Asedios a castillos

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Alpha-1 castle siege gameplay.[1]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[2]

Los gremios participan en asedios a castillos en un intento por capturar y ocupar uno de los cinco castillos de gremio en Ashes of Creation.[3]

  • El objetivo mínimo es que haya 250x250 jugadores en un mismo campo de batalla. Se espera que, con el tiempo, pueda aumentarse a 500x500.[7][8][9][10]
  • Habrá sistemas que imiten algunas de las mecánicas de los asedios, pero no habrá asedios de práctica.[11]
  • Es posible que haya zonas instanciadas dentro de los asedios a castillos y nodos de mundo abierto, donde grupos específicos puedan participar en pequeñas batallas de corta duración basadas en objetivos que afectarán al resultado general del asedio.[12]
    • Anteriormente se había afirmado que los asedios a castillos podrían o no ser (completamente) instanciados en el juego final.[13]
    • Los asedios a castillos durante el Alfa-1 se producían en una zona de mundo abierto a la que se podía acceder a través de un PNJ teletransportado.[14][15][13][16]

Un gremio que capture un castillo será dueño de ese castillo durante un mes antes de que vuelva a ser asediado.[17][18]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[17]Steven Sharif
  • En las tres primeras semanas que un gremio ocupe un castillo tendrá que subir de nivel cada uno de sus nodos de castillo hasta la fase de aldea mediante misiones.[17][18]
    • Cada uno de los tres nodos de castillo tiene un asedio al final de cada una de estas tres semana.[18][19]
  • La cuarta semana es la semana de la declaración de asedio, en la que otros gremios tienen la oportunidad de colocar su bandera de declaración o apuntarse como defensor del castillo.[17][18]
  • En función de lo bien que el gremio defienda sus nodos del castillo, mejorarán las defensas del castillo.[18][19]
  • Diferentes armas de asedio otorgarán a los atacantes la capacidad de destruir muros, puertas y secciones del castillo para acceder a la zona del torreón interior.[20]
  • Cuando los castillos cambian de manos (trás un asedio), algunos impuestos se quedan en el castillo y otros en el gremio.[21]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[18]Steven Sharif

Siege defenses

Castle siege defenses may be deployed by Kings and Queens to defend their castle against sieges.[22][23][24][25]

  • Each of the five castles has its own static layout. Defenders may deploy traps and blockades within their castle, as well as hire mercenary NPCs to defend specific locations.[22]

There are points of balance that we want to incorporate, such as the defense mechanisms that the defenders have, the types of buffs that are acquired through completing killing the bosses, or capturing control points, the stages before a siege when it comes to those node progressions in the preceding weeks: Those are all going to be balanced considering all things being equal between the two sides. But obviously we're not going to control the state of gear acquisition that one side might have as an advantage over the other. There might be a much better geared team over there. There might be a much better coordinated team. There might be a higher number of individuals who are part of the attacking or the defense. Those are components that we aren't necessarily going to put on railroads so-to-speak. But the aspects of design that we can talk about like the hit point health of a particular wall or door, or mercenaries that can be hired; what's their cost, what's their damage output: Those are things yes we're going to balance. But obviously anything that's player dependent or that has player interaction and activity and determination you can't always balance; and you don't want to balance. Those aspects you leave those to the players.[26]Steven Sharif

Nodos de castillo

One of the 5 guild castles is located on an island, depicted with its 3 adjacent castle nodes.[27][28]

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[29]

Los castillos del gremio tienen tres nodos en las proximidades.[3][20]El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[3] Será posible, pero muy difícil, que un solo gremio desarrolle por completo estos nodos. Es probable que necesiten ayuda de la comunidad en general.[30]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[33]Steven Sharif

Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[20]

  • Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[18]
  • Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[34][35]
    • Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[34]
    • Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[34][20]
    • Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[34]
  • Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[20]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[20]Steven Sharif

Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[3]

PNJs mercenarios

Los PNJs mercenarios pueden contratarse para participara en situaciones basadas en objetivos.[33][36][37]

