Dwarven appearance

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El vello facial es una característica de los Dünir, no de los Niküa.[1]

  • La barba de las mujeres Dünir serán diferentes a los hombres. Será algo más trenzada y no tan voluminosa[1]
  • El vello corporal será también una opción de la personalización del personaje para las mujeres Dünir.[2]
  • Los desarroladores actualizaron el diseño de los enanos Dünir para que tuvieran una apariencia mas tradicional (dentro de la fantasía) basado en el feedback del Alpha-1.[3][4]

Los enanos Niküa tienen una apariencia de "medianos".[3][4]

Dünzenkell

Dwarf concept art.[5]

Dwarves are born with the beard attached to their skull and it just takes time for the beard to grow out of the skin, but the beard is there from the start.[6]Steven Sharif

Los Enanos Dünzenkell están divididos en dos razas: Dünir y Niküa.[7]

Deep in the mountains of Verra legend tells of a forge created by the gods, from whence all Dwarves are originated. Fabled to be the first created of the major races, the Dwarves are said to have arrived on the continents with ships made of stone and steel. Dwarven smiths and craftsmen are found far and wide across Verra. The center of the Dwarven race is the nation of Dünzenkell, found deep in the northern mountains. Dwarven society tends to be heavily matriarchal and their clans existing under the oftentimes eldest matriarch. Dwarves are closely connected to one-another by alliances forged between family guilds. The Dwarven child is marked at a young age with his or her guild sigil. Some dwarves banished from Dünzenkell or having chose to walk a path alone will often have their sigls burned from their skin.[8]Steven Sharif

The Dünzenkell nation, deep within the mountains of Verra exists the oldest nation in the world. The Dünzenkell have been known as many names over the ages, but only one name has graced the highest mountain, within which their capital has stood since the beginning of recorded history: Dün. The Dwarves of the Dünzenkell rule through a council of guilds. A royal family is chosen once every 200 years by this council to rule. Currently the right to rule falls on the shoulders of King Grimlay. It has been nearly 400 years since a king has lead the Dünzenkell. Traditionally this role falls to the matriarchs of the family. Expeditions are often sent into the Underrealm from Dün; and there many believe lies the source of secrets among the Dwarves and their success with mastering artisanship. Untold magic lies deep within Verra. It's source not known to many. Dünzenkell has long benefited from this source though. It has fueled the expansion of the Dwarven kingdoms throughout the northern mountains.[9]Steven Sharif

Dünir

Dünir revised character model 3D render (WIP).[10]

Este es un trabajo que se ha hecho para modificar el cuerpo y la apariencia de los enanos desde la prespectiva de los Dünir. Todavía es un trabajo en proceso. Sin embargo, es muy importante que sepáis que nuestro objetivo es tener en cuenta los comentarios de la comunidad cuando desarrollamos el juego y ese el propósito de un proceso de desarrollo transparente.[11]Steven Sharif

Dunir symbol.png Los Dünir (pronunciadoDoo-near[13][14]) son una raza jugable de los Enanos Dünzenkell en Ashes of Creation.[7]

Estoicismo. Tradición. Forja. La mayoría de las gentes del viejo mundo mirarían una montaña y no pensarían nada de ella. Los Dünir vieron un hogar defendible y con abundantes riquezas. Los Dünir se enorgullecen de aquello que crean y construyen: fortificaciones impenetrables, martillos de guerra irrompibles o hermosas gemas para la realeza, todo está en su repertorio. No te dejes engañar por su estatura robusta. Son los guerreros más fuertes que el mundo a visto, valen su propio peso.

Artistic influence

Los Dünir estan influenciados por las culturas nórdicas.[15]

Niküa

Los Niküa (pronunciadoNi-koo-ah[13][14]) son una raza jugable de los Enanos Dünzenkell en Ashes of Creation.[7]

Family. Freedom. Courage. Where the Dünir saw mountains as home, the Niküa saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though; they too are highly skilled artisans. Instead of jewelry for nobles, the Niküa see crafting as a right of passage and advancement of the family. Will you progress your people from the mountains of your ancestors?

Artistic influence

Los Niküa tienen influencia de las culturas polinesas.[17][18]

Aspecto del personaje

Facial adjustments in the Alpha-2 character creator (first pass).[19]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[20]Steven Sharif

El aspecto del persoanje puede ser personalizada en el creador de personajes (CC)[22] y dentro del propio juego en las peluquerías/barberías.[23][24]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[1]Steven Sharif
  • Los modelos de los personajes están pensado para ser realistas.[25]
  • El jugador verá un personaje genérico antes de poder empezar la personalización..[26]
  • Los diseños de los personajes tendrán influencias de una gran variedad de culturas como la europea, africana y asiática.[27]
  • No habrá Lolis en el juego.[28][29]
  • Las barras de desplazamiento junto a otros controles, como paletas de colores, ofrecerán una cierta flexibilidad en la personalización; pero habrá ciertas limitaciones basadas en la raza, género, y las pautas artísticas que los desarrolladores decidan.[30][31][28][32][33]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[28]Steven Sharif

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Referencias