Caravanas

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Las caravanas facilitan el transporte de bienes para los jugadores que desean obtener ganancias.[2]

El sistema de caravanas es un sistema PvP de mundo abierto que gira alrededor de la oportunidad y el riesgo. Las caravanas facilitan el transporte de mercancías para los jugadores que deseen obtener ganancias.[2]

  • Las caravanas sirven para el transporte de mercancías personales, suministros para castillos y nodos, además de misiones.[4]
    • Las caravanas pueden transportar suministros para uno o más jugadores.[5][6][7]
Aldea (fase 3) y superior.[5][6][8]

Tipos de caravanas

Hay diferentes tipos de caravanas en Ashes of Creation.[10][11]

The caravan system is another very big part of the node system. They are the main driver of economic activity and there is a bunch of different types of caravan[11]Jeffrey Bard

Caravanas personales

Las caravanas personales (autodirigidas/conducidas por jugadores) son iniciadas por el jugador, quien, esencialmente, "se convierte en la caravana". Las(caravanas navales) podrán ir por tierra o por mar y es el jugador quien las conduce y controla.[12][10]

  • Actualmente, están diseñadas para un solo conductor.[13]
  • Las caravanas personales pueden ser activadas desde cualquier punto del almacén.[14]
  • Las caravanas personales son capaces de transformarse es caravanas navales y viceversa.[12][15]
  • Las caravanas personales tendrán diferentes tamaños y capacidades.[12]
  • Por defecto, las caravanas de los jugadores tendrán una apariencia racial que influye en el tipo de animales que tiran de la caravana.[12]

Raft caravans

Alpha-1 Niküa raft caravan 3D render.[16]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[12]Steven Sharif

Las caravanas navales (barcos comerciales/barcos mercantes) son parte del contenido naval de Ashes of Creation.[17] Las caravanas navales permiten el transporte de mercancías comerciales.[15]

- None -

Caravanas consistoriales

Las caravanas consistoriales son activadas por los alcaldes.[11]

Caravanas basadas en misiones

Las caravanas basadas en misiones son utilizas para rutas comerciales entre nodos. Estas caravanas son "manejadas" por el sistema[10]

  • Estas son iniciadas por jugadores con una elección de rutas y periodos de tiempo variables, dificultando la aparición de "zergs".[19]
  • Iniciar una caravana de un nodo a otro creará un objetivo PvP que los jugadores deberán defender mientras avanza por la ruta elegida hasta el destino seleccionado.[2]
  • Las estadísticas y capacidades de las caravanas de los nodos escalan con el avance de nodo.
  • Las carreteras mejorarán a medida que avancen los nodos. Las diferentes carreteras dictarán la velocidad y el tipo de caravana requerida (fuera de la carretera vs dentro de la carretera).[20]

The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[19]Steven Sharif

Caravansary

El puesto de caravanas es un edificio del nodo en Ashes of Creation donde las caravanas se preraparan para iniciar la ruta.[5][6]

