Familias
Las familias son una forma de relacionar hasta nueve personajes.[1][2][3]
- El tamaño de las familias está normalmente limitado a ocho personajes.[1]
- El matrimonio aumenta el tamaño de la familia en uno para permitir compartir los permisos de vivienda de los jugadores.[4]
- Este aumento de tamaño sólo se aplica si el cabeza de familia está casado.[5]
- Un personaje sólo puede pertenecer a una familia a la vez.[1]
- Dejar una familia y unirse a otra tendrá un periodo de enfriamiento del orden de días.[1]
Hay costes asociados a la creación y mantenimiento de una familia.[5]
- Algunos costes se comparten entre los miembros de la familia y otros son específicos del cabeza de familia.[5]
Family names
Los Personajes tendrán nombre y apellido opcional.[6]
- Los nombres de los personajes son únicos por servidor.[7]
- El cambio de nombre de personaje será posible durante la fusión de servidores.[7]
- Hay un mínimo de tres caracteres para el nombre del personaje.[8]
- Caracteres especiales, incluyendo apóstrofes y guiones, no están actualmente permitidos en los nombres de los personajes.[9]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[9] – Ry Schueller
El nombre de los personajes aparecerá en la hoja de personaje y de forma opcional en la página web del personaje.[10]
- Dentro del juego, el nombre del personaje se mostrará sobre sus cabezas. Podrá ser el nombre o el apellido.[10]
Matrimonio
Hay una mecánica de matrimonio en Ashes of Creation, incluyendo matrimonios del mismo sexo.[3]
- El matrimonio aumenta el tamaño de la familia en uno para permitir compartir lospermisos de vivienda de los jugadores .[4]
- Este aumento de tamaño sólo se aplica si el cabeza de familia está casado.[5]
- Un PNJ ofrecerá misiones relacionadas con la ceremonia matrimonial. Esto podría llegar después del lanzamiento.[12]
You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[12] – Steven Sharif
El matrimonio puede desbloquear diferentes actividades que no están disponibles para los personajes que no están casados.[13]
- Interacción con el sistema de parcelas (Freeholds).[13]
- Desbloqueo de ciertas misiones del nodo .[13]
- Impacto en las organizaciones sociales.[13]
- Otras mecánicas se debatirán en el futuro.[13]
There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to get away from it in the fantasy world: We wanted to provide that type of outlet.[14] – Steven Sharif
Family summon
Skill | Icon | Origin | Description |
---|---|---|---|
Family summon | [[]] | Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[15][16] Players cannot be summoned in the following cases: |
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[21][22][23]
- Players must obtain and place storage containers in their player-owned housing.[22]
- Different grades of storage containers have different inventory capacities.[22]
- There are restrictions on the grades of storage containers available in different types of houses.[22]
- Access permissions can be set to allow others to access a player's personal storage devices.[21][24][25][26]
- Personal storage chests may be set to permit access by family or guild members.[25][27]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[21]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[28]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[29]
- Corrupt players are not able to utilize storage systems.[30][31][32]
- Caravanas personales may be launched from any point of storage (including chests).[33]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[34][35][25][36]
- Ability to open the door and enter the home.[24][25][36]
- Access to crops.[37][25]
- Ability to deposit or withdraw items from storage containers.[21][24][25][26][27]
- Permission to use furniture or crafting stations.[24]
A property has a single owner/primary tenant.[34][38][35]
- Matrimonio enables family size to increase by one so that housing access can be shared.[38][4]
- Access lists can be used to mimic co-ownership.[36]
- Payment of taxes may be via a "gentleman's agreement".[39]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[35] – Steven Sharif
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[40][41][42][43][44]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[38] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[40][41][42]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[41]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[45]
- Interaction with the guild system will be tested in Alpha-2.[46]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[40]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[40]
- Permission to decorate a freehold is restricted to the owner of the freehold.[24] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[25]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[47]
Players cannot steal from a freehold under normal circumstances.[40][48][37][49]
- Items stored in a freehold become lootable after a successful siege against their parent node.[50][40][49] It has not been decided which players get to loot the debris field during this period.[50]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[40]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[40][51] This does not apply for a period of two hours following a successful siege against its parent node.[52][53][54][55]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[40]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[55] NPC guards that permanently exist on a freehold are not a planned feature.[56]
- Duelos may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[57]
Ver además
Referencias
- ↑ 1.0 1.1 1.2 1.3 Transmisión en vivo, 2020-07-25 (1:37:27).
