Apariencia del equipo

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Dünir tier 5 in-game achievable plate armor 3D render turntable.[1]

The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Alpha-1 female plate armor 3D render.[3]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[3]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[4][5]

  • Mo habrá armas sobredimensionadas.[6]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[5]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[4]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[7]
    There might be sliders, but there are not gonna be naked sliders.[7]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[8] Las armas escalarán su tamaño en función de la raza.[9]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[10]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[11]

Los jugadores pueden cambiar el color del equipo usando tintes.[12][13]

Se puede configurar que se vea el casco o no.[14]

  • El peinado puede quedar oculto si se activa la visualización del casco.[15]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[16]

Los artesanos pueden influir en el aspecto de los objetos que crean.[17][18]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[19]

Ranuras de apariencia / Transmogs

El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[20][21]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos a diferencia de los disfraces, que no tienen restricción de nivel.[22]
  • El jugador puede activar o desactivar las ranuras de cosméticos.[23]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[24][25]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[24]Steven Sharif

Armas y armaduras raciales

Apariencia según raza de la Armadura en la Alpha-1.[26]

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[27]Jeffrey Bard

Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[29][30][31]

La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[8]Steven Sharif

La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[8]Steven Sharif

Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[8]Steven Sharif

Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[32]Steven Sharif

Crafted items

Elaboración UI. Alpha-1 captura de pantalla. Credito de imagen: Guild:Overlord

Crafted items (Crafted gear) is best-in-slot gear in Ashes of Creation.[33]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[33]Steven Sharif

Crafters will be able to assign different skills/abilities and stats on gear.[17][37]

That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be kind of dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[39]Steven Sharif

Crafters are able to influence what their crafted items will look like.[17][18]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[42]

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[43]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[44]Steven Sharif

Se considera skins las mascotas, monturas, armaduras, edificios y accesorios que se venden en la tienda de cosméticos.[45]

  • Las perlas de texto que aparecen junto a los objetos de la tienda están relacionadas con el lore y el trasfondo de las criaturas y los objetos del mundo de Verra.[46]
  • Las skins de caravana cambian el aspecto de una montura y una caravana del juego que están vinculadas entre sí..[49][50]
    • Las skins de caravana y montura no se pueden utilizar por separado.[49][50]
  • Las mejores skins se podrán conseguir en el juego.[51]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[51]Steven Sharif

Tienda cosmética

Ashes of Creation cosmetic store.[52]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[53]Steven Sharif

La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[54] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[55]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[56]

  • Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[57]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[55]Steven Sharif

  • Los objetos de la tienda de cosméticos no se podrán comerciar.[58] There will be no gifting mechanism for cosmetic items.[59]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[59]Steven Sharif

Estilo artístico

Ashes of Creation tendrá una mayor fidelidad gráfica que la mayoría de los juegos occidentales. No será demasiado estilizado ni "caricaturesco".[60]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[60]Steven Sharif

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[61]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![63]Margaret Krohn

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[64]Jeffrey Bard

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[64]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[65]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[65]Mat Broome

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[66]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[66]

Gear slots

There are 16 gear slots in Ashes of Creation:[68]

Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[69]

Items on back and belt

Backpack sockets (slots).[70]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[71]Steven Sharif

Mago character with material components for spell casting attached to its belt.[72]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[72]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[73][74][75] Only one item can show at a time, and that is determined by player choice.[76]

  • Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will be automatically swapped in and out as required by the skill.[77][78][79]
A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[70]Steven Sharif

Back slots include.[76]

Belt (hip) slots include.[73][76]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[75]Jeffrey Bard

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[78][79][76]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[78][79]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button basic attacks.[78][79]
Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[78]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[80]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[80]Steven Sharif

Melee weapons

Low-level shield, one-handed mace, and two-handed staff 3D renders from Alpha-2.[82]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[82]Steven Sharif

Melee weapons have a maximum range of effect.[80]

  • There are two melee weapon slots: One on each side of a character's belt.[76]

Dual wielding

Dual wielding will be permitted for selected one handed weapons.[84][85]

  • Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.[84]
  • There is a limited selection of weapons that can be dual wielded.[84]
  • Escudos cannot be dual wielded.[86][85]
  • Great swords probably can't be dual wielded.[87]
Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[84]Steven Sharif

Weapon swapping

Weapon swapping (between equipment slots) is possible while in combat.[89][77][78][79]

  • Swapping weapons (from inventory) into a hand or range slot is not possible in combat.[89]
    • Previously this was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[90][91]
You can always hot weapon swap even in combat, but you can't swap your armor and gear. Nothing that's in a hand or range slot if you're in combat.[89]Steven Sharif

Players cannot swap armor while in combat.[89][90][92]

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![93]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[94][95][96]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[97]Steven Sharif
  • The border will indicate the level and quality of the tier set.[94][95][98]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[95][99][98]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[100]
When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[96]Steven Sharif

Placa de personaje

La placa del nombre del personaje se muestra sobre su cabeza.[101]

  • Puede ser el nombre, y de forma opcional el apellido.[101]
  • El nombre de la guild del personaje se muestra al lado del nombre del mismo.[102]
  • La placa del nombre del personaje se irá deteriorando para indicar cuanto daño ha recibido..[103][104][105]
  • La clase se identificará mediante un icono.[94]
  • Al pasar el ratón sobre la placa del nombre del personaje se mostrará información como el nivel, su clase el combo de arquetipo.[94]
  • Un icono de "buff" indica el grado y equipo del personaje.[94][95][96]
  • La visibilidad de placa del personaje se podrá esconder por objetos del juego, como los árboles; con habilidades de utilidad, como camuflaje o sigilo; o mediante el uso de disfraces.[106][107]
  • Las configuraciones de la UI permitirán esconder las placas de nombre, cambiar el tamaño y personalizarla.[108]
  • El tipo de criatura invocada por el invocador aparece en la placa encima de la invocación. El jugador no puede cambiarlo. [109]

Gear sets

Empyrean tier 1 (level 10) early Alpha-1 leather armor non-cosmetic set 3D renders.[110]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[111]Steven Sharif

Empyrean tier 2 (level 20) early Alpha-1 leather armor non-cosmetic set 3D renders.[112]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[111][21]

  • Different tiers of gear are accessible based on a character's level.[111][21]
  • Players gain bonuses depending on the number of pieces of the set they have equipped.[111][21]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[113]
    • Certain set bonuses may trade off core gear stats.[114]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[21]
  • There are passive abilities that can be chosen to become more adept with certain set types.[21]
  • There will be viable non-set builds.[114]
  • Apariencia racial of gear sets is tied to the character model of that race.[32]
  • It may be possible to store and swap gear sets with a single button press when out of combat.[115]

Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[116]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[117]

Racial skins

Racial skins enable a player to change their character's racial appearance.[118][119]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[120]
  • Racial skins can be toggled on and off.[119]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[120]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[121]

  • Skin color customization.[122]
  • Racial skins appear along with any costume appearances.[123]

There are plans to create other racial skins.[34]

  • Some potential future ideas include undead and werewolf (lycan) skins.[124]

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Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[125]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![126]Sarah Flanagan

Costumes are available for purchase from the cosmetic store.

Full costumes do not mix and match pieces.[130]Steven Sharif

The costume cosmetic does not come in pieces. It will cover your entire set.[129]Margaret Krohn

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Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[137]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[138]

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse weapon variants

Basic Axe.png Hallowed Axe.png Arcanic Axe.png Pyroclastic Axe.png Eldritch Axe.png
Basic axe.[139] Hallowed Bronze Axe.[140][141] Arcanic Bronze Axe.[142][141] Pyroclastic Bronze Axe.[143][141] Eldritch Bronze Axe.[144][141]
Basic Thundering Mace.png Hallowed Thundering Mace.png Arcanic Thundering Mace.png Pyroclastic Thundering Mace.png Eldritch Thundering Mace.png
Thundering Mace.[145] Hallowed Mace.[146][147] Arcanic Mace.[148][147] Pyroclastic Mace.[149][147] Eldritch Mace.[150][147]

