Hoja del personaje

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
Alpha-2 character sheet work-in-progress UI.[1]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[1]Colby Marchi

There are multiple gear slots in Ashes of Creation.[1]

  • Previously it was stated there were 16 gear slots.[11]
info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Personaje stats and attributes.[24][13]
Estadística Base Clérigo nivel 1 Mago nivel 1 Tanque nivel 1
Salud.[25][26] Salud 224
Maná.[25] Maná 293
Poder.[25][24][13] Poder 10
Destreza.[25][24][13] Destreza 10
Constitución.[25][24][13] Constitución 10
Voluntad.[25] Voluntad 12
Sabiduría.[25][24][13] Sabiduría 14
Mente.[25][24][13] Mente 13
Bono de daño físico.[25] Poder 13
Physical Disable Modifier.[25] Poder 12
Bonificación del daño crítico físico.[25] Poder 12
Cooldown de habilidades físicas.[25] Destreza 6
Physical Critical Rate Bonus.[25] Destreza 6
Physical Evasion Bonus.[25] Destreza 7
Physical Accuracy.[25] Destreza 192
HP Regeneration.[25] Constitución 3
Physical Defense Mitigation.[25] Constitución 7
Physical Disable Defense Constitución 7
Physical Block Chance.[24][13][27] Constitución 17
Magical Attack Damage.[24][13] Voluntad 24
Magical Critical Damage Voluntad 23
Magical Disable Chance Voluntad 13
Magical Casting Speed Sabiduría 6
Magical Cooldown Modifier Sabiduría 7
Magical Critical Rate.[27] Sabiduría 7
Magical Accuracy Sabiduría 8
Mana Regeneration Mente 3
Magical Defense Mitigation Mente 8
Magical Disable Defense Mente 8
Magical Block Chance.[24][13][27] Mente 18

Los jugadores tendrán una gran influencia en la distribución de sus estadísticas.[28]

You will have significant agency over the allocation of your stat progression. Yes, some of that will be baked-in based on the archetype selection, but a large portion of that will come down to your itemization selection, your selection of tattoos, and other ancillary types of augments and benefits you can apply to specific items, such as socketing.[28]Steven Sharif

Ciertas estadísticas pueden tener rendientos decrecientes, pero no habrá límites (caps) estrictos.[29]

Character page

La página web del personaje (hoja de personaje) estará disponible cuando se acerque la fecha de lanzamiento. Mostrará lo siguiente:[30]

  • La apariencia del personaje.[30]
  • Logros y clasificación en el servidor.[30]
  • Información de la clase del jugador.[30]
  • Trasfondo del personaje, a través de entradas de diario (que podrá publicar el propio jugador).[31][32]
  • Se podrán especificar y aplicar diferentes rasgos que definan al personaje.[32]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[32]Steven Sharif

La página web del personaje será accesible desde el juego abriendo un navegador directamente desde la UI (Interfaz de usuario).[31]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[31]Steven Sharif

El jugador podrá gestionar que información se muestra en la página web del personaje.[30]

Alts

Habrá un número suficiente de huecos disponibles de personajes para alts.[33][34]

There will be a comfortable level of character slots available to players because we are a subscription model game.[34]Steven Sharif

Character slots

Habrá límites en el personaje durante las fase de testeo (Alphas y Betas). Habrá menos opciones que para el lanzamiento.[42]

  • Permitirá el testeo de diferentes "builds" según vaya siendo necesario.[42]
  • Se proveerá del equipo necesario para probar los diferentes escenarios.[42]

Habrá un número "adecuado" de espacios para personajes en el lanzamiento.[34]

Friends list

A character may add another character to their friends list.[43]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[43]

Character level

Alpha-1 early iteration of the level-up effect by Jim Sanders.[44]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[44]Steven Sharif

La subida de nivel no seguirá el típico camino lineal, aunque si que existen mecánicas clásicas para subir de nivel.[45][46]

