Castillos del gremio

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[2]
Five guild castles exist in Ashes of Creation.[2][5]
- Castle sieges occur in the open world but may become instanced based on testing.[6]
- There is one castle located on an island that is able to be affected by naval combat.[3][4]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[10]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
- Gremios have a period of time to level up in order to siege these castles.[10]
- The attacking guilds need to fight the NPCs and kill a raid boss at the center of the castle.[11][10]
- There will not be a relic to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.[11]
- Nodos de castillo around NPC run castles will not be present.[10]
Sumario
Castle regions
Castillos del gremio influence a castle region around them.[12]
- A castle's region is 1/5th the game world.[13]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[14][15]
- A castle could have a metropolis beside it.[16]
- Castle region boundaries are static.[14]
- Guild castles impose a tax on all revenue for the nodes within its region.[17][18]
Castle taxes

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[2]
Castillos del gremio impose a tax on all revenue for the nodes within its region.[17][18]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[2]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[1]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[19]
- Part of the tax and resources gathered are applied to the castle for improvements.[17][20][21]
- The remainder of tax income can be used by the guild for whatever they want.[17][22]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[23]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[17] – Steven Sharif
Benefits of guild castles

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[1] – Steven Sharif
Castillos del gremio provide benefits and trophies for guilds that capture and control them.[1][24]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[25] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][25][26]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][26]
- Activate events and abilities that benefit node citizens under their rule.[1][26]
- Establish special relationships with Alcaldes to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[26]
- Exert control and pressure over one of the five economic regions.[1]
Nodos de castillo

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[2]
Los castillos del gremio tienen tres nodos en las proximidades.[5][27]
- Los nodos de castillo están fuera del sistiema de nodos. Son independientes de cualquier cosa que esté sucediendo con los otros nodos del mundo.[27]
- Los nodos de castillo están excluidos de los sistemas normales de ciudadanía, zonas de influencia, parcelas, gobernantes del nodo, y organizaciones sociales systems.[28]
- Los nodos del castillo no pueden superar de la etapa 3 (Aldea).[27]
- Los nodos del castillo son siempre nodos militares.[5]
- Cada uno de los nodos del castillo están vacíos al comienzo del período de propiedad del castillo.[10]
- El gremio debe desarrollar esos nodos para mejorar las defensas del castillo.[5]
- Será posible, pero muy difícil, que solo un gremio desarrolle completamente estos nodos. Probablemente, necesiten un amplio apoyo de la comunidad.[29]
- Los PNJs mercenarios de diferentes tipos y fuerzas también pueden contratarse para participar en los asedios a castillos y defender las caravanas durante estos eventos según la asignación realizada por el gobernante del castillo y el éxito que hayan tenido en la defensa sus nodos de castillo.[17][30]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[30] – Steven Sharif
Los nodos de castillo suben de nivel a través de misiones por parte del gremio propietario o gremios de la alianza.[27]
- Subir de nivel los nodos del castillo es más rápido en comparacón con los nodos normales.[10]
- Al final de cada semana previa a los asedios a castillos hay un periodo de tiempo en el fin de semana donde las caravanas generadas por PNJs comienzan a moverse hacia uno de los nodos de castillo llevando los impuestos del castillo desde los nodos que están en el dominio del castillo.[1][31]
- Durante este tiempo, es deber del gremio propietario, sus alianzas, y ciudadanos de estos nodos a escoltar estas caravanas al nodo de castillo.[1]
- Los enemigos del gremio tienen incentivos para atacar esta caravana recogiendo las ganancias de la caravana y sabotear la recogida de impuestos, lo cual, reducirá las capacidad defensiva de los nodos de castillo y, por consecuencia, a los propios castillos .[1][27]
- Los ciudadanos de estos nodos están bajo la influencia del castillo y están automáticamente registrados como defensores de estas caravanas y no pueden participar en ataques contra estas.[1]
- Al completar estas misiones, se desbloquean servicios y funciones que son útiles al gremio ocupante y sus aliados además de potenciar las defensas del castillo.[27]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[27] – Steven Sharif
Ser miembro de un gremio ocupante te convierte automáticamente en guarnición de los nodos de castillo y del propio castillo.[5]
- Solo los miembros de gremio ocupante son ciudadanos de estos nodos.[32]
- Esta ciudadanía es diferente la ciudadanía normal de nodo. Los nodo de castillo no funcionan como nodos normales.[32][28]
Asedios a castillos