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[152]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[154]Steven Sharif

Ashes of Creation Apocalypse gear appearances

Ashes of Creation Apocalypse cloak appearances

Ashes of Creation Apocalypse cosmetic rewards

All of the skins attained in Ashes of Creation Apocalypse will be usable in the Ashes of Creation MMORPG.[155]

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[156][157]

One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[156]Steven Sharif

The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[154]

  • Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[47]
  • Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[47]

So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[47]Steven Sharif

These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[157]

One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[157]Steven Sharif

It would be like your ancestors kept these curios for you.[157]Jeffrey Bard

Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[159]

Artwork

Ver también

Referencias

  1. 1.0 1.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
  2. Transmisión en vivo, 2020-04-30 (50:45).
  3. 3.0 3.1 Transmisión en vivo, 2020-05-29 (50:20).
  4. 4.0 4.1 Transmisión en vivo, 2017-05-26 (19:51).
  5. 5.0 5.1 Reddit Q&A, 2019-01-8.
  6. oversized.jpg
  7. 7.0 7.1 Transmisión en vivo, 2021-12-23 (1:34:07).
  8. 8.0 8.1 8.2 8.3 8.4 Pódcast, 2018-08-04 (53:43).
  9. 9.0 9.1 Transmisión en vivo, 2022-10-28 (1:41:06).
  10. Transmisión en vivo, 2021-09-24 (1:25:27).
  11. 11.0 11.1 margaret-gear-appearance.png
  12. Transmisión en vivo, 2017-07-18 (54:56).
  13. Transmisión en vivo, 2017-07-28 (9:47).
  14. helmet.jpg
  15. Transmisión en vivo, 2020-10-30 (1:13:22).
  16. Sparkly.jpg
  17. 17.0 17.1 17.2 17.3 Transmisión en vivo, 2020-11-30 (1:05:22).
  18. 18.0 18.1 Transmisión en vivo, 2017-05-24 (24:19).
  19. Transmisión en vivo, 2017-09-03 (48:56).
  20. Entrevista, 2018-08-24 (5:28).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Transmisión en vivo, 2017-11-17 (22:33).
  22. 22.0 22.1 Transmisión en vivo, 2020-11-30 (57:50).
  23. Transmisión en vivo, 2018-02-09 (50:29).
  24. 24.0 24.1 Transmisión en vivo, 2020-07-25 (54:10).
  25. Transmisión en vivo, 2019-11-22 (1:08:05).
  26. Vídeo, 2020-09-30 (2:44).
  27. Transmisión en vivo, 2020-09-30 (47:47).
  28. Transmisión en vivo, 2019-07-26 (54:06).
  29. Transmisión en vivo, 2022-03-31 (4:57).
  30. Transmisión en vivo, 2017-05-26 (44:11).
  31. Transmisión en vivo, 2017-05-26 (20:46).
  32. 32.0 32.1 32.2 Pódcast, 2018-08-04 (55:17).
  33. 33.0 33.1 Transmisión en vivo, 2022-06-30 (1:18:55).
  34. 34.0 34.1 February 8, 2019 - Questions and Answers.
  35. craftedbossloot.png
  36. 36.0 36.1 Transmisión en vivo, 2017-05-10 (14:45).
  37. Pódcast, 2018-08-04 (59:58).
  38. steven-crafting-stats.png