  • Algunos niveles pueden ofrecer más recompensas que otros.[51]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[51]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[52]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[54]Steven Sharif
  • Un jugador podría, en teoría, subir a máximo nivel en un único nodo, siempre que ese nodo estuviera en un nivel lo suficientemente alto, aunque no sería el medio más eficaz para subir de nivel.[55]

Se espera que el límite de nivel en el lanzamiento sea nivel 50.[56]

  • En el momento del lanzamiento, los desarrolladores prevén que el nivel máximo se podrá alcanzar en unos 45 días si se juega entre 4 y 6 horas al día.[57][58]
  • En la versión Alpha-1 la progresión fue hasta el nivel 15.[59]
  • En la Alpha-2 se espera una progresión hasta el nivel 35 (sujeto a cambios).[60]

Los personajes de nivel inferior tendrán una utilidad en los combates masivos (como los asedios a los nodos) que no depende directamente de su nivel, como por ejemplo manejar armas de asedio, ayudar a reparar fortificaciones, aportar buffs basados en la proximidad de posiciones clave, usar el sigilo o escalar muros. Este tipo de cosas son relevantes en el fragor de la batalla y no requieren que el jugador sea de nivel máximo o tengas uans estadísticas de combate elevadas.[61]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[57]Steven Sharif

Logros

Los logros serán un registro de eventos importantes que ocurran en Ashes of Creation.[62]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[62]Steven Sharif
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[67]Steven Sharif

Titles

Titles are unlocked by achievements in aspects of the game.[68]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[68]Steven Sharif

Companion App

La companion app (mobile app/web interface) permitirá a los jugadores que no estén logueados en el juego tener cierto control sobre ciertos servicios y mecánicas.[75][76] Algunas funcionalidades pueden llegar después del lanzamiento.[77]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[80]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool. [77]Jeffrey Bard