  • El puesto de caravanas es uno de los edificios standar dentro del nodo (of Aldea (fase 3) o superior). Este edificio se puede mejorar para obtener nuevas características y mejoras.[5][8]
When you want to launch a caravan you have must first have a caravan that's constructed at the caravansary.[5]Steven Sharif
  • Las caravanas se construyen en el puesto de caravanas empleando componentes. Si falta alguno de los componentes, se creará una caravana estandar con unas estadísticas más bajas.[5][22][23]
In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[5]Steven Sharif
  • Una vez la caravana esté construída se guardará en el puesto de caravanas. Los jugadores podrán seleccionar de una lista de caravanas disponibles mediante una UI, que mostrará los compartimentos de almacenamiento de cada caravana. Estos compartimentos pueden ser asignados a miembros de un grupo.[5]
When the caravan is constructed it will be hosted at that caravansary; and if you want to launch a caravan you will select the caravan you have available at the caravansary. You will then be provided with a UI screen that shows you the compartments of availability for storage that the Caravan has. You can assign those compartments to members of a party or named interest. You can apply insurance if you want for any pieces of those storage and it can go into escrow; and if the caravan ever gets destroyed, that escrow will go to the named player and that's how we... facilitate that transaction between players if they want to do those things.[5]Steven Sharif
  • También se puede pedir un seguro (si está habilitado por el dueño de la caravana) que estará incluído en el depósito. Si la caravana es destruída, el depósito al personaje designado.[5][6]
There is a system driven way for players to co-op caravan trips; and essentially you have the driver or the owner of the caravan preps the caravan for launch at the caravansary‎, which is the node building that launches the caravans, and he can make a selection to allow designated players or members of his party to reserve space within the caravan; and they may then upload their goods into the caravan at the caravansary‎ by interfacing with the UI there; and there can even be an agreement for insurance should the caravan be destroyed. Let's say you find a driver who's run many successful missions and you're confident in their ability to deliver you may not ask for insurance; but if this is a new person who doesn't have an established reputation on the server for being a successful caravan driver then you can request insurance; and that's an option that the owner of the caravan has to enable; and when you interface with that UI window there will be the amount of insurance that will be placed in escrow and given to you should the caravan not make it to its destination, or should the caravan's goods be lost. So there is mechanical systems in place to provide that type of interaction. We feel that interaction is good, it's fun; it helps encourage the social interaction that's important to an MMORPG but also it provides an outlet for players who may not wish to actually drive a caravan or launch a caravan or own a good caravan to transport their goods to piggyback with other players.[6]Steven Sharif
  • Una vez que la caravana está preparada y lista para salir, puede ser activada cuando el dueño de la caravana esté listo. Lanzar una caravana mostrará una mapa sobrepuesto al nodo en un área de 360 grados alrededor del nodo y hasta 100 a 150 metros del nodo donde podrá ser colocada para partir. Una vez establecido el lugar de salida, costará de 2 a 5 minutos hasta que parta, dependiendo de las mejoras del puesto de caravana. Durante ese periódo de tiempo el dueño de la caravana y los miembros de su grupo se pueden teleportar al lugar de salida. Una vez completado, la caravana estará lista para que los jugadores monten en ella.[5]
If you prep your caravan it's going to be in a launch-ready state and you can launch a caravan whenever you want, keep it in the launch ready state. If you click to launch the caravan, your perspective will leave to a world map perspective that sits above the node and you will have a 360 line that lives outside of the node area at a good distance, roughly about 100 to 150 meters from the node, and you will spawn the caravan there; and it will take about two to five minutes depending on some of the upgrades that the caravansary has for that caravan to spawn outside the node at that location. During that time you can teleport to that launch location, which is just outside the node- from the node itself. That way people can't follow you, see your node- see your caravan that's about to leave or whatever; but you can let your players know "hey if you're part of my group you can also port with me and we'll spawn at the location that the caravan's getting constructed at. Once the caravan little construction site is finished, your caravan is ready to to mount and you're ready to move along the way with it.[5]Steven Sharif
  • Los conductores de la caravana verán un perímetro alrededor de los nodos que representará la zona de llegada. Será parecido a la zona de salida y su radio estará basado en las mejoras del puesto de caravanas. Una vez que una caravana cruce esa línea no podrá ser atacada. Guardias NPCs aparecerán para escoltar a la caravana hasta el puesto de caravanas del nodo.[5]
As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[5]Steven Sharif

Construcción de caravanas

Las caravanas se construyen a partir de componentes en un edificio de puestos de caravanas dentro del nodo. Si faltan componentes, las versiones predeterminadas con los valores de estadísticas más bajos se apricarán a la caravana.[5][22][23]

Los componentes de caravanas obtenidos por medio de constructores tienen estadísticas acorde a la habilidad de cada artesano.[5][23][5]

Caravan cargo

Caravan with 2x5 cargo inventory capacity.[26]