  • Hay varios niveles de PNJs mercenarios que se desbloquean en función de la inversión hecha en su progresión. Los niveles más altos de PNJs mercenarios se conocen como héroes.[38][32][33][36]
  • Los jugadores pueden asignar PNJs mercenarios, pero no los controlarán, de la misma manera que las mascotas.[37]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[37]Steven Sharif

Declaring a castle siege

Siege preparation.[39]

Gremios are able to sign up to either siege or defend a castle over a week long declaration period.[33][20]

  • Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[40]
    • Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[40]
    • The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[40][41]
    • If the guild leader is killed, the casting is interrupted.[42] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[43]
    • The scroll may only be placed in a ring around the castle.[44] The quality of the scroll determines the proximity to the castle.[45]
  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[20]
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[20]
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[33][20]

Siege alliances

When a siege begins, temporary alliances are formed among attackers and defenders.[46]

  • For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[47]
  • There are many reasons to participate as an ally in the attack or defence of other nodes.[48]
    • Titles.
    • Items.
    • Materials.
    • Money.
    • Social bonds.

Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[48]Steven Sharif

Siege participation

Non-registered combatants are not permitted on the siege field in castle or node sieges.[49]

  • Players may choose to respawn at their HQ as long as they are registered.[13][51]
    • Non-registered guilds are not granted the ability to take ownership of the castle if victorious.[13]

Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[53]

Castle siege objectives

As a Siege rages on, there is a sense of territory and progression through the battle. These are represented through Control Points, and each side starts with a few already owned. Others are present, but neutral. As Control Points are captured by one side, that side gains a temporary buff and an increase to their spawn rate. The other side will find that their spawn rate has decreased and their ultimate victory condition has been pushed just a little bit further from their reach. The spawn areas also have a portal which will allow the side that owns it to teleport to any Control Point that side owns - perfect for backdoor shenanigans.[29]

The key to not making it a "zerg fest" is by emphasizing the the strategic relevance of those objectives and then catering objectives to group play versus raid play. So you have a spreading of different types of objectives where only a group can compete for it, versus a raid at the choke point. Having that distribution, it makes it so that smaller guilds have a vital role to play and can perform in environments where numbers are not always the deciding factor.[57]Steven Sharif
  • Castles that are occupied by guilds have the following objectives.[57]
    • Attackers capture waypoints/control points in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[20]
    • Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[20]
    • Legendary NPCs will be present as commanders that act like mini raid bosses within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[20]
    • The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[20]
    • If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast at a specific channel point in order to seal ownership of the castle.[57][20] It may be possible for defenders to decide on the location where the channel point is located.[57]
      • Channelling time is diminished based on the number of waypoints captured during the siege.[20]
      • There's an opportunity for any guild leader in the attacking alliance to capture the castle for themselves, despite what may have been agreed upon prior to the siege.[58]
There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah we agreed to get to this area but we had a change of heart in the middle of the battle.[58]Steven Sharif

Siege mechanics

A siege occurs over several phases.[59]

  • Certain siege mechanics may be gated for specific size groups during sieges.[60]
  • There will not be a deserter debuff for leaving a siege before it is complete.[61]
  • More will be revealed in an upcoming blog entry.[59]

Siege weapons

Trebuchet siege weapon in Alpha-1 castle sieges preview.[62]

It wouldn’t be a castle siege without siege weapons. These are massive machines of war that enable attackers to bring down the walls, and defenders to keep their keep safe. Crafters can bring their own powerful schematics to the battlefield, or you can order baseline siege weapons from your friendly neighborhood siege master NPC. The Castle’s defenders will be able to deploy their own defensive weapons and turrets based on how well they maintained and defended their own Nodes. The sky will be illuminated with fire and fury.[29]

Siege weapons and siege vehicles are able to be utilized during sieges.[22]

Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[56]Steven Sharif
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Naves, Siege engines, Armas, Armadura, etc.[66]Jeffrey Bard

Siege PvP

Sieges don't use the PvP flagging system.[67]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[68]

Siege NPCs

Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[69][70]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[69][71]

Siege instances

There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[12]