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[34]
Gremios participate in Asedios a castillos in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[5]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[38]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[39]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[40]
A guild that captures a castle will own that castle for a month before it is sieged again.[41][10]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[41] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Aldea stage through questing.[41][10]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[41][10]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[10][32]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[27]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[23]
- There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[10] – Steven Sharif
Kings and Queens
Leaders of guilds that occupy guild castles are referred to as Kings and Queens.[43]
- A King or Queen may also be elected mayor of one node.[44]
Establos reales
Establos reales are a type of building in Ashes of Creation.[45]
- Castles come with a royal stables.[45]
- Alcaldes can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[45]
- Royal mounts must be mounted in a royal stables in order to fly.[45]
The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[45] – Steven Sharif
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[46]
Sala del gremio
Las Salas de Gremio sirven como punto de encuentro para un gremio, ofreciendo una serie de beneficios y opciones de personalización.[48]
- Las salas del gremio deben ser construidas en las fincas del gremio o dentro de los nodos.[49][50][51]
- Los salones del gremio dentro del nodo solo pueden ser reclamados por gremios "patrocinadores" de ese nodo. Estos tienen ventajas y beneficios diferentes a los salones ubicados en las fincas.[51]
- Cuando un gremio alcanza cierto nivel, a su maestro de gremio se le otorga un certificado de finca de gremio para permitir la construcción de una sala del gremio.[49]
- Las salas del gremio son objetivos en las [[Guild wars|guerras de gremios].[52]
- Una sala de gremio solo puede ser destruída por un asedio a un nodo exitoso. Esto contrasta con las fortalezas del gremio, que pueden ser sitiadas durante una guerra de gremios.[49][52][53]
- Una sala de gremio solo alberga a un único gremio.[54]
¡Las salas de gremio son la máxima expresión del poder de un gremio! En Ashes, estas estructuras servirán como puntos focales para un gremio, ofreciendo a cualquier gremio que las construya una gran cantidad de beneficios, así como opciones de personalización.[48]
Beneficios
Sala del gremio unlock actions a guild can perform within a node.[55]
- Allow guilds to participate in the shareholder system.
Fortalezas del gremio
Fortalezas del gremio are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[53]
- Guild fortresses are objectives in guild wars.[52] These are contested on a regular basis.[49]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[49]
The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[49] – Steven Sharif
Artwork
2021-05-29 2018-06-04
Guías de la comunidad
Ver también
Referencias
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Transmisión en vivo, 2020-08-28 (1:39:02).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 3.0 3.1 Transmisión en vivo, 2022-10-14 (58:46).
- ↑ 4.0 4.1
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6
- ↑ 6.0 6.1 6.2 6.3 Pódcast, 2021-04-11 (49:40).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Transmisión en vivo, 2021-04-30 (41:18).
- ↑ 9.0 9.1 Blog: Creative Director's Letter, April 14 2021
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Pódcast, 2018-04-23 (21:55).
- ↑ 11.0 11.1 Transmisión en vivo, 2020-08-28 (1:31:11).
- ↑
- ↑
- ↑ 14.0 14.1
- ↑
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Transmisión en vivo, 2021-04-30 (1:01:10).
- ↑ 18.0 18.1
- ↑
- ↑
- ↑
- ↑
- ↑ 23.0 23.1
- ↑ Transmisión en vivo, 2017-11-17 (49:30).
- ↑ 25.0 25.1 Entrevista, 2018-05-11 (47:27).
- ↑ 26.0 26.1 26.2 26.3 Pódcast, 2017-05-05 (52:32).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Pódcast, 2018-04-23 (15:14).
- ↑ 28.0 28.1
- ↑ Transmisión en vivo, 2019-07-26 (1:29:00).
- ↑ 30.0 30.1 Transmisión en vivo, 2020-08-28 (1:41:24).
- ↑
- ↑ 32.0 32.1 32.2 32.3 Transmisión en vivo, 2017-08-23 (23:00).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ Transmisión en vivo, 2022-07-29 (1:12:14).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Transmisión en vivo, 2022-01-28 (17:50).
- ↑ 41.0 41.1 41.2 41.3 Transmisión en vivo, 2020-08-28 (1:43:03).
- ↑ Vídeo, 2021-05-28 (3:41).
- ↑ Transmisión en vivo, 2017-05-26 (37:17).
- ↑
- ↑ 45.0 45.1 45.2 45.3 45.4 Transmisión en vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmisión en vivo, 2017-07-28 (18:07).
- ↑
- ↑ 48.0 48.1
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 Entrevista, 2019-04-21 (45:45).
- ↑ Pódcast, 2018-08-18 (1:12:34).
- ↑ 51.0 51.1 Transmisión en vivo, 2020-02-28 (1:06:51).
- ↑ 52.0 52.1 52.2 Pódcast, 2018-08-04 (1:54:15).
- ↑ 53.0 53.1
- ↑ Transmisión en vivo, 2017-05-22 (56:48).
- ↑ Transmisión en vivo, 2017-05-19 (51:20).