Regiones económicas
Las regiones económicas son zonas estáticas definidas por puntos de interés geográfico.[2][3]
- Las zonas de castillos son más grandes y abarcan varias regiones económicas.[2]
- Los nodos son el pegamento que mantiene unidas las regiones económicas y de castillo en una sinergia potencial o en un caos.[4]
- Las de los nodos son fluidas y cambian su área en función de la progresión del nodo y sus vecinos.[2]
- Las zonas de castillos, regiones económicas y las ZOI (Zonas de influencia) de nodos pueden solaparse..[5]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[3] – Sarah Flanagan
Zonas de castillos
Los castillo de gremio ejercen influencia sobre una zona de castillos a su alrededor.[6]
- La región de un castillo es 1/5 del mundo del juego.[7]
- Las zonas de castillos, regiones económicas, y las ZOI (Zonas de Influencia)de los nodos pueden solaparse.[8][5]
- Un castillo puede tener una metrópolis al lado.[9]
- Los límites de las zonas de castillo son estáticos.[8]
- Los castillos de gremio imponen un impuesto sobre todos los ingresos de los nodos dentro de suregión.[10][11]
Castle taxes
Castillos del gremio impose a tax on all revenue for the nodes within its region.[10][11]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[12]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[13]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[14]
- Part of the tax and resources gathered are applied to the castle for improvements.[10][15][16]
- The remainder of tax income can be used by the guild for whatever they want.[10][17]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[18]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[10] – Steven Sharif
Ubicación de los recursos
El mapa de Verra no se generará de forma procedimental, pero los puntos de inicio de los recursos pueden ser diferentes en cada servidor.[20][21]
- Algunos recursos serán recolectables una sola vez y volverán a aparecer de forma aleatoria en una localización diferente una vez recogidos.[22][23]
- Otros recursos existirán en forma de grupos (también llamados vetas de recolección). Durarán hasta que se agote todo el recurso.[24][22][23][25]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[23] – Steven Sharif
- There will be moving resources such as herds of animals that are constantly moving around the world.[24][26]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[24] – Steven Sharif
- Los recursos reaparecen en función del tiempo de enfriamiento.[25]
- Los recursos no estarán ligados al sistema de nodos.[25]
- Algunos recursos únicos pueden ser monstruos enmascarados o tener monstruos que los defienden.[27]
Trade agreements
Alcaldes can enter into trade agreements with other nodes to facilitate trade between the nodes.[28][29][30]
- There are a limited number of trade agreements that a node can have.[28]
- Caravanas consistoriales may only be initiated between nodes with trade agreements or alliances.[28][29]
- Trade agreements affect reputation between the nodes.[31][32]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[33] – Steven Sharif
Rutas comerciales
Las rutas comerciales en Ashes of Creation se refieren a :
- Los caminos por donde pasan las mercancias a través del sistema de caravanas.[35]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[35]
- Las relaciones económicas entre nodos establecias por los alcaldes o los ciudadanos del nodo.[34][29]
- Los acuerdos se establecen para comerciar mercancías que son exclusivas de un nodo en particular o de los tipos de nodo a través de las caravanas manejadas por NPCs.[34][29]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[34] – Steven Sharif
Ver además
Referencias
- ↑ 1.0 1.1 About Ashes of Creation.
- ↑ 2.0 2.1 2.2
- ↑ 3.0 3.1
- ↑
- ↑ 5.0 5.1
- ↑
- ↑
- ↑ 8.0 8.1
- ↑
- ↑ 10.0 10.1 10.2 10.3 10.4 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Transmisión en vivo, 2017-05-19 (37:03).
- ↑ 22.0 22.1 Transmisión en vivo, 2020-07-31 (1:05:58).
- ↑ 23.0 23.1 23.2 23.3 Transmisión en vivo, 2020-07-25 (1:04:50).
- ↑ 24.0 24.1 24.2 Transmisión en vivo, 2022-05-27 (1:00:23).
- ↑ 25.0 25.1 25.2 25.3 Transmisión en vivo, 2017-05-08 (54:26).
- ↑ 26.0 26.1 Transmisión en vivo, 2019-12-17 (1:14:42).
- ↑
- ↑ 28.0 28.1 28.2 Transmisión en vivo, 2023-08-31 (2:10:23).
- ↑ 29.0 29.1 29.2 29.3 29.4 Vídeo, 2019-07-15 (2:12).
- ↑ City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisión en vivo, 2023-08-31 (44:21).
- ↑ Transmisión en vivo, 2018-04-8 (AM) (18:59).
- ↑ 34.0 34.1 34.2 34.3 Pódcast, 2021-09-29 (8:38).
- ↑ 35.0 35.1 Vídeo, 2022-05-27 (17:15).
- ↑ Transmisión en vivo, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!