What we were talking about was how during castle sieges or node sieges, you're going to have certain instanced locations where it's only going to be a group that's designated to participate versus another group while the siege is happening. And I know in the past we talked about well how do you plan to incorporate these more objective-based waypoints as part of these larger events; and say that not only is it going to be a complement of numbers or in the overall grand battle perspective, but there's also going to be opportunities for smaller more niche groups to participate in more focused objective capturing. And a part of that is going to be small very short, ten minute long instanced battles where groups can go and participate against other groups that are defender versus attacker; and the outcome of which will influence certain aspects of the overall battle while that's still occurring in the background.[12]Steven Sharif

Habilidades de asedio

Las invocaciones de grupo son activadas por un líder de grupo con esa habilidad en su kit de clase junto con componentes adicionales de otras clases que formen parte del grupo.[74]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Hasta ocho jugadores con el mismo arquetipo primario pueden unirse para crear invocaciones de asedio durante un asedio.[75]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[75]Steven Sharif

Completing a castle siege

Castle siege gate (portcullis).[76]

A castle siege will last for two hours.[33]

During the two-hour long siege that's when everything changes. The portcullises go down, the gates go down. You'll need siege weaponry. There's going to be specific objectives within the castles that you'll have to conquer and then there'll be- if it's an un-owned castle- it'll need to have a raid boss at the center that gets fought for. Attackers can fight each other during that experience.[33]Steven Sharif

Siege aftermath

We’re working on a destruction engine that should help us to make a Castle Siege that feels cinematic and visceral. Having shards of the walls tumble to the ground after a trebuchet scores a hit will feel satisfying in a way no other Castle Siege has been able to offer in an MMORPG like this. Maybe you don’t need to take down the whole wall, maybe if you blow open a big enough hole, that’ll be enough to turn the tides.[29]

Rubble will be visible for a period of time following a successful castle siege. This will likely persist until the incumbent guild develops the first defensive node.[77]

Escenarios destructibles

En Ashes of Creation, los escenarios destructibles son un elemento central de la interacción de los jugadores con el mundo.[79][80]

We want destruction to be a very core element of how players make their way through the world.[80]Steven Sharif

Habrá formas de reparar estructuras destructibles (como muros y puertas) también de reparar (o volver a fabricar) armas de asedio dañadas durante los asedios.[81]

Alpha-1 castle sieges

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[83]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[85][16]

  • Players will be able to join guilds. These guilds can register for the siege events.[83]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[83]
  • Attackers will start on the opposite end of the map (from the defenders).[83]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[83]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[83]
    • Trebuchets will be fully physical when they are being driven.[83]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[83]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[83]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[14][15][13]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[14]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[85]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[85]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[16]Steven Sharif

Horario de máxima audiencia del servidor

Los eventos de PvP basados en objetivos como los asedios a nodos, los asedios a castillos, las guerras de gremios, y las guerras de nodostendrán lugar en un horario de máxima audiencia en algún momento entre las 15:00 y las 21:00, hora del servidor. Esto está sujeto a pruebas.[5][6][86]

  • Las guerras de gremios y de nodos pueden declararse en cualquier momento, pero los objetivos sólo aparecerán durante el horario de máxima audiencia.[87]


Ver además


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  11. Twitch Bustin - Practice Sieges?
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  14. 14.0 14.1 14.2 14.3 steven-siege-zone.png
  15. 15.0 15.1 15.2 15.3 Transmisión en vivo, 2021-04-30 (41:18).
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  40. 40.0 40.1 40.2 Steven Sharif - Clarification points from today’s stream.
  41. steven-castle-siege-declaration-2.png
  42. steven-castle-siege-declaration-1.png
  43. steven-castle-siege-declaration-5.png
  44. steven-castle-siege-declaration-3.png
  45. steven-castle-siege-declaration-4.png
  46. siege alliances.png
  47. siege auto defenders.png
  48. 48.0 48.1 Official Livestream - May 4th @ 3 PM PST - Q&A
  49. siege-combatants.png
  50. siege-barrier.png
  51. siege-respawn.png
  52. siege-stragglers.png
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  59. 59.0 59.1 siege more info.png
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  87. steven-wars-prime-time.png