en vivo, 2017-05-22 (40:40).
  21. Transmisión en vivo, 2017-05-22 (40:41).
  22. Transmisión en vivo, 2020-07-25 (55:32).
  23. Transmisión en vivo, 2022-10-28 (1:36:10).
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 Transmisión en vivo, 2022-06-30 (1:14:52).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 Transmisión en vivo, 2021-08-27 (1:22:56).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Transmisión en vivo, 2021-02-26 (1:16:21).
  27. 27.0 27.1 Transmisión en vivo, 2020-12-22 (1:13:51).
  28. 28.0 28.1 flagging.jpg
  29. 29.0 29.1 Transmisión en vivo, 2023-10-31 (1:11:26).
  30. Transmisión en vivo, 2021-09-24 (1:22:46).
  31. Entrevista, 2020-07-18 (16:34).
  32. 32.0 32.1 32.2 Transmisión en vivo, 2020-08-28 (1:41:24).
  33. 33.0 33.1 33.2 Transmisión en vivo, 2020-06-26 (59:11).
  34. 34.0 34.1 34.2 34.3 Transmisión en vivo, 2019-11-22 (1:14:23).
  35. 35.0 35.1 35.2 Transmisión en vivo, 2022-05-27 (1:18:09).
  36. 36.0 36.1 36.2 Transmisión en vivo, 2021-04-30 (1:01:10).
  37. Transmisión en vivo, 2020-04-30 (56:58).
  38. 38.0 38.1 38.2 38.3 Transmisión en vivo, 2020-04-30 (58:05).
  39. Transmisión en vivo, 2017-08-23 (28:22).
  40. 40.0 40.1 Transmisión en vivo, 2018-04-8 (AM) (15:46).
  41. Transmisión en vivo, 2020-05-29 (1:28:38).
  42. Transmisión en vivo, 2022-05-27 (1:12:33).
  43. 43.0 43.1 Transmisión en vivo, 2018-04-8 (PM) (1:20:03).