Climate

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Some Entornos (Biomes) have fixed climates and others are variable.[2]

  • Weather conditions change with the Seasons.
  • There will be dynamic weather that varies in intensity.[3]
    • For example: Drizzle to/from storm, or Blizzard to/from snow.

Seasons

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[5]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[6]

Entornos (Zones/biomes) experience different seasons based on their location in the world.[7]

  • There will be regions of the map with seasons that are less (or more) temperate.[8]
    For example: Northern, Southern and Tropical regions.[8]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[8]
  • Different crop cycles.[7]
  • Pathways that are open during summer and closed during winter.[7]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[7]
  • Ice will make roads bumpy and slippery.[9]
  • Certain events can bring seasonal weather changes.[7]
  • Artículos, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[10]
    • For example, a frost cloak may gain a passive bonus in the winter.[10]

We want to really make the environment immersive and actually affect gameplay.[7]Steven Sharif

Elements

There will be elements (such as Fire, Water) in Cenizas de la creación each with their own resistances.[11]

  • Elements may have more influence in certain seasons and environments. For example, frost abilities may be stronger in winter.
  • This affects both PvE and Pvp.[12]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[12]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[12]Jeffrey Bard

Day/night cycle

There is a day/night cycle in Cenizas de la creación.[14]

Fifteen minutes may be one hour in game time.[16]

Darkness

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[17]

Darkness as an environmental obstacle is being considered as part of the game mechanics.[18]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.

Tides

Waves on a beach by Michael Bacon.[19]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[20]

See also

Referencias