Apariencia del equipo

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Dünir tier 5 in-game achievable plate armor 3D turntable.[1]

The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Alpha-1 female plate armor 3D render.[3]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[3]Steven Sharif

Se pretende que el equipo tenga una apariencia realista.[4][5]

  • Mo habrá armas sobredimensionadas.[6]
  • Las armaduras no tendrán un aspecto excesivamente sexual.[5]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[4]Steven Sharif
    • Algunas armaduras y disfraces revelarán más que otros, pero no habrá desnudos en el juego.[7]
    There might be sliders, but there are not gonna be naked sliders.[7]Steven Sharif

Las armaduras adoptarán unaapariencia racial.[8] Las armas escalarán su tamaño en función de la raza.[9]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[10]Steven Sharif

  • Los cosméticos pueden ser usados por todas las razas, pero puede que haya ligeros cambios para que se vean bien con las diferentes complexiones corporales de cada raza.[11]

Los jugadores pueden cambiar el color del equipo usando tintes.[12][13]

Se puede configurar que se vea el casco o no.[14]

  • El peinado puede quedar oculto si se activa la visualización del casco.[15]

Los "efectos de partículas" se usan para denotar la importancia y la rareza de algunas armas.[16]

Los artesanos pueden influir en el aspecto de los objetos que crean.[17][18]

info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.

Las armas se pueden enfundar.[19]

Ranuras de apariencia / Transmogs

El equipo tendrá ranuras de apariencia (Transmutación/Transmog/ranuras de cosmeticos) que se utilizarán para copiar la apariencia de un objeto (en algunos casos).[20][21]

  • Hay ciertas reglas a la hora de aplicar cosméticos a objetos específicos a diferencia de los disfraces, que no tienen restricción de nivel.[22]
  • El jugador puede activar o desactivar las ranuras de cosméticos.[23]
  • Puede que se aplique una "apariencia por defecto del jugador" durante los asedios u otras batallas a gran escala para mejorar el rendimiento del lado del cliente.[24][25]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[24]Steven Sharif

Armas y armaduras raciales

Apariencia según raza de la Armadura en la Alpha-1.[26]

Violet light y yo estamos usando exactamente la misma armadura: mismas estadísticas, todo igual, pero si le cae a ella tiene una apariencia y si me cae a mi tiene otra; y... una pequeña parte es por el género, pero la otra parte es la raza. Por lo tanto, debido que era un Vaelune en esa partida, mi armadura es del estilo de Vaelune; y cuando ella la cogió era de estilo élfico, porque era una elfa. Así que eso te da un ejemplo de la variedad de looks que estamos buscando y como tratamos de capturar quién eres como personaje y te permite construir tu look de esa manera..[27]Jeffrey Bard

Las armas y armaduras no están bloqueadas por raza, pero la armadura cambiará en función de la apariencia de la raza.[29][30][31]

La personalización del equipo en funciónd e la raza se centra en las armaduras, no en los accesorios o armas. Los modelos visuales de las armas y accesorios serán muy parecidos sino iguales entre todas las razas[8]Steven Sharif

La personalización del equipo por raza está más concentrado en los sets de armaduras más que en las armas. Las armas, desde el punto de vista de los modelos de juego, serán prácticamente iguales entre las razas.[8]Steven Sharif

Digamos que, por ejemplo, posees el set Águila o algo parecido: El set Águila tiene un arte y un tema de diseño que incluirán ciertos complementos en la armadura. Esto incluirá una paleta de colores y un tema. Tendrá ciertos aspectos que lo definen como el set Águila. Sin embargo, cuando un elfo o un orco se pongan este set, obviamente tienes dos culturas muy distintas y no queremos pisotear esa cultura asignándole un aspecto de facto: "Este es el set Águila y así es como se ve para todos". Nosotros queremos que las influencias culturales jueguen un rol en cómo se ve el set.[8]Steven Sharif

