Please note that we will be mostly waiting for the full NDA drop before we post updated information on Alpha-1, but we will continue to post information that has specific citeable sources from Intrepid.

Castle nodes

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Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[1]

Castillos del gremio have three adjacent nodes in close proximity.[2][3]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[8]Steven Sharif

Castle nodes are leveled through questing by the owning guild or alliance guilds.[3]

  • Levelling castle nodes is a hastened process compared to regular nodes.[5]
  • At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[9][10]
    • During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[9]
    • The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[9][3]
    • Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[9]
  • Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[3]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[3]Steven Sharif

Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[2]

  • Only members of the occupying guild are citizens of these nodes.[11]
  • This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.

Castillos del gremio

Guild castle Alpha-1 early preview.[9]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[1]

These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[1]

Five guild castles exist in Ashes of Creation.[1][2] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[5]

Benefits of guild castles

Guild castle concept art.[1]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[9]Steven Sharif

Castillos del gremio provide benefits and trophies for guilds that capture and control them.[9][17]

  • These benefits increase the longer a guild holds its castle.[9]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[18]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[9][18][19]

Asedios a castillos

Castle Sieges are intended to be massive events with hundreds of people involved in a single Siege. One of the reasons that Ashes of Creation Apocalypse exists is so we can address the challenges in ramping up the number of bodies that we can handle simultaneously. With our latest test hitting over 200 simultaneous players, we’re ready to push that number even further. Our goal is to have the largest organized PVP battles of any MMORPG.[1]

Gremios participate in Asedios a castillos in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[2]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[23]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[23][5]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Aldea stage through questing.[23][5]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[5][11]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[23][5]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[5][11]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[3]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[24]

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[5]Steven Sharif

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[26]

An initial implementation of castle sieges based on Ashes of Creation Apocalypse castle sieges is being tested by the developers.[28][15]

  • Players will be able to join guilds. These guilds can register for the siege events.[26]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[26]
  • Attackers will start on the opposite end of the map (from the defenders).[26]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[26]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[26]
    • Trebuchets will be fully physical when they are being driven.[26]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[26]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[26]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[13][14][12]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[13]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[28]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[28]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[15]Steven Sharif

Leer más...

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[30]

Salones gremiales

Las Salas de GremioSirven como punto focal para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[32]

  • Una sala de gremio solo alberga un gremio.[33]
  • Las salas del gremio son objetivos en las [[Guild wars|guerras de gremios].[34]
  • Las salas del gremio se pueden colocar en freeholds de Gremios o dentro de Nodos.[35][36][37]
    • Las salas de gremio en el nodo solo pueden ser reclamadas porGremios patrocinadores de ese Nodo. Estos tienen diferentes ventajas y beneficios para las salas ubicadas en parcelas de Freeholds.[37]
    • Cuando un gremio alcanza un cierto nivel, el maestro del gremio recibe un certificado de freehold de gremio para permitir la colocación de una sala de gremio. [35]

¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[32]

Fortalezas del gremio

Fortalezas del gremio are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[38]

  • Guild fortresses are objectives in guild wars.[34] These are contested on a regular basis.[35]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[35]

The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[35]Steven Sharif


The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[40][41][42][43]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[43]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[44]
  • This system is subject to change during testing.[44]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[41]Steven Sharif

Node layout and style

Alpha-1 - Layout de un nodo en etapa de Aldea.[45]

Incluso en la etapa 3, la etapa de desarrollo de aldea, el layout de un nodo es considerable; y parte de este layout incluye hogares estáticos dentro del nodo disponibles para su compra.[45]Steven Sharif

Estilo de arquitectura racial en un nodo en etapa aldea durante el Alpha-0. Influencia Empyrean (arriba). Influencia Kaelar (abajo).[46]

El layout y la arquitectura del área de desarrollo de un nodo es determinada por la raza más influyente del nodo. Por ejemplo, un nodo en etapa 3 donde la mayor contribución haya sido realizada por jugadores Py'Rai, desarrollará un estilo y arquitectura Py'Rai. La mayoría de los NPCs serán elfos Py’rai, y ofrecerán misiones dentro de la narrativa de su raza.[47]Margaret Krohn

La experiencia que cada jugador aporta a un nodo también toma en cuenta su raza y otros identificadores. Cuando un nodo avanza, la raza con la mayor contribución de experiencia determina el estilo y la cultura de ese nodo. Este cambio en estilo y cultura puede ocurrir en cualquier etapa del nodo. Por ejemplo, si un nodo avance a nivel 2 - la etapa de campamento, y 51% de toda la experiencia fue obtenida por jugadores Ren'Kai, ese nodo se convertirá en un nodo Ren'Kai de nivel 2. Si luego ese mismo nodo avanza a nivel 3 - la etapa de aldea, pero los Py'Rai contribuyeron con el 62% de toda la experiencia obtenida, el nodo se transformará en un nodo Py'Rai de nivel 3. Las influencias culturales traen más que sólo cambios en la narrativa y en la estética: también le dará beneficios a la cultura dominante de la zona de influencia de ese nodo.[48]Margaret Krohn

El layout de un nodo y su estilo es determinado por varios factores:[49]

Algunas partes son determinadas por el área en la que se encuentra, por su tipo y por la raza de mayor influencia; el resto es determinado por el alcalde.[49]Jeffrey Bard