Cargo is the official name of supplies that are transited by caravans and ships.[27]Steven Sharif

Cargo refers to crates that are transported by caravan, ship, or mules.[28][27]

There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[30]Steven Sharif
  • Cargo stays on the caravan (or ship) until it is unloaded.[35]
When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[35]John Collins
  • Caravan speed is currently not affected by the weight of the cargo being transported.[36]

Caravan capacity

Componentes de caravana affect the available inventory capacity of a caravan.[49][33]

If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[50]Steven Sharif
Item Icon Source Rarity
Reinforced Chassis Reinforced Chassis T5.png Caravan masters Epic
Wooden Chasis Wooden Chasis.png Caravan masters Common

Iniciar caravanas

Caravan initiation in Ashes of Creation may refer to:

PvE Caravan events

PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[54][55]

  • Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[54][56][57]
When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[54]Chris Justo

PvP de caravanas

PvP de caravanas en Alpha-1.[58]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[39]Steven Sharif

Las caravanas crean una zona abierta de PvP donde los jugadores están tageados para combatir (morado).[59]

  • Los jugadores no podrán ver el contenido exacto de un caravana antes de que decidan atacar o defender, sin embargo, habrá algunas pistas visuales, como oro, plata o hierro visibles en la parte superior de la caravana.[39]
  • Los jugadores podrán declarar sus intenciones de atacarla, defenderla o ignorarla a través de una ventana de interfaz de usuario.[60][61][62]
    • La proximidad a la que aparece la ventana de IU está determinada por la actuación del jugador en raids anteriores, ya sea como defensor o como atacante.[60]
  • Para que el ataque a la caravana sea exitoso se necesitará un grupo.[4][25]
  • La caravana se mantendrá en el mundo durante un periodo de 5 a 10 minutos desde el momento en que su propietario cierra sesión o se desconecta del servidor.[63]
  • Cada carava es como un evento propio personalizado. Los jugadores no pueden participar en más de un evento de caravana a la vez. Aunque enviar caravanas como señuelo es una táctica válida.[64]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[60]Steven Sharif

Habrá incentivos y riesgos tanto para los atacantes de la caravana como para los defensores.[65][66] Estos serán puestos a prueba y refinados durante las fases de alpha y beta.[67]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[65]Steven Sharif
  • Un sistema de misiones tomará nota de las defensas y ataques exitosos o fallidos del jugador. Esto dará al jugador recompensas que aumentarán según su historial.[65][66][67]
  • Otros incentivos y riesgos son sociales y se crean (informalmente) entre los jugadores.[65][67]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[67]Steven Sharif

Highwayman system

A highwayman system tracks a player's performance in caravan PvP.[50][65][66][67]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[67]Steven Sharif
Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[70]John Collins

Destrucción de caravanas

Si una caravana se destruye (pasa a ser escombros) dejará caer una parte de las mercancías que transporta.[4][71][72] El resto de las mercancías de la caravana se pierden cuando la caravana es destruida.[73]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[72]Steven Sharif
  • Cualquiera puede saquear los escombros de la caravana.[73]
  • Los componentes de la caravana también pueden caer cuando la caravana se destruye. Estos componentes pueden recuperarse por el propietario de la caravana o por otros jugadores, en el caso de componentes de alta calidad.[74]
  • Las caravanas dejan caer certificados de mercancías pesadas que se pueden canjear en el nodo de origen a cambio de una parte de las mercancías.[75][72]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[76]Steven Sharif

Rutas comerciales

Caravana consistorial iniciada por un alcalde para establecer una ruta comercial con otro nodo.[11]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[77]Steven Sharif

Las rutas comerciales en Ashes of Creation se refieren a :

  • Los caminos por donde pasan las mercancias a través del sistema de caravanas.[78]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[78]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[77]Steven Sharif

Caminos

Alpha-1 early preview roading.[81]

