Dyes

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda
info-orange.pngEsta es una página de desambiguación que enumera artículos con títulos similares.

Dyes in Ashes of Creation may refer to:

Pigments

Pigments (also referred to as Dye materials) are crafting materials in Ashes of Creation.[4]

List of pigments

info-orange.pngEsta sección contiene información de las pruebas Alpha-1. Se actualizará cuando haya nueva información disponible.
Item Icon Type Profession Rarity Level requirement
Extraordinary Dye BasicFlaskIcon.png Pigment
Minotaur Pigment Minotaur Pigment Icon.png Pigment Rare
Mordant Dye BasicFlaskIcon.png Pigment
Simple Dye BasicFlaskIcon.png Pigment

Dye cosmetics

Dye cosmetics are cosmetic items that are used to customize gear appearance in Ashes of Creation.[2][5][3]

Cosmetic dye usage

Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[6][7][8]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[6]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[6]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[6]
  • The original design allowed individual items to be dyed with different dyes.[7]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[6]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[9]

  • They are assigned to a character from a user's account management page.[9]
  • They do not expire, so they may be used to continually override dye colors.[9]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[9]
  • When an item is sold or transferred, color changes are reverted.[9]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[10]

  • The dyeability of costumes depends on the specific costume.[10]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[10]Steven Sharif

Ver además

Referencias