  39. 39.0 39.1 Transmisión en vivo, 2020-12-22 (1:15:01).
  40. crafting-corruption.png
  41. craftersname.png
  42. About Ashes of Creation.
  43. Ashes of Creation Store: Gear appearance.
  44. Transmisión en vivo, 2020-11-30 (56:02).
  45. cosmetic skins.png
  46. 46.0 46.1 Rime and Regal.
  47. 47.0 47.1 47.2 47.3 Transmisión en vivo, 2018-12-06 (41:43).
  48. Transmisión en vivo, 2020-11-30 (58:24).
  49. 49.0 49.1 toast-caravan-skins.png
  50. 50.0 50.1 margaret-caravan-skins.png
  51. 51.0 51.1 steven-best-skins.png
  52. Ashes of Creation cosmetic store.
  53. Transmisión en vivo, 2020-07-25 (1:53:46).
  54. cosmetics obtaining.png
  55. 55.0 55.1 55.2 Transmisión en vivo, 2018-04-8 (PM) (58:29).
  56. 56.0 56.1 kickstarter microtransactions.png
  57. equitable-cosmetics-quote.png
  58. cash shop non tradable.jpg
  59. 59.0 59.1 Entrevista, 2018-05-11 (32:36).
  60. 60.0 60.1 Entrevista, 2018-10-20 (2:17:43).
  61. mana-forged-1.png
  62. mana-forged-2.png
  63. Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
  64. 64.0 64.1 Transmisión en vivo, 2018-08-17 (20:19).
  65. 65.0 65.1 Transmisión en vivo, 2018-08-17 (22:59).
  66. 66.0 66.1 Entrevista, 2018-10-20 (3:34:46).
  67. Transmisión en vivo, 2020-08-28 (1:15:02).
  68. Transmisión en vivo, 2017-07-28 (24:54).
  69. Transmisión en vivo, 2022-06-30 (1:17:34).
  70. 70.0 70.1 Transmisión en vivo, 2019-05-30 (1:09:13).
  71. Transmisión en vivo, 2020-01-30 (49:08).
  72. 72.0 72.1 Transmisión en vivo, 2021-06-25 (21:56).
  73. 73.0 73.1 73.2 73.3 73.4 73.5 belt items.jpg
  74. 74.0 74.1 stevenclarification.png
  75. 75.0 75.1 Transmisión en vivo, 2018-06-04 (19:48).
  76. 76.0 76.1 76.2 76.3 76.4 76.5 76.6 76.7 76.8 76.9 weaponslots.png
  77. 77.0 77.1 Transmisión en vivo, 2022-09-30 (49:16).
  78. 78.0 78.1 78.2 78.3 78.4 78.5 Pódcast, 2021-09-29 (40:50).
  79. 79.0 79.1 79.2 79.3 79.4 Entrevista, 2018-05-11 (16:32).
  80. 80.0 80.1 80.2 Transmisión en vivo, 2017-06-30 (47:14).
  81. Pódcast, 2021-09-29 (46:20).
  82. 82.0 82.1 Transmisión en vivo, 2022-12-02 (1:12:19).
  83. Transmisión en vivo, 2020-01-30 (35:12).
  84. 84.0 84.1 84.2 84.3 Transmisión en vivo, 2022-09-30 (1:13:23).
  85. 85.0 85.1 Transmisión en vivo, 2017-06-16 (40:06).
  86. dual-wield-shields.png
  87. Transmisión en vivo, 2017-07-28 (33:36).
  88. Vídeo, 2018-08-17 (0:01).
  89. 89.0 89.1 89.2 89.3 Transmisión en vivo, 2022-09-30 (51:09).
  90. 90.0 90.1 Entrevista, 2020-07-18 (1:03:45).
  91. Transmisión en vivo, 2019-05-30 (1:15:58).
  92. Transmisión en vivo, 2017-07-28 (34:32).
  93. Twitter - Better luck next time.
  94. 94.0 94.1 94.2 94.3 94.4 Transmisión en vivo, 2020-08-28 (2:07:26).
  95. 95.0 95.1 95.2 95.3 95.4 Transmisión en vivo, 2020-07-25 (53:08).
  96. 96.0 96.1 96.2 Transmisión en vivo, 2020-06-26 (1:28:10).
  97. 97.0 97.1 Pódcast, 2021-09-29 (52:58).
  98. 98.0 98.1 Transmisión en vivo, 2017-07-28 (1:34:55).
  99. Official Livestream - May 4th @ 3 PM PST - Q&A
