Regiones económicas

De Ashes of Creation Wiki
Ir a la navegación Ir a la búsqueda

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions. Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[1]

Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[2][3]

  • Las zonas de castillos son más grandes y abarcan varias regiones económicas.[2]
  • Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[4]
    • Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[2]
  • Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[5]

The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[3]Sarah Flanagan

Zonas de castillos


Los castillo de gremio ejercen influencia sobre una zona de castillos a su alrededor.[6]

Castle taxes

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[12]

Castillos del gremio impose a tax on all revenue for the nodes within its region.[10][11]

Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[10]Steven Sharif

Ubicación de los recursos

Alpha-1 mine shaft.[19]

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.[1]

El mapa de Verra no se generará de forma procedimental, pero los puntos de inicio de los recursos pueden ser diferentes en cada servidor.[20][21]

  • Algunos recursos serán recolectables una sola vez y volverán a aparecer de forma aleatoria en una localización diferente una vez recogidos.[22][23]
  • Otros recursos existirán en forma de grupos (también llamados vetas de recolección). Durarán hasta que se agote todo el recurso.[24][22][23][25]
    Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[23]Steven Sharif
    • There will be moving resources such as herds of animals that are constantly moving around the world.[24][26]
    Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[24]Steven Sharif
    • Una vez que una de estas vetas de recolección se agota en un lugar, puede reaparecer en el mismo lugar o en otro, dependiendo del tipo de recurso.[23][25][26]
  • Los recursos reaparecen en función del tiempo de enfriamiento.[25]
  • Los recursos no estarán ligados al sistema de nodos.[25]
  • Algunos recursos únicos pueden ser monstruos enmascarados o tener monstruos que los defienden.[27]

Trade agreements

Alcaldes can enter into trade agreements with other nodes to facilitate trade between the nodes.[28][29][30]

  • There are a limited number of trade agreements that a node can have.[28]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[33]Steven Sharif

Rutas comerciales

Caravana consistorial iniciada por un alcalde para establecer una ruta comercial con otro nodo.[29]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[34]Steven Sharif

Las rutas comerciales en Ashes of Creation se refieren a :

  • Los caminos por donde pasan las mercancias a través del sistema de caravanas.[35]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[35]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[34]Steven Sharif

Ver además