Our road system in-game is essentially driven by pre-placed routes that lead to this main artery of what was once the ancient highway system of Verra; and from there there are roads that become exposed when nodes advance; and we call those veins. They come off the main artery and then as nodes advance there are points of interest as Jeff was discussing earlier. These POIs that exist around the world and some of them share coverage with multiple nodes, but depending on which node advances to the stage that activates the point of interest it'll create these capillary roads so to speak that then stem off of the node itself. So you go from the main artery ancient road that's large- that runs through different zones and whatnot- and that breaks down into the veins that lead to the specific encampments and villages and towns that then spawn off separate capillaries that lead to the points of interest in these areas that are hunting grounds. Those are not exposed initially and they come online as players advance the world.[82]Steven Sharif

Caminos ajustandose a la progresión del nodo adyacente.[83]

As nodes advance, these pre-laid road spots that exist connecting every possible route between certain node structures is going to adjust and adapt, both its material presentation, the type of roadwork that's present: It'll move from dirt road type, to perhaps a brick road, to perhaps some super ornate beautiful metropolis style road that will adjust around the world according to how these node structures begin to populate and advance.{[83]Steven Sharif

Los caminos en Verra estan pregeneradas e influenciados por el jugador.[82]

  • Los caminos más grandes se denominan arterias. Estas son los remanentes de lo que una vez fue el antiguo sistema de carreteras de Verra.[82]
  • A medida que avancen los nodos, los caminos más pequeños, llamados venas, conectan las arterias con los nodos.[82]
    • Los caminos mejorarán con el avance de nodos. Los diferentes caminos establecerán la velocidad y el tipo de caravana requerido (dentro o fuera de camino).[20]
  • Dependiento de la etapa del nodo, los puntos de interés estarán conectados a los nodos mediante pequeños caminos.[82]
  • Las carreteras o caminos no se erosionan por el tráfico reiterado en la misma área.[82]

Distintas estaciones y eventos pueden afectar el acceso a varios caminos.[56][55][84][57]

  • Los caminos que estén abiertos durante el verano pueden estar bloqueados durante el invierno .[56][57]
  • Los efectos estacionales pueden causar obstáculos o bloqueos en el transporte de mercacías con caravanas.[56][55][84][85]
    • Algunos eventos pueden causar que ciertos caminos queden bloqueados.[55]
    • Pueden aparecer obstáculos, como barreras, en los caminos que los jugadores deben eliminar para permitir el transporte de mercancias.[56][57]
  • El agua se congelará en invierno, lo que permite a los jugadores caminar sobre el hielo, sin embargo, se bloqueará el acceso a lo que hay debajo.[57]
    • El hielo hará que los caminos estén llenos de baches y sean resbaladizos.[86]

Las rutas del Reino Subterráneo estarán abiertas o cerradas de manera dinámica (según el estado de los nodos).[87]

  • La ubicación de las entradas del Reino Subterráneo en todo el mundo suelen estar alrededor de estrechamientos naturales que existen en la superficie. Esto proporciona rutas alternativas subterráneas que pueden usarse para caravanas, raids, y otras actividades del jugador.[88][87]
  • No todas las entradas del Reino Subterráneo estarán abiertas al mismo tiempo. Estas pueden cambiar dinámicamente (según el estado de los nodos) lo que causa que rutas distintas se abran, la cuales, pueden ser más ventajosas o menos que otras rutas.[87]

Las parcelas no podrán colocarse cerca de los caminos.[89]

Cadena de suministros artesanales

AshesOfCreation Screenshot 009.jpg

Los artesanos dentro Ashes of Creation deben elegir una rama en su arbol de habilidades artesanalas. Esta dependencia entre ramas establece una cadena de suministros desde las materias primas hasta el producto finalizado.[90][91] Cada etapa de la cadena puede requerir el uso de caravanas para transportar mercancias de un artesano a otro.[92]

  1. Obtención de las materias primas:[93]
  2. Refinando las materias primas con la profesión de procesamiento.[91]
  3. La profesión de elaboración termina el producto usando las recetas de elaboración.[91]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[96]Steven Sharif