  100. Transmisión en vivo, 2017-07-28 (23:20).
  101. 101.0 101.1 Entrevista, 2018-05-11 (2:45).
  102. Transmisión en vivo, 2017-05-22 (51:00).
  103. Transmisión en vivo, 2020-07-25 (1:33:37).
  104. Transmisión en vivo, 2020-01-30 (1:40:48).
  105. steven-health-nameplate.png
  106. Transmisión en vivo, 2022-10-14 (48:45).
  107. Transmisión en vivo, 2022-09-30 (1:23:28).
  108. Transmisión en vivo, 2022-12-02 (1:03:28).
  109. Transmisión en vivo, 2021-01-29 (1:21:01).
  110. Transmisión en vivo, 2020-11-30 (49:25).
  111. 111.0 111.1 111.2 111.3 Transmisión en vivo, 2020-11-30 (54:29).
  112. Transmisión en vivo, 2020-11-30 (49:35).
  113. Entrevista, 2020-07-18 (1:02:08).
  114. 114.0 114.1 Transmisión en vivo, 2017-11-17 (56:07).
  115. Transmisión en vivo, 2021-11-19 (40:53).
  116. 116.0 116.1 Transmisión en vivo, 2021-04-30 (41:18).
  117. Transmisión en vivo, 2017-05-24 (24:20).
  118. Transmisión en vivo, 2017-05-12 (1:04:04).
  119. 119.0 119.1 cosmetic skins.jpg
  120. 120.0 120.1 Transmisión en vivo, 2020-05-29 (1:42:43).
  121. 121.0 121.1 Kickstarter 12k+ backers.
  122. character colors.jpg
  123. 123.0 123.1 costumes and skins.jpg
  124. Transmisión en vivo, 2018-04-8 (AM) (4:47).
  125. Ashes of Creation Store: Vestments of the Runecarvers.
  126. 126.0 126.1 126.2 sarah-quote-cosmetics.png
  127. costumes-weapons-quote.png
  128. costumes-1piece.png
  129. 129.0 129.1 costumesaccessories.png
  130. 130.0 130.1 steven-costumes-1.png
  131. cosmetic-levels.png
  132. Forums - Livestream Q&A 2022-08-26.
  133. costume-gender.png
  134. headslot-hidden.png
  135. steven-hoods.png
  136. Transmisión en vivo, 2020-06-26 (1:42:55).
  137. May The 4th, Be With You... And also some skins.
  138. Ashes of Creation Kickstarter.
  139. Transmisión en vivo, 2018-12-06 (26:03).
  140. Transmisión en vivo, 2018-12-06 (26:23).
  141. 141.0 141.1 141.2 141.3 Bronze Axe Skins.
  142. Transmisión en vivo, 2018-12-06 (28:08).
  143. Transmisión en vivo, 2018-12-06 (28:12).
  144. Transmisión en vivo, 2018-12-06 (28:19).
  145. Transmisión en vivo, 2018-12-06 (28:30).
  146. Transmisión en vivo, 2018-12-06 (28:37).
  147. 147.0 147.1 147.2 147.3 Thundering Mace Skins.
  148. Transmisión en vivo, 2018-12-06 (28:43).
  149. Transmisión en vivo, 2018-12-06 (28:47).
  150. Transmisión en vivo, 2018-12-06 (28:51).
  151. 151.0 151.1 151.2 2018-12-08 Newsletter.
  152. Transmisión en vivo, 2018-12-06 (28:45).
  153. 153.0 153.1 153.2 153.3 153.4 Transmisión en vivo, 2018-12-06 (33:55).
  154. 154.0 154.1 154.2 154.3 154.4 Transmisión en vivo, 2018-12-06 (26:12).
  155. Blog: October Giveaway - Free Armor of the Autumn Knight.
  156. 156.0 156.1 156.2 156.3 156.4 156.5 156.6 156.7 Transmisión en vivo, 2018-10-31 (38:47).
  157. 157.0 157.1 157.2 157.3 157.4 157.5 Transmisión en vivo, 2018-09-27 (27:27).
  158. apoc-cosmetic-reward.png
  159. in-game-cosmetics-2018-8-8.png