Todos los nodos, ya sea que estén asociados a un castillo o no, poseen influencias culturales que se reflejan en los edificios y los NPCs presentes.[18]Steven Sharif

Existe una mecánica de desgaste que afecta a la experiencia y la influencia de un nodo, con el fin de evitar que una sola raza domine todo el mundo.[52]

Existe el desgaste y ese desgaste en la experiencia y la influencia aumenta basado en el desempeño de la raza en el mundo. Así que si todos los nodos fuesen nodos orcos, su nivel de desgaste sería muy alto y se volvería muy difícil competir contra el establecimiento cultural de nuevos nodos, pues ellos tendrían más influencia sobre el mundo y la opinión popular estaría en su contra en aquellos nodos fuera de su control.[52]Steven Sharif

Racial influences

Alpha-1 Aldea node layout.[45]

What has kind of been unlocked is the ability to do things more dynamically and more procedurally so that when a node spawns there is the opportunity to have different layouts and have different buildings and have different architectures; and each node starts to feel like its own place, so it's not the same node over and over again. Now we've got a node that kind of evolves and changes depending on where it's at and what the environment is and what race has procced it.[53]Jeffrey Bard

Cultural influences bring more than just the aesthetic and storyline changes - benefits are granted to the dominant culture within that node's Zona de influencia.[54][48]

  • These benefits apply to citizens of the dominant culture but they also apply to mechanics of the node and can also be of benefit to members of other races.[54]
  • There is an attrition mechanic that affects experience and influence to curb a single race from dominating the entire world.[52]

There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[52]Steven Sharif

See also


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Blog: 10 facts about castle sieges in the MMORPG.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 castle nodes.png
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Podcast, 2018-04-23 (15:14).
  4. castle-systems.png
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Podcast, 2018-04-23 (21:55).
  6. Transmisión en vivo, 2019-07-26 (1:29:00).
  7. Transmisión en vivo, 2021-04-30 (1:01:10).
  8. 8.0 8.1 Transmisión en vivo, 2020-08-28 (1:41:24).
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Transmisión en vivo, 2020-08-28 (1:39:02).
  10. castle-node-caravans.png
  11. 11.0 11.1 11.2 Transmisión en vivo, 2017-08-23 (23:00).
  12. 12.0 12.1 12.2 12.3 12.4 Podcast, 2021-04-11 (49:40).
  13. 13.0 13.1 13.2 13.3 steven-siege-zone.png
  14. 14.0 14.1 14.2 14.3 Transmisión en vivo, 2021-04-30 (41:18).
  15. 15.0 15.1 15.2 15.3 Blog: Creative Director's Letter, April 14 2021
  16. 16.0 16.1 Transmisión en vivo, 2020-08-28 (1:31:11).
  17. Transmisión en vivo, 2017-11-17 (49:30).
  18. 18.0 18.1 18.2 18.3 Entrevista, 2018-05-11 (47:27).
  19. 19.0 19.1 19.2 19.3 Podcast, 2017-05-05 (52:32).
  20. Entrevista, 2020-07-29 (31:05).
  21. Entrevista, 2020-07-18 (13:13).
  22. castle-siege-scale.png
  23. 23.0 23.1 23.2 23.3 Transmisión en vivo, 2020-08-28 (1:43:03).
  24. castle-taxes5.png
  25. Vídeo, 2021-05-28 (24:44).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 Vídeo, 2021-04-30 (19:25).
  27. Vídeo, 2021-05-28 (19:04).
  28. 28.0 28.1 28.2 28.3 Vídeo, 2021-04-30 (13:02).
  29. 29.0 29.1 Transmisión en vivo, 2021-05-28 (1:04:29).
  30. Transmisión en vivo, 2017-07-28 (18:07).
  31. Summer Leader of Men.png
  32. 32.0 32.1 kickstarter guild halls.png
  33. Transmisión en vivo, 2017-05-22 (56:48).
  34. 34.0 34.1 Podcast, 2018-08-04 (1:54:15).
  35. 35.0 35.1 35.2 35.3 35.4 Entrevista, 2019-04-21 (45:45).
  36. Podcast, 2018-08-18 (1:12:34).
  37. 37.0 37.1 Transmisión en vivo, 2020-02-28 (1:06:51).
  38. kickstarter fortress.png
  39. Ashes of Creation Store: Ochre Legion Wyrmling.
  40. Entrevista, 2020-07-19 (1:05:41).
  41. 41.0 41.1 Transmisión en vivo, 2019-07-26 (56:06).
  42. wyrmlings1.png
  43. 43.0 43.1 wyrmlings2.png
  44. 44.0 44.1 wyrmlings3.png
  45. 45.0 45.1 45.2 Transmisión en vivo, 2020-06-26 (45:32).
  46. Transmisión en vivo, 2018-02-09 (33:50).
  47. Blog - Know Your Nodes - The Basics.
  48. 48.0 48.1 Blog - Know Your Nodes - Advance and Destroy.
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Transmisión en vivo, 2018-09-27 (53:06).
  50. 50.0 50.1 Entrevista, 2018-05-11 (54:34).
  51. Transmisión en vivo, 2017-05-26 (21:23).
  52. 52.0 52.1 52.2 52.3 Entrevista, 2018-05-11 (1:00:19).
  53. Transmisión en vivo, 2020-10-30 (39:17).
  54. 54.0 54.1 Entrevista, 2021-02-07 (33:00).