Cuando preguntan "¿qué pasa si soy un orco pero quiero verme como un elfo y que mi set Águila tenga representación élfica?" Bueno, ahí el problema es que los orcos tienen un modelo orgánico diferente. Sus cuerpos son diferentes a los de los elfos. Entonces, desde un punto de vista de alcance, es una cosa añadir las diferentes influencias culturales a una armadura; y otra distinta es adaptar cada influencia para que pueda ser utilizada de forma universal. Desde una perspectiva de trabajo, es una tarea muy difícil de tomar para los artistas de personaje. Así que en vez de eso, nos decidimos por nuestro enfoque actual, con el fin de facilitar cierta variedad de representación cultural entre las razas, a la vez que permitimos que compartan distintos bienes como las armaduras, a las cuales les dimos representaciones distintivas de cada raza.[32]Steven Sharif

Crafted items

Elaboración (Crafting) UI. Alpha-1 captura de pantalla. Credito de imagen: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[33][34][35][36][37][38]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[36]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[46]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[49]

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[50]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[51]Steven Sharif

Se considera skins las mascotas, monturas, armaduras, edificios y accesorios que se venden en la tienda de cosméticos.[52]

  • Las perlas de texto que aparecen junto a los objetos de la tienda están relacionadas con el lore y el trasfondo de las criaturas y los objetos del mundo de Verra.[53]
  • Las skins de caravana cambian el aspecto de una montura y una caravana del juego que están vinculadas entre sí..[56][57]
    • Las skins de caravana y montura no se pueden utilizar por separado.[56][57]
  • Las mejores skins se podrán conseguir en el juego.[58]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[58]Steven Sharif

Tienda cosmética

Ashes of Creation cosmetic store.[59]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[60]Steven Sharif

La tienda de cosméticos permite a los jugadores comprar cosméticos para usarlos en Ashes of Creation.[61] La tienda de cosméticos ofrece artículos por tiempo y cantidad limitados para ayudar a sostener el desarrollo del juego.[62]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[63]

  • Los cosméticos de la tienda ofrecerán una variada selección de looks únicos.[64]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[62]Steven Sharif

  • Los objetos de la tienda de cosméticos no se podrán comerciar.[65] There will be no gifting mechanism for cosmetic items.[66]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game[66]Steven Sharif

Estilo artístico

Ashes of Creation tendrá una mayor fidelidad gráfica que la mayoría de los juegos occidentales. No será demasiado estilizado ni "caricaturesco".[67]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[67]Steven Sharif

Attachments

Se pueden desbloquear estos extras como piezas de adorno de la armadura para crear un aspecto personalizado.[68]

  • Habrá cientos de estos accesorios disponibles, desde un pequeño broche, hasta la placa frontal de una coraza.[68]

Gear slots

Alpha-2 character sheet work-in-progress UI.[69]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[69]Colby Marchi

There are multiple gear slots in Ashes of Creation.[69]

  • Previously it was stated there were 16 gear slots.[79]

Items on back and belt

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[87]Jeffrey Bard

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[74][76][72]

Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[74]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[89]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[89]Steven Sharif

Melee weapons

Low-level shield, one-handed mace, and two-handed staff 3D renders from Alpha-2.[91]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[91]Steven Sharif

Melee weapons and abilities have a maximum range of effect.[92][89]

  • There are two melee weapon slots: One on each side of a character's belt.[72]

Dual wielding

Dual wielding will be permitted for selected one handed weapons.[94][95]

Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[94]Steven Sharif

Weapon swapping

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[40]Steven Sharif
  • Weapon swapping is possible while in combat but armor cannot be swapped while in combat.[101][102][73][74][76][103]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[102] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[104][105]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[101]Steven Sharif

Gear inspection/ Threat assessment

You decide to gank the player, but find out that you have been ambushed![106]

Los jugadores tendrán un indicador en su placa de nombre que indicará el equipo que llevan. Los demás jugadores podrán ver este indicador si apuntan al jugador a distancia.[107][108][109]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[110]Steven Sharif
  • El borde indicará el nivel y la calidad del set.[107][108][111]
    • También indica si el equipo está encantado, junto con los efectos visuales asociados a los objetos encantados.[108][112][111]
  • Los desarrolladores creen que inspeccionar el equipo para obtener una lista exacta de equipo o la puntuación del mismo puede dar lugar a "comportamientos no deseados".[113]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[109]Steven Sharif