- ↑ Transmisión en vivo, 2017-05-08 (48:39).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 4.2 Transmisión en vivo, 2021-01-29 (1:13:04).
- ↑ 5.0 5.1 5.2 5.3 Transmisión en vivo, 2021-02-26 (1:10:28).
- ↑ Transmisión en vivo, 2017-05-08 (48:39).
- ↑ 7.0 7.1 Transmisión en vivo, 2022-10-14 (2:53).
- ↑ Transmisión en vivo, 2017-10-31 (48:39).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Entrevista, 2018-05-11 (2:45).
- ↑ Ashes of Creation Store: Harmony Attire.
- ↑ 12.0 12.1 Entrevista, 2021-02-07 (55:22).
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisión en vivo, 2017-05-24 (53:58).
- ↑ Pódcast, 2018-05-11 (1:05:58).
- ↑ Entrevista, 2020-07-19 (1:20:58).
- ↑ Pódcast, 2020-07-26 (1:34:47).
- ↑ Pódcast, 2020-07-26 (1:32:15).
- ↑
- ↑
- ↑ 20.0 20.1 Transmisión en vivo, 2021-06-25 (22:34).
- ↑ 21.0 21.1 21.2 21.3 Transmisión en vivo, 2021-07-30 (1:14:33).
- ↑ 22.0 22.1 22.2 22.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmisión en vivo, 2018-08-17 (10:54).
- ↑ 24.0 24.1 24.2 24.3 24.4 Transmisión en vivo, 2021-04-30 (1:12:33).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Transmisión en vivo, 2020-06-26 (51:58).
- ↑ 26.0 26.1 Transmisión en vivo, 2019-06-28 (1:23:31).
- ↑ 27.0 27.1
- ↑ Transmisión en vivo, 2020-04-30 (1:14:44).
- ↑ Entrevista, 2020-07-08 (57:46).
- ↑ Transmisión en vivo, 2023-02-24 (1:12:24).
- ↑ Transmisión en vivo, 2022-10-28 (24:28).
- ↑ Transmisión en vivo, 2021-04-30 (1:14:49).
- ↑
- ↑ 34.0 34.1 Transmisión en vivo, 2023-08-31 (22:32).
- ↑ 35.0 35.1 35.2 Transmisión en vivo, 2020-06-26 (58:32).
- ↑ 36.0 36.1 36.2 Transmisión en vivo, 2017-05-19 (26:40).
- ↑ 37.0 37.1 Transmisión en vivo, 2023-06-30 (1:19:01).
- ↑ 38.0 38.1 38.2 Transmisión en vivo, 2023-06-30 (1:24:16).
- ↑ Transmisión en vivo, 2018-02-09 (51:57).
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 40.8 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 41.0 41.1 41.2 Entrevista, 2023-07-09 (53:08).
- ↑ 42.0 42.1 Transmisión en vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Development Update with Freehold Preview.
- ↑
- ↑
- ↑ Transmisión en vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ 49.0 49.1 Transmisión en vivo, 2017-05-17 (1:03:23).
- ↑ 50.0 50.1 Transmisión en vivo, 2023-07-28 (1:26:16).
- ↑ Transmisión en vivo, 2023-06-30 (1:49:00).
- ↑ Transmisión en vivo, 2021-11-19 (54:26).
- ↑ Transmisión en vivo, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 55.0 55.1 Transmisión en vivo, 2017-05-19 (28:04).
- ↑ Transmisión en vivo, 2018-01-18 (31:05).
- ↑ Transmisión en vivo, 2021-12-23 (1:29:27).