Verra

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Verran map scroll.[1]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[2]Steven Sharif

El nombre del mundo de Ashes of Creation es Verra[3]

Continentes de Verra y sus localizaciones:

Océanos de Verra:

  • The Fortunic Ocean.[1]
  • The Umbral Sea.[1]
  • Tradewind Sea.[1]
  • The Avaric Ocean.[1]

El mundo de Verra no es plano,[7] pero no se puede circunvalar.[8]

The Verran planet is not flat. You may not see a curvature on the horizon in this, but from a lore perspective the universe in Verra does adhere to some basic physics and laws of physics that we experience in the real world, which means it is not flat.[7]Steven Sharif
There will not be world wrapping in Ashes of Creation.[8]Steven Sharif

Tamaño del mundo

El tamaño del mundo de Verra en el lanzamiento está previso en 1,200 km2 (kilómetros cuadrados), incluyendo tierra (480 km2) y agua/océanos (750 km2), pero excluyendo el tamaño del Reino subterráneo.[9]

  • La razón por la que se decidió ampliar el tamaño del mapa era adaptar mejor el contenido naval reducir la densidad general de contenidos en el mundo.[9]
The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[9]Steven Sharif
  • La forma de los continentes también ha cambiado y se han introducido dos nuevas islas de gran tamaño.[9]

Duración estimada de los viajes

So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[14]Steven Sharif

Tipo de viaje Corriendo.[15] En montura.[15]
De un extremo a otro de un nodo de Metropolis (fase 6) 2.83 minutos 1.67 minutos
Desde el centro de un nodo hasta el centro de su nodo vecino 5 minutos 3.5 minutos
De los puntos más septentrionales a los más meridionales de un continente 75 minutos 50 minutos

Historia del mundo

El historial de cada servidor será registrado y se encontrará visible para los jugadores en la biblioteca de los nodos.[17][18]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[18]Jeffrey Bard
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Los escribas pueden recopilar y registrar información sobre los acontecimientos del mundo tal y como los han vivido y desde su punto de vista.[19]

Bibliotecas

En la fase de Aldea (fase 3) el edificio exclusivo del nodo científico es la Biblioteca. Los jugadores pueden usar la Biblioteca para acceder a información, incluyendo (pero sin limitarse a) lo siguiente:[17]

Los registros de información en la biblioteca pueden caducar tras un periodo de tiempo (por ejemplo, una semana). Después de lo cual se requerirán nuevos informes para actualizar la información existente.[20]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[20]Steven Sharif

Lore

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[21]

In Ashes of Creation there is a primary antagonist that exists within the overarching storyline and these antagonists are The Ancients. When the Apocalypse occurred and the Harbingers arrived in on Verra and those conduits opened from the center of those Harbingers, the Ancients flowed out of these Harbingers and started really conquering the Verran planet. But more importantly their desire was to essentially manipulate and pervert the creation of the gods as an affront to their endeavors; and in doing so they created monstrosities essentially any portion of nature just was completely manipulated by their corruption, which is the negative aspect of Essence.[22]Steven Sharif

Hace mucho tiempo, el mundo de Verra fue azotado por una gran calamidad (también llamada La Caída, El apocalipsis, y El Éxodo), propiciada por los primeros antagonistas del mundo: Los Antiguos y Los Otros.[22][23]

  • El apocalipsis comenzó con la llegada de unos cuerpos celestiales similares a cometas llamados Los Heraldos. Los Antiguos surgieron de los caminos que abrieron los Heraldos y comenzó su conquista del planeta.[22]
  • Su deseo era pervertir la creación de los dioses (Los Siete) como una afrenta a sus esfuezos. Para lograrlo crearon monstruosidades manipulando la naturaleza con la corruption, que es el lado oscuro de la La Esencia.[22][24]

Gracias a la intervención divina de los Dioses de la Creación[25], gran parte de la población de Verra pudo escapar usando los portales divinos, buscando refugio en un mundo vacío de magia.[21] El mundo de Sanctus.[26]

Poco después del éxodo, los portales dejaron de brillar y quedaron desactivados. Los siglos se convirtieron en milenios, enterrándolas bajo un un sinfin de calamidades. A través de los eones, la historia se convirtió en leyendo, y entonces, las leyendas fueron olvidadas.[21]

Los Tulnar son una combinación de las cuatro grandes razas y varias razas menores que quedaron atrapadas en Verra después del apocalipsis.[29][30][31]

Leer más...

Sanctus

Kaelar divine gateway concept art.

When this creation of Verra occurred, the Goddess of Fate and the Goddess of Creation were very close; and the Goddess of Fate essentially warned the Goddess of Creation- only the Goddess of Creation- that the Ancients and the Others- that they had not seen the last of them; and that there would be a time essentially when those forces would seek out and try to pervert the new creation as essentially a way to thumb their noses at the other gods in retribution for their defeat. So the Goddess of Creation created a separate planet Sanctus that she knew she could bridge with these Divine Gateways at a time when it was necessary for the descendants of Verra to escape their destruction.[2]Steven Sharif

Sanctus es el mundo donde los habitantes de Verra encontraron su santuario.[32]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[26]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[33]Steven Sharif

Visuales

Ver además

Referencias

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Transmisión en vivo, 2022-08-26 (50:40).
  2. 2.0 2.1 2.2 2.3 Transmisión en vivo, 2020-11-08 (0:00:00).
  3. Vídeo, 2017-09-04 (1:16).
  4. Vídeo, 2022-12-02 (11:11).
  5. Transmisión en vivo, 2022-02-25 (1:15:50).
  6. Transmisión en vivo, 2022-12-02 (1:16:19).
  7. 7.0 7.1 Transmisión en vivo, 2020-11-30 (44:51).
  8. 8.0 8.1 Transmisión en vivo, 2020-09-30 (55:15).
  9. 9.0 9.1 9.2 9.3 Transmisión en vivo, 2022-08-26 (46:52).
  10. Transmisión en vivo, 2020-01-30 (1:18:12).
  11. world size.png
  12. waterlandsize.png
  13. Entrevista, 2018-08-17 (10:43).
  14. Transmisión en vivo, 2022-08-26 (57:28).
  15. 15.0 15.1 Transmisión en vivo, 2022-08-26 (53:26).
  16. Kickstarter packages.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Blog: Know Your Nodes - Scientific Node Type
  18. 18.0 18.1 Entrevista, 2018-04-20 (9:20).
  19. Transmisión en vivo, 2017-05-26 (51:37).
  20. 20.0 20.1 20.2 Pódcast, 2021-04-11 (27:34).
  21. 21.0 21.1 21.2 Unreal Engine Interview, 23 May 2017.
  22. 22.0 22.1 22.2 22.3 Transmisión en vivo, 2020-11-08 (9:51).
  23. Entrevista, 2020-07-19 (50:10).
  24. Ashes of Creation - A world with consequences.
  25. Entrevista, 2020-07-20 (13:33).
  26. 26.0 26.1 Entrevista, 2018-04-20 (5:46).
  27. Transmisión en vivo, 2018-09-27 (6:22).
  28. Transmisión en vivo, 2018-10-31 (36:59).
  29. Entrevista, 2020-07-20 (15:18).
  30. Transmisión en vivo, 2018-04-08 (23:04).
  31. Kickstarter $2,500,000 New Player Race Achieved.
  32. Official Livestream - May 4th @ 3 PM PST - Q&A
  33. 33.0 33.1 steven-sanctus.png