Placa de personaje

Work-in-progress nameplates in Alpha-2.[114]

Nameplates really actually require a big refactor on our end that we haven't done yet. However, that is something that tech art and engineering, as well as our UX/UI team are going to be doing over the course of probably the next month to month and a half. It's a big refactor both from performance reasons- how we're going to be able to occlude those nameplates within world obstacles and line-of-sight as well as prioritizing and clamping their sizes and distances that need a bit of a refactor; and of course their visual appearance. So that's work that's still outstanding.[115]Steven Sharif

La placa del nombre del personaje se muestra sobre su cabeza.[116]

  • Puede ser el nombre, y de forma opcional el apellido.[116]
    • El nombre de la guild del personaje se muestra al lado del nombre del mismo.[117]
    • La placa del nombre del personaje se irá deteriorando para indicar cuanto daño ha recibido.[118][119][120]
    • La clase se identificará mediante un icono.[107]
    • Al pasar el ratón sobre la placa del nombre del personaje se mostrará información como el nivel, su clase el combo de arquetipo.[107]
    • Un icono de "buff" indica el grado y equipo del personaje.[107][108][109]
  • El tamaño y la prioridad de las placas de nombre dependerán de su distancia (de la cámara).[115]
  • La visibilidad de placa del personaje se podrá esconder por objetos del juego, como los árboles; con habilidades de utilidad, como camuflaje o sigilo; o mediante el uso de disfraces.[121][122]
  • Las configuraciones de la UI permitirán esconder las placas de nombre, cambiar el tamaño y personalizarla.[123]
  • El tipo de criatura invocada por el invocador aparece en la placa encima de la invocación. El jugador no puede cambiarlo. [124]
  • Las placas con los nombres de los enemigos tendrán indicadores que identifiquen las resistencias, buffs, y rango de elite.[125]
    • Se puede utilizar un indicador en forma de estrella para indicar la ubicación de los puntos de golpe.[125]

Gear sets

Equipping the Titanbark gear set in Alpha-2.[127]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[128]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[129][128][21]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[129]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[129][128][21]
info-orange.pngParte de la siguiente información no ha sido confirmada recientemente por los desarrolladores y es posible que no esté en la hoja de ruta de desarrollo actual.
  • Certain set bonuses may trade off core gear stats.[132]
  • There are passive abilities that can be chosen to become more adept with certain set types.[21]
  • There will be viable non-set builds.[132]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[133]

Racial skins

Racial skins enable a player to change their character's racial appearance.[134][135]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[136]
  • Racial skins can be toggled on and off.[135]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[136]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[137]

  • Skin color customization.[138]
  • Racial skins appear along with any costume appearances.[139]

There are plans to create other racial skins.[41]

  • Some potential future ideas include undead and werewolf (lycan) skins.[140]

Leer más...

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[141]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![142]Sarah Flanagan

Costumes are available for purchase from the cosmetic store.[143]

Full costumes do not mix and match pieces.[148]Steven Sharif

Leer más...

Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[155]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[156]