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Transmisión en vivo, 2023-02-24 (46:15).
  2. 2.0 2.1 2.2 Transmisión en vivo, 2023-04-28 (1:08:55).
  3. 3.0 3.1 3.2 belt items.jpg
  4. 4.0 4.1 4.2 4.3 4.4 weaponslots.png
  5. Transmisión en vivo, 2022-09-30 (49:16).
  6. Pódcast, 2021-09-29 (40:50).
  7. Pódcast, 2021-09-29 (47:57).
  8. Entrevista, 2018-05-11 (16:32).
  9. Transmisión en vivo, 2023-05-31 (48:11).
  10. stevenclarification.png
  11. 11.0 11.1 Transmisión en vivo, 2017-07-28 (24:54).
  12. helmet.jpg
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 Transmisión en vivo, 2018-02-09 (7:31).
  14. Polymorphic Breastplate.png
  15. 15.0 15.1 Transmisión en vivo, 2017-07-28 (31:30).
  16. belt items.jpg
  17. Alpha-1 screenshot.
  18. Alpha-1 screenshot.
  19. Vídeo, 2023-11-30 (19:06).
  20. Transmisión en vivo, 2022-06-30 (1:17:34).
  21. Vídeo, 2023-11-30 (9:36).
  22. Transmisión en vivo, 2023-09-29 (1:08:25).
  23. Entrevista, 2023-09-10 (47:13).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 Transmisión en vivo, 2020-01-30 (25:39).
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 Transmisión en vivo, 2020-08-28 (15:21).
  26. Transmisión en vivo, 2020-01-30 (1:40:48).
  27. 27.0 27.1 27.2 Transmisión en vivo, 2017-05-30 (16:25).
  28. 28.0 28.1 28.2 Transmisión en vivo, 2023-01-27 (1:27:42).
  29. Transmisión en vivo, 2021-03-26 (1:02:08).
  30. 30.0 30.1 30.2 30.3 30.4 Transmisión en vivo, 2017-11-17 (13:59).
  31. 31.0 31.1 31.2 Entrevista, 2018-08-08 (28:50).
  32. 32.0 32.1 32.2 Entrevista, 2018-08-24 (6:30).
  33. Transmisión en vivo, 2017-05-15 (18:25).
  34. 34.0 34.1 34.2 Pódcast, 2017-05-04 (51:52).
  35. Transmisión en vivo, 2021-04-30 (1:17:40).
  36. 36.0 36.1 Transmisión en vivo, 2021-07-30 (1:14:33).
  37. Transmisión en vivo, 2017-05-15 (19:15).
  38. steven-cosmetic-reassignment.png
  39. Kickstarter item application.jpg
  40. kickstarter mounts.png
  41. Transmisión en vivo, 2017-05-24 (32:07).
  42. 42.0 42.1 42.2 Transmisión en vivo, 2017-05-24 (57:00).
  43. 43.0 43.1 Transmisión en vivo, 2020-12-22 (1:10:16).
  44. 44.0 44.1 Transmisión en vivo, 2020-07-31 (1:05:58).
  45. 45.0 45.1 Transmisión en vivo, 2022-10-14 (23:15).
  46. leveling.png
  47. Entrevista, 2018-10-20 (1:55).
  48. Transmisión en vivo, 2017-05-24 (46:27).
  49. Transmisión en vivo, 2022-05-27 (1:11:10).
  50. Transmisión en vivo, 2020-07-25 (1:33:37).
  51. 51.0 51.1 Transmisión en vivo, 2022-07-29 (1:24:58).
  52. 52.0 52.1 Entrevista, 2021-06-13 (48:27).
  53. Transmisión en vivo, 2018-09-27 (52:41).
  54. 54.0 54.1 Transmisión en vivo, 2020-07-25 (1:34:55).
  55. Transmisión en vivo, 2022-04-29 (1:06:34).
  56. Transmisión en vivo, 2017-12-15 (58:48).
  57. 57.0 57.1 Entrevista, 2020-07-08 (1:07:59).
  58. Transmisión en vivo, 2017-05-24 (19:25).
  59. Transmisión en vivo, 2021-04-30 (41:18).
  60. Transmisión en vivo, 2022-01-28 (15:35).
  61. Entrevista, 2020-07-08 (1:12:51).
  62. 62.0 62.1 62.2 62.3 62.4 Transmisión en vivo, 2023-09-29 (1:05:44).
  63. 63.0 63.1 Transmisión en vivo, 2017-05-15 (44:10).
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 Transmisión en vivo, 2020-07-25 (1:52:45).
  65. Transmisión en vivo, 2018-07-09 (47:17).
  66. Pódcast, 2018-08-04 (59:23).
  67. Transmisión en vivo, 2017-05-22 (28:02).
  68. 68.0 68.1 68.2 68.3 68.4 68.5 68.6 68.7 68.8 Transmisión en vivo, 2021-06-25 (1:35:08).
  69. Entrevista, 2020-07-19 (23:29).
  70. 70.0 70.1 70.2 Transmisión en vivo, 2017-05-26 (37:17).
  71. 71.0 71.1 71.2 71.3 71.4 71.5 71.6 Transmisión en vivo, 2019-07-26 (1:20:48).
  72. Transmisión en vivo, 2017-05-17 (58:18).
  73. 73.0 73.1 Transmisión en vivo, 2018-09-27 (55:39).
  74. 74.0 74.1 74.2 Transmisión en vivo, 2017-11-17 (9:49).
  75. Transmisión en vivo, 2018-01-18 (30:18).
  76. 76.0 76.1 Transmisión en vivo, 2017-11-17 (11:00).
  77. 77.00 77.01 77.02 77.03 77.04 77.05 77.06 77.07 77.08 77.09 77.10 Transmisión en vivo, 2018-05-04 (54:09).
  78. Transmisión en vivo, 2017-05-09 (28:57).
  79. Transmisión en vivo, 2017-11-17 (11:53).
  80. 80.0 80.1 Pódcast, 2020-11-15 (52:50).