Skins de caravana

Las skins de caravana están disponibles en la tienda de cosméticos[97]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[98]Sarah Flanagan

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Referencias

  1. Transmisión en vivo, 2020-05-29 (1:03:35).
  2. 2.0 2.1 2.2 About Ashes of Creation.
  3. Vídeo, 2019-07-16 (0:00).
  4. 4.0 4.1 4.2 Transmisión en vivo, 2017-05-15 (45:20).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 Transmisión en vivo, 2022-08-26 (1:20:17).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Transmisión en vivo, 2022-07-29 (3:21).
  7. Entrevista, 2018-05-11 (28:21).
  8. 8.0 8.1 Entrevista, 2017-01-20 (4:19).
  9. 9.0 9.1 Ashes of Creation Store: Ramstone Hauler.
  10. 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2017-07-28 (19:43).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Vídeo, 2019-07-15 (2:12).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 Transmisión en vivo, 2020-04-30 (58:05).
  13. caravan-driver.png
  14. personal caravan launch points.png
  15. 15.0 15.1 15.2 15.3 Transmisión en vivo, 2018-04-8 (AM) (15:46).
  16. Transmisión en vivo, 2020-04-30 (56:58).
  17. Transmisión en vivo, 2017-08-23 (28:22).
  18. 18.0 18.1 Transmisión en vivo, 2020-05-29 (1:28:38).
  19. 19.0 19.1 caravan zerg.png
  20. 20.0 20.1 Transmisión en vivo, 2018-02-09 (45:48).
  21. Vídeo, 2020-05-31 (1:06:11).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 Transmisión en vivo, 2020-05-29 (46:36).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Transmisión en vivo, 2017-07-28 (20:56).
  24. Transmisión en vivo, 2020-05-29 (43:19).
  25. 25.0 25.1 25.2 25.3 Transmisión en vivo, 2017-05-22 (40:41).
  26. 26.0 26.1 Vídeo, 2023-10-31 (12:32).
  27. 27.0 27.1 Vídeo, 2023-10-31 (1:52).
  28. 28.0 28.1 Transmisión en vivo, 2023-11-30 (1:44:04).
  29. steven-cargo-types.png
  30. 30.0 30.1 30.2 30.3 30.4 Transmisión en vivo, 2023-10-31 (1:06:32).
  31. steven-cargo.png
  32. Transmisión en vivo, 2023-10-31 (1:08:57).
  33. 33.0 33.1 33.2 Vídeo, 2023-10-31 (10:13).
  34. Transmisión en vivo, 2023-10-31 (1:13:37).
  35. 35.0 35.1 Vídeo, 2024-01-31 (31:05).
  36. Transmisión en vivo, 2023-10-31 (1:15:33).
  37. 37.0 37.1 Transmisión en vivo, 2024-01-31 (1:15:05).
  38. 38.0 38.1 Vídeo, 2023-10-31 (29:36).
  39. 39.0 39.1 39.2 39.3 39.4 Transmisión en vivo, 2021-01-29 (1:25:14).
  40. Vídeo, 2023-10-31 (3:34).
  41. 41.0 41.1 Entrevista, 2023-09-10 (53:47).
  42. Transmisión en vivo, 2022-02-25 (1:10:00).
  43. Vídeo, 2024-01-31 (12:49).
  44. 44.0 44.1 Vídeo, 2024-01-31 (12:21).
  45. steven-stolen-glint.png
  46. roshen-stolen-resources.png