Visuales

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Referencias

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  90. Pódcast, 2021-09-29 (46:20).
  91. 91.0 91.1 Transmisión en vivo, 2022-12-02 (1:12:19).
  92. Vídeo, 2023-07-28 (23:28).
  93. Transmisión en vivo, 2020-01-30 (35:12).
  94. 94.0 94.1 94.2 94.3 Transmisión en vivo, 2022-09-30 (1:13:23).
  95. 95.0 95.1 Transmisión en vivo, 2017-06-16 (40:06).
  96. Transmisión en vivo, 2023-05-31 (1:12:58).
  97. dual-wield-shields.png
  98. Transmisión en vivo, 2017-07-28 (33:36).
  99. Transmisión en vivo, 2023-04-28 (39:06).
  100. 100.0 100.1 Transmisión en vivo, 2021-11-19 (40:53).
  101. 101.0 101.1 Transmisión en vivo, 2023-04-28 (51:16).
  102. 102.0 102.1 Transmisión en vivo, 2022-09-30 (51:09).
  103. Transmisión en vivo, 2017-07-28 (34:32).
  104. Entrevista, 2020-07-18 (1:03:45).
  105. Transmisión en vivo, 2019-05-30 (1:15:58).
  106. Twitter - Better luck next time.
  107. 107.0 107.1 107.2 107.3 107.4 Transmisión en vivo, 2020-08-28 (2:07:26).
  108. 108.0 108.1 108.2 108.3 108.4 Transmisión en vivo, 2020-07-25 (53:08).
  109. 109.0 109.1 109.2 Transmisión en vivo, 2020-06-26 (1:28:10).
  110. 110.0 110.1 Pódcast, 2021-09-29 (52:58).
  111. 111.0 111.1 Transmisión en vivo, 2017-07-28 (1:34:55).
  112. Official Livestream - May 4th @ 3 PM PST - Q&A
  113. Transmisión en vivo, 2017-07-28 (23:20).
  114. Vídeo, 2023-01-27 (24:17).
  115. 115.0 115.1 Transmisión en vivo, 2023-01-27 (1:08:45).
  116. 116.0 116.1 Entrevista, 2018-05-11 (2:45).
  117. Transmisión en vivo, 2017-05-22 (51:00).
  118. Transmisión en vivo, 2020-07-25 (1:33:37).
  119. Transmisión en vivo, 2020-01-30 (1:40:48).
  120. steven-health-nameplate.png
  121. Transmisión en vivo, 2022-10-14 (48:45).
  122. Transmisión en vivo, 2022-09-30 (1:23:28).
  123. Transmisión en vivo, 2022-12-02 (1:03:28).
  124. Transmisión en vivo, 2021-01-29 (1:21:01).
  125. 125.0 125.1 Transmisión en vivo, 2023-01-27 (1:09:36).
  126. Transmisión en vivo, 2023-06-30 (1:30:40).
  127. Vídeo, 2023-01-27 (45:46).
  128. 128.0 128.1 128.2 Transmisión en vivo, 2020-11-30 (54:29).
  129. 129.0 129.1 129.2 129.3 129.4 Transmisión en vivo, 2023-07-28 (1:22:48).
  130. Entrevista, 2020-07-18 (1:02:08).
  131. 131.0 131.1 Transmisión en vivo, 2021-04-30 (41:18).
  132. 132.0 132.1 Transmisión en vivo, 2017-11-17 (56:07).
  133. Transmisión en vivo, 2017-05-24 (24:20).
  134. Transmisión en vivo, 2017-05-12 (1:04:04).
  135. 135.0 135.1 cosmetic skins.jpg
  136. 136.0 136.1 Transmisión en vivo, 2020-05-29 (1:42:43).
  137. 137.0 137.1 Kickstarter 12k+ backers.
  138. character colors.jpg
  139. 139.0 139.1 costumes and skins.jpg
  140. Transmisión en vivo, 2018-04-8 (AM) (4:47).
  141. Ashes of Creation Store: Vestments of the Runecarvers.
  142. 142.0 142.1 142.2 sarah-quote-cosmetics.png
  143. What is included with my Pre-Order package?
  144. costumes-weapons-quote.png
  145. steven-costumes.png
  146. costumes-1piece.png
  147. costumesaccessories.png
  148. 148.0 148.1 steven-costumes-1.png
  149. cosmetic-levels.png
  150. Forums - Livestream Q&A 2022-08-26.
  151. costume-gender.png
  152. Transmisión en vivo, 2020-06-26 (1:42:55).
  153. headslot-hidden.png
  154. steven-hoods.png
  155. May The 4th, Be With You... And also some skins.
  156. Ashes of Creation Kickstarter.