Oscuridad

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Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[1]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.[2]

La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[3][2]

  • Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[4][3]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[3]Steven Sharif

Day/night cycle

Alpha-2 day/night cycle.[5]

Day and night cycles in Ashes of Creation are actually over the course of a few hours.[6]Steven Sharif

En Ashes of Creation existe un ciclo día/noche.[8][9]

  • Los ciclos de día y noche ocurren en el transcurso de unas pocas horas.[6]
    • Quince minutos IRL (In Real Life) pueden equivaler a una hora en el juego, pero esto está sujeto a cambios.[10][11]
    • La vinculación del ciclo de día y noche con la hora del servidor se probará en el Alfa-2.[12]
The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[12]Steven Sharif
  • Los desarrolladores pedirán opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presenten durante la Alfa-2.[4][3]

Los PNJs y enemigos pueden estar despiertos o tener comportamientos diferentes a distintas horas del día. Esto también puede influir en las habilidades y/o vulnerabilidades de buff/debuff.[13][14][9]

Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[13]Steven Sharif

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