  47. Transmisión en vivo, 2023-10-31 (1:18:33).
  48. 48.0 48.1 Vídeo, 2024-01-31 (6:47).
  49. Vídeo, 2024-01-31 (11:32).
  50. 50.0 50.1 50.2 50.3 50.4 Transmisión en vivo, 2023-10-31 (1:11:26).
  51. Vídeo, 2023-10-31 (21:47).
  52. Transmisión en vivo, 2023-08-31 (2:10:23).
  53. Vídeo, 2023-10-31 (38:38).
  54. 54.0 54.1 54.2 54.3 Vídeo, 2023-10-31 (34:12).
  55. 55.0 55.1 55.2 55.3 Pódcast, 2021-04-11 (23:36).
  56. 56.0 56.1 56.2 56.3 56.4 Vídeo, 2022-05-27 (15:50).
  57. 57.0 57.1 57.2 57.3 57.4 Transmisión en vivo, 2017-05-08 (20:27).
  58. Transmisión en vivo, 2020-03-28 (1:27:28).
  59. caravan zone.png
  60. 60.0 60.1 60.2 Entrevista, 2020-03-27 (16:19).
  61. caravan UI.png
  62. Transmisión en vivo, 2017-05-22 (40:40).
  63. Transmisión en vivo, 2020-07-25 (55:32).
  64. Transmisión en vivo, 2022-10-28 (1:36:10).
  65. 65.0 65.1 65.2 65.3 65.4 65.5 65.6 65.7 Transmisión en vivo, 2022-06-30 (1:14:52).
  66. 66.0 66.1 66.2 66.3 66.4 66.5 Transmisión en vivo, 2021-08-27 (1:22:56).
  67. 67.0 67.1 67.2 67.3 67.4 67.5 67.6 Transmisión en vivo, 2021-02-26 (1:16:21).
  68. Transmisión en vivo, 2020-12-22 (1:13:51).
  69. flagging.jpg
  70. 70.0 70.1 70.2 70.3 70.4 70.5 Vídeo, 2024-01-31 (10:15).
  71. Transmisión en vivo, 2017-12-15 (1:04:25).
  72. 72.0 72.1 72.2 Entrevista, 2019-04-15 (26:59).
  73. 73.0 73.1 Transmisión en vivo, 2021-04-30 (1:04:23).
  74. Entrevista, 2019-04-15 (28:28).
  75. Certificates.jpg
  76. Transmisión en vivo, 2022-09-30 (1:17:13).
  77. 77.0 77.1 77.2 77.3 Pódcast, 2021-09-29 (8:38).
  78. 78.0 78.1 Vídeo, 2022-05-27 (17:15).
  79. Transmisión en vivo, 2017-05-17 (30:53).
  80. Kickstarter - We Just Broke $1,500,000!
  81. Transmisión en vivo, 2021-01-29 (55:44).
  82. 82.0 82.1 82.2 82.3 82.4 82.5 Transmisión en vivo, 2021-01-29 (1:13:04).
  83. 83.0 83.1 Transmisión en vivo, 2022-01-28 (33:25).
  84. 84.0 84.1 Transmisión en vivo, 2020-06-26 (1:29:06).
  85. Our immersive world - Environments.
  86. frosty-roads.png
  87. 87.0 87.1 87.2 Transmisión en vivo, 2020-10-30 (1:19:13).
  88. Transmisión en vivo, 2022-08-26 (53:26).
  89. Transmisión en vivo, 2017-05-19 (32:23).
  90. Entrevista, 2020-07-20 (20:17).
  91. 91.0 91.1 91.2 91.3 Transmisión en vivo, 2017-05-10 (8:22).
  92. Transmisión en vivo, 2017-05-10 (6:12).
  93. 93.0 93.1 93.2 93.3 93.4 Transmisión en vivo, 2017-05-08 (20:41).
  94. Transmisión en vivo, 2017-07-18 (38:30).
  95. Transmisión en vivo, 2017-05-26 (26:00).
  96. Entrevista, 2018-05-11 (24:18).
  97. Pimp your caravan.jpg
  98. 98.0 98.1 98.2 toast-caravan-skins.png
  99. 99.0 99.1 margaret-caravan-skins.png
  100. cosmetic-levels.png
  101. Transmisión en vivo, 2020-11-30 (57:50).